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RepJunkieJr

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  • Gender
    Male
  • Location
    United States
  • Modding Interests
    Animator
    Modeler
    Skeleton Rigging
  • Operating System
    Windows 7

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  • Email
    rothelcomport@gmail.com
  • Discord
    RepJunkieJr #1281

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  1. Great work, Zel! I will watch over your career with great interest!
  2. You might try For The Republic. If I recall correctly, it uses two different types of blasters, one for the clones and one for the droids. If you want I can scour the files and find out what makes it possible.
  3. So, to summarize so I understand correctly: you're looking for a way to add multiple different types of weapons to the game. More than one weapon for pistol, more than one for rifle, so on and so forth. I've actually seen this done in other mods, though I can't remember off the top of my head which ones. I agree, this would be a wicked idea and allow for new types of mods that require an array of weaponry.
  4. Been a while for sure... I haven't touched this website let alone Jedi Academy in a long time, and now... I guess I'm wondering if it's time to come back. Grown up a lot since then and I know I don't have the best track record with some people, but I'm starting over, so--

     

    Here's to the future.spacer.png

    Yes I know this is some random image from google. Sue me.

    1. Lancelot

      Lancelot

      Welcome back! If you're feeling it's time to return, do it. And don't think about what happened here in the past. Just do a fresh start, which is a good thing to do.

  5. Hey. So just an update. I was able to get it to import the bsp data. It created shaders for each texture in Blender, but it did not actually make any efforts to retrieve them and set them to the shaders, forcing me to do it manually. I run 2.81 and I can't exactly update to 2.83 due to addons that I can't go without, and I already have three different installations of Blender in different versions, so getting 2.83 is not ideal. It's a hell of a grind, but in the end, with the work I'm making, I think it's worth it.
  6. I was hoping I could get some help here. I made a directory, extracted the contents of a map pk3, and imported the bsp, but I'm getting zero textures. The textures are extracted as well, but nevertheless I'm getting nothing here. Can I get a hand?
  7. 122 downloads

    The Mandalorian makes his way to Jedi Academy for real this time! After he successfully [REDACTED: SPOILERS], he heads off to find new missions to take. This is the mando as seen in the Disney+ series "The Mandalorian", specifically his appearance in Season 2, as well as his trusty sidearm. Bot Support: No SP Support: No Really any kinda Support: Eh, not really. It's just for MP This took me a while to get right, since I don't have too much experience with shaders. However, I feel that I did a good job, and hopefully you all enjoy this mod. Happy Hunting!
  8. I'm working on a new model, and I can't export because it says UV Seam found. Split Meshes at UV Seams. I know how to fix this issue. Select the Seams from Islands, select one, Shift+G > Seams, then edge split, but this isn't working. It still gives the same error however, as if I didn't even split them, when I clearly did, as when I select Seams from Islands, it shows that they're all gone. This wouldn't be an issue if it was just one object on the model. I could easily delete it, name it an anomaly, and move on. I can't do that though, since the entire model has this issue. Can someone please help me?
  9. I'm pretty sure my work isn't good enough for the contest, or even eligible, but I've just gotta show it with someone. I made a playermodel and weapon model that has a 1st person view. Holy Ferrick you have no idea how hard it was to do that (Still kinda figuring all this out), but I got it all done and wanted to post a screenie. https://i.imgur.com/1DjLQAw.png https://i.imgur.com/QJRmvhn.png I feel really proud of this. I don't plan on entering the contest with this unless you all really think I should.
  10. Hey, bit of a different modding question here. Say I wanted to make a new Kel-Dor model, but with a catch. He's a young Kel-dor, so the Plo-Koon audio won't cut it. Now I have Audacity and a decent microphone. Would anyone have an idea as to how to throw a Kel-dor effect on my voice?
    Fantastic work! Shame it's cut short with a massive cliffhanger. if possible I would love to see this worked on some more. I have modelling and voice acting experience so I would be super down to help out with a continuation of the story line.
  11. I saw it requires 2.79+, which I'm afraid I can't use. My PC's extremely old, doesn't have OpenGL 2.1 support.
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