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Thinking of doing a tutorial on texture baking and high poly to low poly in blender.combining these techniques will allow some great and optimised alternatives to porting as well as a gateway drug to modelling your own unique stuff
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Yeah I totally agree with your point. as I am learning more I think what took me so long to learn is the wealth of information without specifics until I've learned the terminology for what I am trying to do.These two techniques are a great way to go from someone who ports to someone who creates.I hope to encourage that for at least the goal of getting models released that have less ported content (just the texture) and optimised for jka.I am not the best but learning these two techniques...