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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. Something on topic, but it looks like cheats are enabled in the build now as I brought up, but INCREDIBLY limited. It looks like you can only cheat a few times (I counted 5) before it stops and if you want to do it again, you need to reload the map or type in devmap _map name_. That's a good compensation, TBH.
  2. @@Linken Since Lightwhips may not work in JK3, how about giving Lumiya a crossguard Lightsaber instead as compensation?
  3. @the_raven already confirmed it. Plus, you can also edit it via console commands. XD But yes, that's correct. It's very handy and it could help re-playability value. That, and those who wanna roleplay/use it for machinimas would benefit greatly from it.
  4. @@JaceSolarisVIII I must say, I'm glad you allowed cheats to be used again on this. The one thing I didn't really like is that one feature. I understand WHY cheats were omitted from previous Serenity incarnations before, but having to beat Jedi Master with how broken it was just shooed me away from it entirely. If I can make one suggestion to add to the mod, RGB sabers. You already implemented SFX, so might as well go all in.
  5. @@Langerd I hope you still check from time to time, but your mod recently got a little advertising by Dash Star.
  6. It's more of the same. It does seem a bit more refined, granted. And it allows cheats without going through insane amount of difficulties.
  7. Though it's halted, not stopped. Plus, there's only so much coding two people can do on two games each.
  8. If this were to be in Star Wars officially, I can see this around the time of the First Great Schism. The Galaxy is just starting out thanks to the Republic, but villages like this are still quite common on planets. At least, your maps always gave me that kind of vibe considering they're far out and away from big city type civilizations.
  9. @@Circa What exactly is going on? I know eezstreet is busy with other matters but what about redsaurus?
  10. Which map did you use, if you don't mind me asking. And a friendly suggestion, try spreading out to other sites rather than youtube. I use vid.me for example.
  11. Actually, with a bit of skinning, it looks as if it's been bare originally. It's been done before in K2 itself. http://www.nexusmods.com/kotor2/mods/740/?
  12. Actually, YOU CAN remove the goatee patch.
  13. Just wanna ask him what he thinks of your reskin. That's all. If you already got permission from him and everything, that's good.
  14. Looks good to me. But what better way than to ask the author of the model himself. @@DT85? What do you think?
  15. No, but it can be rigged.
  16. http://deadlystream.com/forum/files/file/780-twin-mullet-men/ Deadly Stream keeping Kotor mods alive and well.
  17. It would be nice to see that head in JKA. That's my favorite one in K1, which is also added to K2 via a mod.
  18. For a start, the male Revan's head is this. It's easy to find in Kotor 1's folders or even in a few Kotor 2 mods. https://vignette.wikia.nocookie.net/starwars/images/f/f5/Mullet_Guy.png/revision/latest?cb=20130531214301
  19. I'm very glad you came back to the mod after so many years. The only think I would ask is that the Lightsaber and Forcepowers are kept in, but only accessible through cheat codes cause this is a mod primarily focusing on what Dark Forces originally was. Add on: I don't know if you know this, but @@Teancum tried before you to bring it back and he did a good job. Maybe you guys can work together as well?
  20. Okay....I'm saving this....This is EXACTLY what I need in the future! Dammit Plasma! You sneaky S.O.B (I mean that in a good way, BTW)!
  21. Glad you're still alive, Aurius.
  22. I can concur with this. I checked recently and for me, your dropbox worked fine. Strange. :/
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