Looking good, but a quick tip for SWTOR models I've found useful: When using the face textures, combine then with the normal map (the same texture ending in _n , usually appears all blue) so produce a more JKA-friendly version of the final result. What I usually do is: 1. Open the original face texture in Photoshop. 2. Open the normal map version. 3. On the normal map, go to Channels and disable everything except the Green channel. 4. With just the green channel visible, select all then copy and paste over to the main face texture. 5. Change the blend mode (feel free to experiment, I usually go for Soft Light) and set the opacity to somewhere in the 50-60% region. 6. Now go back to the normal map texture and repeat the process with the Blue channel. 7. Again, experiment with different blend modes but I usually go with Multiply and a 25%-35% opacity. With SWTOR human faces in particular, you can also experiment further by applying additional textures from the Complexions section of player texture and also applying them to the main face texture through the use of blend modes and opacity settings. The results help to combat the cartoonish look of the TOR models considerably, and reduced the washed out appearance of their textures in things like Modview. Just my two cents.