Jump to content

katanamaru

Members
  • Posts

    615
  • Joined

  • Last visited

Everything posted by katanamaru

  1. I'm not into animating anymore at the moment. I'm not going to pick it up again until some coders make it possible to add saber styles to single player. These would be fairly easy to do. So if you want to learn I'll help you. Though I can only run the animating program Dragon at the moment. (Well past 9 years...) Holy smokes has it been that long!?!? We'll start with a saber stance. I can give you a run file that is easy to manipulate in Dragon once you get that far.
  2. WAT?!?!? Are they serious? That's super silly! I can't even think of a real way to fight with that.
  3. I have a fail safe, 100% effective, anti-hate, and anti-cheat method of avoiding these types of players. I play single player games exclusively.
  4. Thanks for doing this for the community Psycho! That's very uplifting to see people doing things for the community still.
  5. This month is my historical fencing tournament. I hope to have some good videos to share of it.

    1. Show previous comments  3 more
    2. Boothand

      Boothand

      Cool :) Our club is very small at the moment, but it's Kunst des Fechtens in Hamar (Norway).

    3. katanamaru

      katanamaru

      Are you in the Nordic League? I've got friends in that. Carl Ryrberg, Ties Kool, Lopez, and others. They are some great fencers. Carl and Ties will be at my event in a couple of weekends.

    4. Boothand

      Boothand

      I'm an ultra beginner, so I'm not competing (nor free sparring) yet. Just going to trainings 2 times a week, and going to buy some equipment soon. Carl Ryrberg, the name is familiar from youtube videos of tournaments I've seen.

  6. No they are done in Dragon. I think -37 is the default position for standing on the ground. So they'll be lower than that.
  7. I don't have any of the actual values hands so if I same some value just realize it is a guess. First you have to make your stance that you want. Keep in mind that the 3/5 single saber styles use the same legs so keep them the same. Next you'll need make a sequence that is 5 frames long. set the middle 3 animations to blend. Now using the made up values 0, 2, 4, 6, 8 you'll need to unbind the root bone. Move it to those positions in each frame. From there you adjust the leg in first and last frame to be on the floor mesh. That should be it. I don't have my notes in front of me so I'm doing this from memory. If I get online this weekend I'll try and bring my notes.
  8. I always thought the 'use' key would be a good way to power up a force power. Since I can't think of a time when holding use and using a force power was ever done. Like hold use and press force push for a super push.
  9. It is simple once you do it once. It uses a hex editor to change the file path. I typed it out in detail here: http://forums.filefront.com/sw-jk3-modding-mapping-editing/429333-sp-animations.html Once you do this the cutscenes won't work in sp anymore. They play but the model will not move from where it starts in the cutscene. This also only works in sp.
  10. My backhand animations have the proper hand tag location. I remember doing that since I had to reset the arms for the animations and that puts them in the correct position. I know some custom animations have different issues. The most common is the animator not making proper "legup" animations. Those are the animation that play when the character is on a slope or has a leg off a platform. I hope they do to.
  11. Actually it is because the three single saber stances have the hand tag too high. If you check the sabers in the dual stance or staff stance you'll see they are held lower. You can also use timescale commands and different camera angles to see that the sabers are held lower during all the other animations. Such as the attacks, runs, walks, force, etc. When I made my animations I moved the hand tag in each frame to be correct.
  12. I know what you mean about the hands. The issue is mostly JA's fault. The hand tags are off in the default stances. So when someone makes a saber held correctly in the base stances it is too low in all the other stances. But if someone makes a hilt that is held correctly in a custom stance then it is too high in the base animations. When I did my stances, runs, and walks I'd lower the hilt in the hand. It's a cheap fix, but it works. I plan to get back into animating if: 1. I get a better computer and a better animating program 2. someone to make it possible to add styles to both sp and mp with codes I'm not making anymore until that becomes reality and not just possible but not implemented. I still have a dozen or so styles I'd like to make. But I don't want to do that in Dragon anymore.
  13. Merry Crommus! Pillage and burn to burn calories and homes!

    1. Omicron

      Omicron

      I should gain a few calories myself

  14. Jaden Korr in robes. You could put all the male heads on one and the females on another. Add it to the species menu and you're set.
  15. Yeah, but it wasn't good. When I play the Dash Rendar sp level mod I'll use a Kyle or the IB Merc Kyle instead.
  16. On a positive note the girl that was so difficult for me to read does like me! I'm getting lots o' kisses!

    1. Show previous comments  5 more
    2. Omicron
    3. katanamaru

      katanamaru

      She was in Florida for High School. She later transplanted to Texas.

    4. ChalklYne

      ChalklYne

      Ahh i see. Yeah i spent all 6 years of high schoolat sharpstown lol

  17. I just saw what TCW did to Darth Bane! I have lost all respect for Star Wars cannon now! JJA can burn the movies and I won't care!

  18. That Bane is terrible! I reject it and everything TCW stands for now! There is nothing that the new movies will do that will be as bad as that!
  19. I'd start with Skullomania. You could use KsK H2O's Grayfox model and just reskin that. If that is fun/easy/rewarding then you could consider moving onto modelling. If it is hard/impossible then that lets you know your talents lay elsewhere. I'm terrible at textures and drawing, but I have a good kinesology sense so I'm better at animations. Just how it is.
  20. Between jk3 files and this site that's it basically. You could try following the saber tutorial and flipping the sabers yourself.
  21. There is a turtorial section on the site. That's a good place to start if you want to learn.
  22. Why are women so complex sometimes?

    1. Show previous comments  9 more
    2. Ping

      Ping

      You should just talk to her about it, be straight with her. She might not be ready to commit just yet, but there's no need to play games. Life is too short to get entangled in other people's insecurities.

    3. katanamaru

      katanamaru

      That's what some of my other friends say too.

    4. Rooxon

      Rooxon

      Patience, my boy... ;)

×
×
  • Create New...