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katanamaru

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Everything posted by katanamaru

  1. I think you should consider turning the collar off. It clashes with the torso.
  2. Can't help with coding, but I believe you could turn the stand1 animation to stand2 in the gla. That would affect the lower body of melee as well as other stances though.
  3. Base JA has about 24,000 frames of animations. You're going to have to animate and test each of those sequences out. Maybe 26,000 frames. I forget.
  4. I'm busy with a tournament this weekend, but I'll take a look later to see if I remember them. Good to see you around too!
  5. Things like TR stand for top right. BL would be bottom left. That refers to the sabers position. Transitions are written like TR__BL. So the animation is transitioning from the end position of the top right and moving tho the bottom left, to start that cut.
  6. Y'all can use my backhand animations of you like.
  7. I have one for blue/Tavion, and will make a yellow/Desann, and one for duel wielding. Just stances and leg up positions. Not making attack animations.
  8. Since I've started rapier fencing I was thinking of making a couple of stances to go with this. Once it's out I'll test them out. One is done.
  9. Any chance you can scale the model down a bit? It's fairly large for a one-handed. Setting it's styles to Tavion and Dessan's in the .sab file would be fitting.
  10. Don't forget you can set a custom blade thickness in the .sab file.
  11. D'oh! Then I've been arguing from the perspective that you were talking about real fencing with jo/ja terms. You can make the saber do full damage while idle and use a stance animation mod that brings the saber point forward, and attack by wiggling the mouse. It's fun for a while and effective since the AI doesn't see an idle saber as a threat.
  12. The jo/ja saber styles should not be referenced if we're talking about how sabers should really behave. They are not based off any real sword play and are balanced around the games mechanics.
  13. You absolutely would hit your opponents saber! Yes the goal is to hit the person, so you swing at them, BOOM! they block your saber! Now what? You could start using windings to keep attaching their openings. And those moves will be determined by the amount of pressure they are applying to your saber. If they press hard then you can use schnappen to strike around them. If they press lightly then you go in hard and take the center line with a zwerchau.
  14. No, their edge is based off the temperature. In many of the saber fights you'll see someone overpower their opponent with attacks. That would not be possible if the sabers were providing all the power.
  15. Someone pushing their saber forward from a forward guard will not have the same power that someone who is cutting from a retracted guard.
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