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Futuza

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Everything posted by Futuza

  1. It will be released before the first scrimmage match, we're making some last minute fixes to them before they're released. It'll be added to the download page as "Map Pack #2" once its added and I'll post an announcement on the web page feed as well.
  2. Caelum mentioned he was going to fix this some months ago, I believe he said the data was saved, but just not displaying correctly until he can get the fix in. Maybe Staff can give us an update of the situation?
    1. Citrom

      Citrom

      v1.3.21 changlog says theres a new mappack (which includes jawa fortress)

      however, this is not included in the download?

      where to get the new map pack?

    2. Futuza

      Futuza

      (see reply in the topic)

  3. Hello friends, we need your help beta testing the newest build as we prepare for our next stable release (v1.3.21). The last scrimmage match in December went very well and helped us iron out a few more critical bugs. As a result, I'll be scheduling three official scrimmage matches this week: The first will be Friday at 9pm UTC The second will be Saturday at 4pm UTC The third and final test scrimmage will be at Sunday 1am UTC To get the latest preview build, go here. More news about the scrimmage will be upcoming, to stay up to date watch the Discord #announcement channel. Map Pack #2 is also now available for testing. Edit: The test scrimmage matches have concluded, thanks for playing everyone and for the invaluable feedback. There's a few things we'll probably need to patch before we move the test release into the next stable version, but most of the patch seems to be working as expected (other than the strange crashes). Feel free to leave any bug reports in this thread that you saw during the matches, if you didn't already post it in Discord.
  4. Some stuff that's been getting worked on, since its been a while since we've updated this thread. Expand spoiler for more...
  5. Should do the "This...this is fine" meme with Kyle and his cup.
  6. Matches went rather well, think we only had one crash? I recorded some footage, and I've been putting a compilation video together, but I'm not the best video editor so its taking me a while.
  7. Hello everyone! We're getting closer to the next release, to help us test and mostly just to have some fun, we're going to be running two informal Scrimmage Matches before Christmas. Come play the latest Jedi Knight Galaxies with us! You can get the latest beta (v1.3.20) at the following links. Find the latest assets download here. and the binaries here. You can also find an extra map we'll be testing, created by Noodle, called JKG_ImperialBase here. Keep in mind these may be updated a few times before the matches, so you may need to repatch before the match. The 1st will be December 20th 2019 @ 11pm UTC The 2nd will be December 21st 2019 @ 6pm UTC Hope to see you in game!
  8. New version of JKG almost ready! :storm7:

    1. Show previous comments  1 more
    2. Ramikad

      Ramikad

      We'd have to grow a clone army of JKG devs for that. How long until properly functioning Spaarti Cylinders in real life?

    3. Futuza

      Futuza

      Get on that Ramikad, I need a Grand Dev Team of the Republic to counter the increasing time consumption threats!

    4. LukeJM28
  9. Do we have a good Star Destroyer map, those things are supposed to be thousands of crew and massive city sized ships inside, right?
  10. Somehow I missed this one, that's a damn good looking model.
  11. I don't think Youtube videos are embedding automatically, just leaving links.

  12. Futuza

    Korribound

  13. I think mostly what your seeing is just a migration of people to the Discord. That's plenty of active, forums not so much.
  14. I moved your question to a more relevant thread since the patch notes announcement is not really the best place for it. To answer your question, yes and no. Originally the mod started back as wanting to essentially remake SWG in Jedi Academy. Eventually we wizened up and realized this was sort of stupid, and we wanted to make our own game, additionally we realized we would have to create things in smaller steps - hence introducing the idea of releasing the game in smaller parts which we refer to as "Phases". We still like the idea of the game eventually having an MMO-like feel to it, but this is a super far off goal that may or may not be attainable. In the meantime this is the plan: You can also find info about technical details on our github page. Overall Phase 1 is pretty fun to play, but definitely not very close to our finished vision.
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