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katanamaru

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Everything posted by katanamaru

  1. For the saber locks you can make a .sab file with a command line to make them more likely I believe. I can't remember what it is off hand. Since this is a SP mod I'm highly interested in helping with animations. I'm rusty to be sure, and I'm only interested in gameplay animations not cut scenes. Though I'm only interested in coming back if adding saber styles to SP becomes possible in practice, and not just theory. That being said, new walking and such animations are easy for me to do. I modded the basic walking and running animations to be easy to make. Less than 30 mins of work.
  2. Version v1

    2,406 downloads

    These are some stances I made for one of the Christmas White Elephant gift exchanges. I meant to upload it all those years ago and forgot. It wasn't until Ashura released the Solaire player model that I remembered these. It contains new stances for the weapons, new runs, new walks, and most importantly my sword and shield style that I made for Link from the Legend of Zelda! Sword and shield style overwrites the dual style. Have fun and don't forget to Praise the Sun! \[+]/
  3. Any interest or updates on adding saber styles to the game? SP and MP. I'm still willing to come back once that is possible.

    1. Show previous comments  1 more
    2. katanamaru

      katanamaru

      I actually made all the dark jedi stances from DF2. I didn't want to remake all those saber animations because I feel that would be a step backwards in the saber combat. I worked on and made an alpha of the heavy swing. It was early on and I realized it would be easier to just use two of Desann's swings together to get the attack. Sadly the MotS mod stopped making progress so I never made more.

    3. swegmaster

      swegmaster

      you could try uploading what you have, someone else could modify it and continue on with it, then release it and give credit to you :)

    4. katanamaru

      katanamaru

      I checked my main thumb drive and it wasn't there. I still have it, it just means it's on my laptop. I haven't turned that thing on in about 4 months. I'll try and get them.

  4. Okay here I am. Here's a guide I wrote up on the file front forums: ___ Here is how I did it for my Galen backhand animations. 1a. Have the _humanoid.gla and animation.cfg that you want to use 1b. Have the playermodel you want to use. 2. make a new set of folders in the playermodels folders following this path models/players/_humanoid_dbgalen 3. Put the _humanoid.gla, animation.cfg, and animevents.cfg in the new _humanoid_dbgalen folder. 4. Use the hex editor HxD and open the _humanoid.gla. 5. Find the path that reads: models/players/_humanoid/_humanoid 6. Change it to: models/players/_humanoid_dbgalen/_humanoid_dbgalen 7. Save as _humanoid_dbgalen.gla 8. Using the hex editor HxD open the playermodels model.glm 9. Find the path: models/players/_humanoid/_humanoid and change it to models/players/_humanoid_dbgalen/_humanoid_dbgalen and save it (don't rename this one, make sure it stays model.glm. 10. Delete the original _humanoid.gla. Zip, pk3, and test it out. Doing this will allow you to set multiple characters to have their own animations. The only down side is that this will mess up most of the sp cutscenes. That is because the cutscenes reference the _humanoid.gla and since we just changed it to _humanoid_dbgalen.gla they will not work. It could be fixed by changing the path of all the cutscene animations but really it is not worth the effort. ___
  5. Holy crap guys! Have any of you heard of a game called Skyrim! It's awesome!

    1. Show previous comments  9 more
    2. Ramikad

      Ramikad

      No lollygaggin'.

    3. Syko

      Syko

      Have you heard of a game called Fallout 4? pls buy

    4. katanamaru

      katanamaru

      Circa, nope really just did get it :)

      2011 is awesome!

      So you know some spells. Am I supposed to be impressed?

  6. These are what I made. Single player only. Single and dual backhand styles http://jkhub.org/files/file/1641-katanamaru-backhand-styles/
  7. That's what I think he means. It would go a long way to make adding things like saber styles easier.
  8. Only way I know how to is with hex editing. Dusty's method would allow more things to be added that could be used by all characters.
  9. I finally got it and played it!!! So cool!!! I got a number of bugs though. Force powers names didn't show up in the game. Menus, data pad, or anywhere else. Saber throw didn't work. I think it had to be rebound, but nothing worked since the name never popped up (see above). Then it would randomly throw my saber at different times. SFX sabers didn't work. Saber always went to first person by default. Guns would randomly go to 1st or 3rd when switching to and from sabers. New HM Jaden conflicted with custom skins I have in the HM menu. Couldn't get full wide screen to work. Don't sweat these too much since I didn't test with a clean base folder. I thought I removed all potential conflicts, but I could have easily missed a few. Katarn style was awesome!!! Let me play with it some more and I might get in touch with you about making some shooting animations. We'll also have to give it a new run sequence since it uses the default run2, which if it is modded looks odd. Should be easy for you. Once again very awesome and don't sweat the bugs till I get better test done.
  10. And here I am without a memory stick to download this too I have soooo much hype for this!
  11. I really meant more for people out of the US and Europe. Some people can't get on the site because of their location.
  12. Hey there. If you followed it correctly like you said you did then it should have worked. Though I couldn't get it to work for one of the Starkiller models before. Try doing it with another model, and if it doesn't work still then try doing it with different animations. If the process is correct then it will work. If not then it is likely the steps. Try undoing my backhand animations and then redoing it. Or changing that model to your animations. Could you link to my original post too please? I can't seem to find it anymore.
  13. There are quite a bit on jk2files.com If you can access the site that is.
  14. Sure. Just change the correct values and they'll all use the same animation. You can also do this in .sab files. Readyanim or something similar.
  15. Don't forget Deadly Sight! That was one of the coolest powers in JK and MotS.
  16. Please keep up the great work! Especially with the Let's Map idea. I've always wanted to make sp maps, but never could run the program or find specific tutorials to help.
  17. Has there been any updates on getting new animations into JA sp yet? I'm waiting on that before I animate again.

    1. Show previous comments  9 more
    2. Archangel35757

      Archangel35757

      ...or just have it all in one overall humanoid.gla and let the animation.cfg determine what a player/NPC can do...

    3. Archangel35757

      Archangel35757

      Also... I'm planning to make a female_humanoid.gla using the new Jan Ors mesh (WIP) so that she will be the correct height w.r.t. Kyle's 1.8m.

    4. katanamaru

      katanamaru

      I don't have any of the powerful software. My computer is way too old for it. I'll by a new pc when we get this figured out.

      The seperate .gla's is the best solution. Saber styles are over 72 (if I remember correctly) sequences. Recompiling a jedi.gla every time could get to be too big or cumbersome.

      I agree with general powers too, but I'd like to animate more force and guns too. Which would also be easier to add with seperate gla's.

  18. I started in 1999 with Jedi Knight and MotS bundled together. I didn't like them at the time because the saber combat was so clunky. I was playing Tenchu on Playstation and thought it was far superior. Went looking for cheats one night and found a grappling hook mod. Never heard of a mod before so I followed the link to Massassi.net. 0.0 There was soooo many files. They made the games so much better. My first mod I "made" was taking Saber Battle X, by ShadowX, and changing some animations and force values around. I preorderd both JO and JA after that and have been a fan since. Fun fact: I hated JO's saber system when I first played it. I went into MP to try it out and hated the collision system, and went back to JK after that. It wasn't until I downloaded the sp level The Ladder that I learned the SP and MP saber systems were different.
  19. This is the script I use for my screenshots and animation tests.
  20. So far as I know it is still not possible to add an animation to the game. You'd have to replace one. I don't remember everything sab files can do off hand anymore. I do remember lots of people trying this back in TFU's hay-day. I don't think anyone got it to work.
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