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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. O___________________________________________O CHRIST!
  2. I don't think we ever had a Dagobah map for JKA. Correct me if I'm wrong on that, but isn't the only one ever truly made an MB2 exclusive or something?
  3. Are we talking about the ORIGINAL Battlefront 2 by Viceral? Or are we talking about EA's Pay to win mess? Cause if it's the latter, no. The former, however, I can see as possible to add into JKA.
  4. Sounds like a plan.
  5. So essentially, with this, I can make a friendly sparring scene between two friendly NPCs like the one in Yavin_Temple in Jedi Outcast, correct?
  6. I much rather prefer synthetic crystals being used.
  7. Lots of tutorials in the forums, including ones form retired members like Iryri!? :o What's the surge reason!? :D

    1. Noodle

      Noodle

      I don't know, but I wish I could see them.

    2. Circa

      Circa

      See the changelog thread. You should be able to see them fine now.

    3. Psyk0Sith

      Psyk0Sith

      Cuz the hub is anti ports!

  8. Ahhh Legend of Dragoon....Underrated classic.
  9. That's actually from the Clone Wars Stances. I combined it with some MD2 animations as well as @@katanamaru's old DF2 stances that he made for the defunct MOTS mod. It's actually easy to combine animations to a humanoid file using blender as well as other tools. https://jkhub.org/topic/8472-animations-with-blender/?do=findComment&comment=121846
  10. It's a shame the author of the Kotor Stances never came up with a V3 that he promised.
  11. Will do, but so far, she's flying beautifully.
  12. Hey @@dark_apprentice? I'm a bit late, but THE FALCON WORKS NOW! She lands with no problem! No Slave 1 glitch! Addon: @@Jeff, you deserve some credit in it. You did tell Dark how to properly export the vehicle file, after all.
  13. Ohhh snap.
  14. Thanks, JAWS. That does explain a bit on the face part.
  15. More advanced texturing methods such as making faces as well as scars. I also want to learn how to make beards and remove them. There are some that copy faces from photos and put them on the textures with amazing accuracy (like here for example https://jkhub.org/files/file/2482-the-force-unleashed-galen-marek-starkiller/ though there was also an obi-wan model using the hapslash model that had better accuracy) And I would like to learn that.
  16. Huh....Looking back, the hood DID look more like Toshi's Anakin rather than the hood originally made for the model. Not bad.
  17. Welcome back fully, @@The Punisher.
  18. So essentially, there will be a ported section with advertisement to a mega/mediafire file link? That doesn't sound so bad, cause if there are pictures also showing what the mod is, that could be a plus as well.
  19. :winkthumb: :winkthumb: :winkthumb: :winkthumb: :winkthumb:
  20. I for one remain optimistic for the future cause if more and more are coming to join the hub and even becoming interested in the game cause of whatever circumstances brought them over (MB2, the backlash against BF2 EA, etc), then that helps in the long run cause this game's modding community really has something that no other modding community has, even the community on Nexus (which is good to be fair) can't compare.
  21. I'm back on production of the series and Episode 5 of season 1 is now in production.
  22. I agree on that cause even modelers like scerendo started off small such as making their own kitbashes and frankensteins. My hope is that MD2R and KOTF 2.1 cause a renaissance and respark interest in the game for new comers.
  23. That is the ONE tutorial that no one ever made for this game yet, TBH.
  24. And this is karma at it's finest against EA. TBH, when I saw this the first time (the pink Vader), I couldn't help but laugh for a bit cause it was poetic in a sense.
  25. Truer words have never been spoken. And I will add my own statement. Those who do either full models (@@Scerendo), frankensteins (@@Seven's female reborn) or even ports can help the community go a long way in the end. Take machinima makers like myself for example. Any sort of model can help us depending on the story we want to tell, and making one yourself (from a simple skin to a frankenstein to a full model) can go a long way with your own creativity. @@Jeff has helped me a lot in that regard with the stuff he has made, and @dark_apprentice as well with his own work that we all downloaded from this forum, and in turn their work has helped my own as well as others, from simple use in the game to full on machinima making. In closing, I'm glad this misunderstanding was quickly resolved.
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