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katanamaru

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Everything posted by katanamaru

  1. These are what I made. Single player only. Single and dual backhand styles http://jkhub.org/files/file/1641-katanamaru-backhand-styles/
  2. That's what I think he means. It would go a long way to make adding things like saber styles easier.
  3. Only way I know how to is with hex editing. Dusty's method would allow more things to be added that could be used by all characters.
  4. I finally got it and played it!!! So cool!!! I got a number of bugs though. Force powers names didn't show up in the game. Menus, data pad, or anywhere else. Saber throw didn't work. I think it had to be rebound, but nothing worked since the name never popped up (see above). Then it would randomly throw my saber at different times. SFX sabers didn't work. Saber always went to first person by default. Guns would randomly go to 1st or 3rd when switching to and from sabers. New HM Jaden conflicted with custom skins I have in the HM menu. Couldn't get full wide screen to work. Don't sweat these too much since I didn't test with a clean base folder. I thought I removed all potential conflicts, but I could have easily missed a few. Katarn style was awesome!!! Let me play with it some more and I might get in touch with you about making some shooting animations. We'll also have to give it a new run sequence since it uses the default run2, which if it is modded looks odd. Should be easy for you. Once again very awesome and don't sweat the bugs till I get better test done.
  5. And here I am without a memory stick to download this too I have soooo much hype for this!
  6. I really meant more for people out of the US and Europe. Some people can't get on the site because of their location.
  7. Hey there. If you followed it correctly like you said you did then it should have worked. Though I couldn't get it to work for one of the Starkiller models before. Try doing it with another model, and if it doesn't work still then try doing it with different animations. If the process is correct then it will work. If not then it is likely the steps. Try undoing my backhand animations and then redoing it. Or changing that model to your animations. Could you link to my original post too please? I can't seem to find it anymore.
  8. There are quite a bit on jk2files.com If you can access the site that is.
  9. Sure. Just change the correct values and they'll all use the same animation. You can also do this in .sab files. Readyanim or something similar.
  10. Sweet! More options!
  11. Don't forget Deadly Sight! That was one of the coolest powers in JK and MotS.
  12. Please keep up the great work! Especially with the Let's Map idea. I've always wanted to make sp maps, but never could run the program or find specific tutorials to help.
  13. I started in 1999 with Jedi Knight and MotS bundled together. I didn't like them at the time because the saber combat was so clunky. I was playing Tenchu on Playstation and thought it was far superior. Went looking for cheats one night and found a grappling hook mod. Never heard of a mod before so I followed the link to Massassi.net. 0.0 There was soooo many files. They made the games so much better. My first mod I "made" was taking Saber Battle X, by ShadowX, and changing some animations and force values around. I preorderd both JO and JA after that and have been a fan since. Fun fact: I hated JO's saber system when I first played it. I went into MP to try it out and hated the collision system, and went back to JK after that. It wasn't until I downloaded the sp level The Ladder that I learned the SP and MP saber systems were different.
  14. This is the script I use for my screenshots and animation tests.
  15. So far as I know it is still not possible to add an animation to the game. You'd have to replace one. I don't remember everything sab files can do off hand anymore. I do remember lots of people trying this back in TFU's hay-day. I don't think anyone got it to work.
  16. I'm not into animating anymore at the moment. I'm not going to pick it up again until some coders make it possible to add saber styles to single player. These would be fairly easy to do. So if you want to learn I'll help you. Though I can only run the animating program Dragon at the moment. (Well past 9 years...) Holy smokes has it been that long!?!? We'll start with a saber stance. I can give you a run file that is easy to manipulate in Dragon once you get that far.
  17. WAT?!?!? Are they serious? That's super silly! I can't even think of a real way to fight with that.
  18. Thanks for doing this for the community Psycho! That's very uplifting to see people doing things for the community still.
  19. Did you get it to work?
  20. No they are done in Dragon. I think -37 is the default position for standing on the ground. So they'll be lower than that.
  21. I don't have any of the actual values hands so if I same some value just realize it is a guess. First you have to make your stance that you want. Keep in mind that the 3/5 single saber styles use the same legs so keep them the same. Next you'll need make a sequence that is 5 frames long. set the middle 3 animations to blend. Now using the made up values 0, 2, 4, 6, 8 you'll need to unbind the root bone. Move it to those positions in each frame. From there you adjust the leg in first and last frame to be on the floor mesh. That should be it. I don't have my notes in front of me so I'm doing this from memory. If I get online this weekend I'll try and bring my notes.
  22. I always thought the 'use' key would be a good way to power up a force power. Since I can't think of a time when holding use and using a force power was ever done. Like hold use and press force push for a super push.
  23. It is simple once you do it once. It uses a hex editor to change the file path. I typed it out in detail here: http://forums.filefront.com/sw-jk3-modding-mapping-editing/429333-sp-animations.html Once you do this the cutscenes won't work in sp anymore. They play but the model will not move from where it starts in the cutscene. This also only works in sp.
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