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Kualan

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Everything posted by Kualan

  1. Have you looked under the External Credits section and/or the credits section of the readme? I've made no secret where the heads are from.
  2. Volume Three Issue Six - Den Of Vice Part Two - is now uploaded to the site HERE! Imgur mirror also available here: http://imgur.com/a/IQu0t
  3. Neat stuff!
  4. He probably just seems 'chubby' for the same reason some folks felt that way about the Aayla model - @@Scerendo makes his models based on actual human proportions, whereas the traditional JKA style skews towards a slightly more exaggerated one (e.g. male heads are slightly larger, female waists are a lot thinner) etc. If the final results of the previous Quinlan/Aayla are anything to go by, you don't notice it in-game at all.
  5. That shader does nothing except to make the epaulettes on his shoulder two-sided so functionally it does what is required of it. I'll be uploading the updated pack shortly.
  6. ...well that's what happens when you decide to throw together a .PK3 at 1am. D'oh! I'll fix it tomorrow.
  7. As I know people are keen for the pack, I have uploaded the 'Heroes Of The Empire' pack with some of the planned features missing. It is currently awaiting approval. What will be included: - Thrawn - Tarkin - Krennic - Kallus - Yogar Lyste - Custom sounds for Krennic and Thrawn - NPC and Bot support What will not be included in the current version: - Custom weapons for Agent Kallus and Director Krennic (though their weapon models can appear holstered on the characters themselves) - Governor Pryce and Colonel Yularen - Custom sounds for Kallus and Tarkin.
  8. Version 1.0

    2,166 downloads

    This is a character pack for a number of the Galactic Empire's most notable military heroes. From Grand Moff Tarkin to Director Krennic, Grand Admiral Thrawn to Agent Kallus, this pack brings many characters to JKA for the very first time. Bot support is included, and NPCs can be summoned in SP with the following commands: npc spawn grandadmiralthrawn npc spawn grandmofftarkin npc spawn agentkallus npc spawn directorkrennic npc spawn lieutenantlyste Future updates will add more Imperial heroes to the roster, such as Governor Pryce of Lothal and Colonel Yularen of the ISB.
  9. Force Arena I believe.
  10. Eesh, that model has some serious weight issues around the neck.
  11. This should help: https://jkhub.org/topic/8356-loading-jk2-models-in-blender/?p=120232
  12. I believe Jeff has a model for him in his thread that is converted from the Pinball FX game. Jyn and Cassian have pretty good assets available via Force Arena. I believe there are folks already working on these, for what it may be worth.
  13. Bit of a longshot, but I'd love to see someone tackle these Jedi: Tiplee and Tiplar, Jedi sisters from the Clone Wars-era. Very unique and interesting-looking design, might be something a little out of the norm for you to sink your creative teeth into?
  14. Yeah, it'd be good to see someone who hasn't been attempted in any form so far. Looking forward to seeing what options you come up with.
  15. Really good stuff so far!
  16. The 'New Empire' refers to the Legacy-era, as part of the game was going to take place there. Maul would end up in the Legacy-era somehow (probably carbon frozen or something) and meet up with Darth Talon.
  17. Interesting. I'd be keen to follow daily updates as you know I'm a fan of this mod, however I don't like the idea of signing up to Telegram as it is mandatory to provide a phone number it seems. Would you consider using something like Discord instead?
  18. The main casino map comes from HERE whilst the map used for the guest quarters in the preview for Part 2 comes from HERE . I then added in windows / new skyboxes via Photoshop to make them appear as one cohesive location in the comic. Heh, yeah the casino is straight from the old Thrawn Trilogy I believe, and I've kept it as the same one (the LoBue). And you're right, the background characters walking around on the casino floor are filled with easter eggs and cameos. Points for whoever can find them all
  19. Some new WIPs, and some variants on a couple of old favourites: I know people have been asking for the Royal Guard a lot, and for the moment the ones in the above image are little more than props as the robes have not been weighed at all other than to a single central bone. Likewise for Sly Moore's robe. At the moment they're designed primarily for use in the comic (where they don't need a full range of animations) but if demand is high enough I'll try to find the time to weigh their robes properly.
  20. Thanks Cerez. Yeah, when it comes to using different maps for the same in-story location there's a few tricks to help keep the immersion up - from simple stuff like consistent colour palettes to adding in windows and stuff that link to the other map and make it seem like they're all connected. I have this week off from work so I've been able to get down and really work on the next issue. I'd say I got about 30% of it done today, so I'm anticipating the whole thing being done for the weekend (I hope).
  21. Have to be honest, Starkiller doesn't interest me. Never been a fan of TFU. Very unlikely I'll ever do anything with that. I think someone has already done the BH one though? I think I've seen it around somewhere.
  22. Preview for Issue Six, Den Of Vice Pt.2:
  23. I'd appreciate it. Out of curiosity is the Thrawn voice from MB2 based on his Rebels appearance? Have to admit, Lars Mikkelson has quickly become THE Thrawn voice IMO.
  24. The Imperials are pretty much ready to go, I just need soundpacks for most of them. Krennic has one courtesy of @@swegmaster , Yogar Lyste can just use the standard Imperial voice but Tarkin, Kallus and Thrawn could really do with their own voice packs. I just have to admit, I find making soundpacks pretty long and boring and lose interest pretty quickly so it often ends up being a drawn out process. Happy to accept volunteers though if people want to.
  25. Script for the next issue is finalised and I'll be kicking off Photoshop 'production' tomorrow. The next issue will be out a LOT sooner than the last since I've ironed out some of the plot wrinkles that held me up before.
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