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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. Yes. But there are other maps that I wanna use that have X-Wings lying around. HOWEVER, you did help with my question about the Lamda cause I explained why sometimes the one on the Atlantica map made me annoyed in the past.
  2. I did not know that. I'll remember that one. But again, there is a problem with the X-Wing that I mentioned above. Unless of course, I'm missing something.
  3. I could do that too. XD But there are some maps where it has the X-Wing. And the only X-Wing model is the X-Wing_No_Gear model. Unless I missed something.
  4. Except I also want to remove the shuttle altogether for the reason I mentioned above. Though funny thing, in the past I removed Atlantica's scripts and it stopped entering and leaving the map. So on the entering and leaving map part, yes it was an IBI script that made it move.
  5. It's a model on the map that has a script to after a few minutes fly off the map and then a few minutes later come back to one of the two landing pads and remain there for a bit.
  6. One such example of that I wanted to do for the LONGEST TIME was remove the Lamda Shuttle from Atlantica. I ALWAYS got annoyed whenever that ship came in when I did a slowly encroaching on the elevator scene in my machinimas. I had a great streak and then boom, it comes in via the script it's using and ruins the shot cause chronologically in said machinimas, the Lamda wasn't even MADE YET.
  7. Of all my years on JKA, there's ONE thing I was never able to figure out. Radiant. What I wanna use it for is to make personal use versions of certain maps WITHOUT the vehicles in parts of it (Say there's a shuttle/x-wing in a hangar, but I don't want it there.) If I wanted to do that, how exactly can I do that and what are the basics of getting used to using Radiant? I've tackled other basic variations of modding so far, and it never hurts to learn more.
  8. Hey, @@Noodle. I noticed something. The animations in JKA Enhanced V1.1 work when you first load up a map. HOWEVER, when you load up from a save or quick save, the menu works, but the animations do not. The original V1 doesn't have this issue.
  9. I think I'm gonna call it, AngelModder. Someone is gonna take the model and make it a vehicle. In fact, I wouldn't be surprised if that did happen.
  10. It looks like a blend between the Falcon and the Ebon Hawk.
  11. I am so flipping excited, I can barely contain myself. XD
  12. I'll be damned. Lervish, you sneaky dog.
  13. And with Lightsaber Crystals to be used for Lightsabers....I LOVE it!
  14. Angel, I gotta say, I love the feel of this map. It's HARD to put NPCs in the bunk beds though cause they're cramped and they ragdoll when you use npc kill all to make them look like they're "sleeping". XD But I love how the map itself feels. It's a...somber and relaxing feeling going around it and the training rooms are PERFECT. Having barriers in training rooms is what I love a lot!
  15. Summer is almost over.
  16. Real life is hell. But I'm sure he's working behind the scenes.
  17. Everyone needs a break once in a while, dude. So take your time.
  18. Well, it's Vice. What did you expect?
  19. Ahhh Fallout 3. Liam Neeson should do video games more often.
  20. Dude...I'm already on the edge of my seat waiting for this each time you release more and more previews.
  21. I would like this too.
  22. What was the exact reason both of them left in the first place?
  23. The days when I was making machinima, which I'm trying to get back into now. I got as far as Episode I: The Phantom Menance before I had to stop thanks to both creative block and IRL. Back then, I had very limited options due to SFX/RGB sabers not being implemented yet, so I always replaced the red saber with a cyan blade. Seeing all blades give off a white trail was subpar at best, but it was all that could be used at the time, which makes me glad that that the source code for SP was finally released by Raven.
  24. LOL Thanks Circa. XD
  25. Getting an error message when trying to download it. Mind taking a look?
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