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Kualan

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Everything posted by Kualan

  1. This should help: https://jkhub.org/topic/8356-loading-jk2-models-in-blender/?p=120232
  2. I believe Jeff has a model for him in his thread that is converted from the Pinball FX game. Jyn and Cassian have pretty good assets available via Force Arena. I believe there are folks already working on these, for what it may be worth.
  3. Bit of a longshot, but I'd love to see someone tackle these Jedi: Tiplee and Tiplar, Jedi sisters from the Clone Wars-era. Very unique and interesting-looking design, might be something a little out of the norm for you to sink your creative teeth into?
  4. Yeah, it'd be good to see someone who hasn't been attempted in any form so far. Looking forward to seeing what options you come up with.
  5. Really good stuff so far!
  6. The 'New Empire' refers to the Legacy-era, as part of the game was going to take place there. Maul would end up in the Legacy-era somehow (probably carbon frozen or something) and meet up with Darth Talon.
  7. Interesting. I'd be keen to follow daily updates as you know I'm a fan of this mod, however I don't like the idea of signing up to Telegram as it is mandatory to provide a phone number it seems. Would you consider using something like Discord instead?
  8. The main casino map comes from HERE whilst the map used for the guest quarters in the preview for Part 2 comes from HERE . I then added in windows / new skyboxes via Photoshop to make them appear as one cohesive location in the comic. Heh, yeah the casino is straight from the old Thrawn Trilogy I believe, and I've kept it as the same one (the LoBue). And you're right, the background characters walking around on the casino floor are filled with easter eggs and cameos. Points for whoever can find them all
  9. Some new WIPs, and some variants on a couple of old favourites: I know people have been asking for the Royal Guard a lot, and for the moment the ones in the above image are little more than props as the robes have not been weighed at all other than to a single central bone. Likewise for Sly Moore's robe. At the moment they're designed primarily for use in the comic (where they don't need a full range of animations) but if demand is high enough I'll try to find the time to weigh their robes properly.
  10. Thanks Cerez. Yeah, when it comes to using different maps for the same in-story location there's a few tricks to help keep the immersion up - from simple stuff like consistent colour palettes to adding in windows and stuff that link to the other map and make it seem like they're all connected. I have this week off from work so I've been able to get down and really work on the next issue. I'd say I got about 30% of it done today, so I'm anticipating the whole thing being done for the weekend (I hope).
  11. Have to be honest, Starkiller doesn't interest me. Never been a fan of TFU. Very unlikely I'll ever do anything with that. I think someone has already done the BH one though? I think I've seen it around somewhere.
  12. Preview for Issue Six, Den Of Vice Pt.2:
  13. I'd appreciate it. Out of curiosity is the Thrawn voice from MB2 based on his Rebels appearance? Have to admit, Lars Mikkelson has quickly become THE Thrawn voice IMO.
  14. The Imperials are pretty much ready to go, I just need soundpacks for most of them. Krennic has one courtesy of @@swegmaster , Yogar Lyste can just use the standard Imperial voice but Tarkin, Kallus and Thrawn could really do with their own voice packs. I just have to admit, I find making soundpacks pretty long and boring and lose interest pretty quickly so it often ends up being a drawn out process. Happy to accept volunteers though if people want to.
  15. Script for the next issue is finalised and I'll be kicking off Photoshop 'production' tomorrow. The next issue will be out a LOT sooner than the last since I've ironed out some of the plot wrinkles that held me up before.
  16. I have a Rig Nema WIP that is kitbashed from your Ahsoka as a base, but she's a fair bit from being finished just yet.
  17. Daala uses the JK2 skeleton, and is also a little less consistent with the HS Imperial uniforms that I've used for the male officers. I'd rather just wait.
  18. Quite possibly, but I'd have no interest in trying tbh.
  19. I've had to remove Governor Pryce from the pack for the time being. The female Imperial body comes from the Dark Pastime team and was provided for use in my comic - however they do not wish for the model to be available for public distribution until Chapter 1 of their mod has been released so I'll be respecting those wishes for the time being. However, all the other models should be available in the near future. Just need to sort out some soundpacks for them, which I find to be the most tedious part so if anyone wants to take up the challenge I'm happy to let them.
  20. Freakin' love this. Have dabbled with making my own 'HoloNews Studio' style map awhile ago (screenshots are buried somewhere in my WIP thread) but it's great to see the idea being realised by others too. I'd love to use something like this in future editions of my comic.
  21. Yes, even bland boring old Lieutenant Lyste Considering trying to make an Imperial-era Yularen and an Admiral Konstantine as well. Depends if I can find suitable models to reskin/remodel.
  22. Last two pieces for my upcoming 'Imperial Pack'...
  23. Wow, can't believe I missed that. Good catch.
  24. Another Imperial joins the gang:
  25. The first TFA teaser was released a few weeks after the title announcement, so maybe in the next two weeks?
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