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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. Okay, now that my little problem is out of the way, let me give you a review. It's simple, but it gets the job done. I'm still testing it, but I like how it's executed. This could REALLY help with my machinimas and I appreciate you finally releasing a beta. The only criticism I have so far is that you can only use it on ONE NPC, which I hope that in the future, you improve to add more to the roster. IMO, five at the most, three at the least, but we shall see how things go and what you're able to do.
  2. So...it's here at last. Though I can't seem to get the menu to work in JKA Enhanced. It seems to conflict with CAMSP. Edit: HOWEVER, a quick editing of the txt file in CAMSP and ANIM fixed this.
  3. That's the spirit. We all need this kind of devotion to what we want to do as a passion for the mods of games we love.
  4. Nice! When I tested it and from your early screenshots I always thought "Huh, they remind me of the unedited OT effects. Was that intentional?". And now, your answer confirmed it. @@kalamaray did very well recreating them.
  5. What's causing the crashing seems to be from the strings each time you try quicksaving or saving in Single Player. "String dest buffer too small to hold string"
  6. BTW @@Langerd. Your laser EFX is peculiar. Did you try capturing that "Uncut Original Trilogy" feel with it?
  7. Oh god, that. XD That game glitched up so much and it was so hard to figure out.
  8. I would definitely say Deleted Scenes SP campaign experiment was a success. It's just too bad they never improved upon it, but then again, it's better if they didn't try going down the CoD/Battlefield route. If CS is multiplayer at heart, and if it works, if it ain't broke, don't fix it.
  9. Zefilus, do some also play CS:CZ (Condition Zero)? I remember playing the SP campaign (Deleted Scenes) and I thought "Wow, they had something going here with this."
  10. They've improved since then and got the bugs out. I'm sure you've given it enough time.
  11. When was the last time you checked it per-se, Circa?
  12. Are you aware of the Sith Lords Restoration Project and/or have already played it, Eez? If not, I HIGHLY recommend you do.
  13. OH SNAP! It's not an X-Wing, but it'll do!
  14. Back before I used mods, if I wasn't using Luke or Kyle's saber, I'd use the Arbiter. It always seemed the closest to Anakin's saber (which is my all time favorite hilt), so I always used it.
  15. In my childhood I once called that game "Battle for The Earth". XD But I loved it. It's just a shame they never had a secret X-Wing ship or something as an unlockable secret cause it was based on the Rouge Squadron 1 engine.
  16. The PC Version is better than the PS1 version. The PC Version at least had better graphics, the PS version actually looked like an early N64 game pushed out early.
  17. Ironically enough, there's so much reskins of Hapslash's Anakin but not NEARLY as many reskins for Hapslash's Gweth when they're almost word for word both easy to reskin. May I ask: WHY?
  18. Holy-You're alive! Nice to see you're working hard on the map and everything.
  19. Kinda wish they made more games with the EP3 engine. That was a unique experience and I wish there was more.
  20. I must agree here. Even though I'd probably use Destruction or Lightning to attack him from a distance, that helmet tells me he'd be resourceful still.
  21. I.E Canon to the Legends Continuity. But you do you.
  22. Kinda why you have to do a little research into the stuff before Dark Forces One. :/
  23. Granted, the novel Dark Forces Novels showed that the mission WASN'T as easy as portrayed in the game, but I will agree they could've put the Death Star Plans as the third, fourth or fifth level of the game as a "Alright, you got used to the game, now it's time to get serious!" level.
  24. I'd recommend the Novel anyways if you wanted a sense of balance and something that isn't overpowered like the game.
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