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Futuza

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Everything posted by Futuza

  1. I moved your question to a more relevant thread since the patch notes announcement is not really the best place for it. To answer your question, yes and no. Originally the mod started back as wanting to essentially remake SWG in Jedi Academy. Eventually we wizened up and realized this was sort of stupid, and we wanted to make our own game, additionally we realized we would have to create things in smaller steps - hence introducing the idea of releasing the game in smaller parts which we refer to as "Phases". We still like the idea of the game eventually having an MMO-like feel to it, but this is a super far off goal that may or may not be attainable. In the meantime this is the plan: You can also find info about technical details on our github page. Overall Phase 1 is pretty fun to play, but definitely not very close to our finished vision.
  2. JKG v1.3.20 almost ready for release, stay tuned for an announcement!

  3. I still want to see a community map contest at some point, though I don't know how do-able it is. eg: groups of at least 3 mappers each compete to release a map in a month or something
  4. Sure thing, if you join the discord it'll make it easy to coordinate when people are playing. We've had a bunch of people doing informal matches the past week that I'm sure would love to keep playing. We can try and schedule a more formal one soon, but we're currently trying to finish up v1.3.20 (adding a few new features and fixing some bugs) before we schedule the next official match. I'm hoping it to have it out this week, but it may need to wait a bit longer depending on how debugging goes.
  5. "First off just call me Kyle."
  6. No Kylo Ren and Rey? What is this blasphemy!?
  7. We had some great entries, glad to see so many people participated. I'm really surprised I won given how much of a lack luster effort I made, though Rosh berating the player for hunting down the last unicorn for their own selfish pleasure still makes me lol.
  8. This is so great! Love that you referenced Bushes of Love, Ramikad.
  9. Depends on what you want. OpenJK is basically the same as base, but contains bug fixes and quality of life improvements. JA:Enhanced adds new features and things to the game. JA:Enhanced is also for singleplayer, while OpenJK is both. If you just want to play regular base JKA, get OpenJK, if you want to try something new get JA:E or try out another mod.
  10. This is actually super great for a beginning mapper Noodle! Great work!
  11. Version v0.01

    65 downloads

    A quick dirty 30 minute job of an April Fool's joke, in which He-Man from Master's of the Universe takes up the role of Rosh Penin. Includes some new voice lines for singeplayer, a terrible skin, icons, and a set of voice sounds carefully selected from the Cartoon and cut for your lolz, and other miscellaneous jokes thrown in. Replaces Rosh entirely, though not every line of dialogue has yet been converted to He-Man appropriate phrases. Some semblance of the JKA singleplayer story has been attempted. Remember, "I HAVE THE POWER!" For more information about He-Man, please visit: https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe
  12. Thanks for playing everyone it was super and I got some footage of the event (although its pretty laggy), I won't be able to be here tomorrow most likely, but if people want to play again tomorrow at the same time feel free!
  13. Starting our first community match soon!
  14. Not quite, besides I didn't make those XD
  15. Found a slight bug and patched it, you'll need the updated version of the binaries (the windows binaries have been updated to v1.3.19b(develop) just click on the link in the initial post).
  16. I added the Windows Binaries, (just update from v1.3.18). I'll see if I can do linux sometime tomorrow before the match.
  17. Hello everyone! Its been a while since we've hosted a community event so we wanted to do something. There've only been a few changes lately unfortunately due to the developers pretty limited schedules this season, but we thought it might be fun to test the new version and have some fun while we're at it. We're planning on doing a match this Sunday Morning(12:00AM UTC time), click here to view the count down. We're still working on some last minute changes, but we'll put the download links up here on this initial post as soon as they're ready windows binaries are available! Feel free to drop a comment if you're planning on coming, the more the merrier! Let us know if you have any map requests or game mode ideas as well. If you need to install JKG from scratch, just install v1.3.18 first and then patch using the binaries below. You will also want to grab the map pack if you don't already have it. Please note you need v1.3.18 installed before patching. Windows Binaries (updated: 3/30/2019) WinXP Binaries (updated: 3/30/2019 not working yet) (Linux not available yet)
  18. Oh goodie I think I have something I can submit for this.
  19. Once again JKA is less than $4 for Steam Winter Sale. https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/
  20. Couple of things you can try in order of difficulty: Play with all of the settings listed on this page (don't necessarily follow their recommendations though, you'll want the bare bone configuration). Do the obvious stuff first such as reducing your resolution to 800x600 or smaller, disabling dynamic glow (r_dynamicglow 0), etc.Overclock your raspberry pi, you can likely get more performance than a mere 1.4ghz for example if you use liquid cooling - however keep in mind that the chips are not designed to be overclocked and doing so will mostly likely ruin the pi especially if you don't have experience with overclocking. See this for some ideas of how to get started.Replace all of JKA's textures with half size textures or smaller. eg: open up all the 512x512 textures and scale them down to 256x256, etc.Recreate all the maps without a lightmap stage, etc.Create a type of headless client by making the game simply not render anything at all. Then close your eyes when you play and imagine what should be displayed for infinite fps.Improve the openjk source code to take advantage of multiprocessing on different cores and upload it on github for everyone's benefit. I believe ioquake3 has done some work in this regard, you might start there. Also optimizing the renderer by removing cruft and improving some of the techniques used by the game to render things. eg: The way the game renders scoreboards (when you press tab) is atrocious and could definitely be improved. Please note that opengl2 es2 has issues and isn't implemented properly, thus Raspberry Pi's do not technically meet the games minimum requirements.
  21. As a note, the launcher assumes you have a copy of your base folder in the "GameData" folder, you'll need to manually copy and paste the base folder wherever you end up installing the launcher to get the game to work. The above issue has been patched and fixed. Get the new version.
  22. I'm kind of surprised we don't have a Grinch model already, would be a good addition to the mods here.
  23. As Noodle mentions, the idea is that we want you to contribute to JKHub first before just taking without giving back. There have been far too many people that get on with an expectancy of being able to request difficult and hard-to-do requests and actually get a response, and to make matters worse they've shown no willingness to learn or contribute or that they've even attempted to try to do their own request first. This helps curtail those spam-like requests that really just annoy most of us long time modders more than make us interested in contributing to your request.
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