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JKHub

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  1. JKHub

    xNormal

    Version 3.17.16

    1,985 downloads

    Q: What is xNormal? A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files). Q: How much xNormal costs? A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project. Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins? A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download). Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
  2. 817 downloads

    OpenJediProject Enhanced Source Code (2013) This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down. This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2. OJP Team : razorace@hotmail.com http://www.moddb.com/mods/open-jedi-project-enhanced Presentation of OJP : Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles. You can find the original OJP 1.2 here : http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012 Or the same version with some assets fix here : https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/ and a patch to fix some coop maps : https://jkhub.org/files/file/2341-ojp-coop-maps-fix/ I thank Razorace who allowed me to put this source code on JKHUB.
  3. 233 downloads

    Author; This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller. Description; "Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted. Other info; This PK3 file contains some new textures and new shaders.
  4. 184 downloads

    Original Author: McCrusher Uploaded by eezstreet Message From Lando: "Welcome aboard the "Cloud Shark". She's a vintage cruiser I recently won in a game of chance, while I was a "guest" at Reloo's waste facility. Actually it wasn't until after I won her that Reloo threw me in his brig. But with the help of a friend I was able to collect her... My friend never told me how he did it.... or whats become of Reloo. The "Cloud Shark" still uses the old Fitnell-33 antigrav turbines. Well suited for the lower gravity on Bespin. I use her mostly for pleasure tours and hunting, the cruiser has enough lift to carry a netted Rancor or Wind Dragon. Lately with the increased activities of the remnant Sithe I've been holding grudge matches or duels between Jedi upstarts and under-trained Sithe. I've been using the Cloud Shark to transport the competitors to and from the arenas. This is where you come in. I need a ringer for the sabre tournaments that can throw a match, as well as win - when the need arises. I'll give you a fare percentage of the take. Cloud City needs a new holo theatre, this is the only way I can think of to raise some funds quickly. There are three arenas in total - well four if you count the supply store under Kyle Katarn's hanger. One arena the "Fishtank" can double as either a free-for-all or 1vs1 arena. There are health and shields in every arena to top-off after you win a duel. You can also fight in the same arena as someone else if you initiate a "challenge duel" with your opponent. The rules are simple and follow the elf clan Sidhe format: -Fight only in the arenas, if there is a line then wait your turn. -Signal to your opponent with either a slash (Sithe) or bow (Jedi) when your ready to duel. -Fight to the finish, no health, no shields during the match. Unless you're in a Free-For-All then anything goes in that arena. -Fight with honor, unless you are a Sithe, then...just fight. -Hunt, Kick, or Ban those being a nuisance. The rules are list at the helm console of the Cloud Shark incase you for get them. Good luck, I'm counting on you. P.S. Place the CloudShark.pk3 in the base folder, example: (C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base) That should upload the coordinates to the Cloud Shark and the sabre tournaments. Lando C. - out." Author: MrCrusher File Name: CloudShark File Size 1.8 megs Date Released: May, 19 2002 Description: 1vs1 dueling map with three arenas and a Big hover craft. Other maps: For Rune - 1on1Arena, Death and Ressurection, Odin's Arena. Cloud Shark is first map with Radiant. No bot support. This map is for real players who Duel and do not wish to wait in long duel server lines.
  5. JKHub

    Jedi-Mart

    417 downloads

    Author: Fir`en Darkhaven A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart, and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger) but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking) but I hope you guys enjoy! New Music: YES New Models: YES New Textures: YES Bot Support: NO
  6. Version v2

    1,024 downloads

    Author: SMoKE_89 Date: 12-10-2007 Version: v2 Knights of the Old Republic Series: =================================== The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'. Website: http://smokedesigns.thejefffiles.com/kotorseries Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6 Dantooine: Jedi Enclave: ======================== This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan. Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12 Installation/Uninstallation: ============================ To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base" To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file. Credits: ======== - SMoKE - Kessno - DL Thanks to: ========== - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover - lassev for some helping out with ICARUS - Darth NormaN for reminding me of Brush Cleanup - lemog for his fantastic free online archive of seamless textures - Kessno for several reasons, like reminding me that the map was in progress - ObiWanKenody for making a teaser trailer of the previous version of this map - The blokes over at SMoKE Designs Official Forums for their great support through hard times Special thanks to: ================== - George Lucas - The people behind Star Wars Knights of the Old Republic - The people behind Star Wars Jedi Knight: Jedi Academy BETA testers: ============= - SMoKE - ObiWanKenody - MaceCrusherMadunusus - (JAWA)LeaderLink - Inyri Forge Links: ====== - SMoKE Designs www.smokedesigns.co.nr - Kessno Productions www.kessnoproductions.thejefffiles.com - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747 - Leveldesign by Darth NormaN www.darthnorman.de.vu - Lemog3d www.lemog.fr - Forge Productions http://inyri.atspace.com - JKA News www.jkanews.com - Mace's Mapping Center http://macesmapping.map-craft.com Author's note: ============== - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain: When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in case anyone wanted to know. - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons: It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the area. And if there are things I really hate in a map, it's "invisible walls". - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway. And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
  7. 430 downloads

    Author: SavageX InuYasha Skin Pack - featuring InuYasha, Sesshomaru, Kagome, Kikyo, Sango, and Miroku. All have team support and bot support. Some models have more than one default skin. These models have been updated for use in Jedi Academy. New models has also been included including Miroku and Sango's causal clothes. Kikyo and Kagome have a new additional default skins (Kikyo has a long hair version and Kagome has a short sleeve outfit) and InuYasha and Sesshomaru have updated skins. Uploaded by KyleKatarn1995
  8. 275 downloads

    Author: SavageX The RX-78-2 Gundam that was piloted by Amuro Ray from the show "MS Gundam". This is the JO version that features much better textures than the JK version
  9. Version 1.0

    419 downloads

    Author: Jake Keating This mod had been uploaded and shared with the written authorization of its author. The story takes place during Roman Era. You are Gluteus Maximus, a thief who is forced to fight as a gladiator. Will you become the best gladiator of the arena, of Roman Empire, and the crowd's favourite man? Or will you finish as lion's fodder, like many people before you? Show the mob what you have got! This mod contains a lot of new models, new textures and informations about the Roman Games culture. Uploaded by: lang_french
  10. 900 downloads

    Uploaded by Numfast "Star Wars Lady Jedi" is a mod for "Jedi Outcast" made be "Nazar Design Group" back in 2004. In this mod you play as a Jedi of Old Republic, Mariel Waterfall, who fights against The Empire(this mod came out before "Star Wars Episode III Revenge of the Sith", because of that here you see that Empire was born then Republic was still existing). Mod includes 12 maps. This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Lady_Jedi#Plot -Installation-: Put the "LadyJedi" folder in your "GameData" directory of JO and launch it from mod menu in setup(menu will be on english, but gameplay - on russian) Optional: if you want to switch on blood just change extension of "ladyjedi_blood" file from "off" to "pk3" after dot. -Uninstallation-: Delete "LadyJedi" folder from "GameData" directory of JO. -Warning-: Some content of this mod is 16+, please take into consideration before downloading and playing. While playing "Lady Jedi" you can meet glithces that weren't in original release. This may happen because "Lady Jedi" was released as separate game, although it's still mod. I just took assets that this mod requires to work. -Disclaimer-: You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "Lady Jedi" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal.
  11. 539 downloads

    "Star Wars Communication Force" is a mod for "Jedi Outcast" made by "Nazar Design Group" back in 2003 (before JA came out). This mod provides you to take control on Mark Pride - a Jedi Student in the Jedi Academy, who is sent on important mission: find out what new kind of weapon against New Republic was invented by Remnant forces. This mod includes 13 new maps, which connected by plot. This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Communication_Force#Story -Installation-: Just put "ComForce" directory in your "GameData" directory of JO and launch it from "Mod" menu in setup(menu will be on english, but gameplay - on russian). -Deinstallation-: Delete "ComForce" directory from "GameData" directory of JO. -Warning-: While playing "ComForce" you can meet glitches that weren't in original release. This may happen because mod was released originally as separate game(Yes, "NDG" tried to take some profit from it, which isn't legal) and some original JO assets maybe were modyfied. For example the maps from JO were cut (I've compared unmodified and modified assets of JO, only files that wasn't used in this mod were cut, but there is probability that I forgot to check some of them). So, I just took archives that has new assets for this mod and put them in new directory. Thanks to that you can play this mod only using your copy of JO as it was meant to be sometime. -Disclaimer-: You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "ComForce" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal as I said above.
  12. Version 3

    1,212 downloads

    Author: YashTS These were some pretty good round sabers I found on filefront/jk3 files. These don't conflict with the hilts I use so they are ideal for me. Here's the realm that came with the file, it is also included in the zip: [update: new blade shape, sounds, and colors] These recreate the blades seen in ep2. The screens are pretty bad so check it out yourself in the game. Remove any other saber mods (INCLUDING MY OLD ONES IF U HAVE EM). Put selected pk3's in gamedata/base folder (jka or jk2). The colors in the ep2.blades_v3.pk3 are using the originals. So if you want the new colors, add the other pk3's to the gamedata/base folder. Comments : have fun Update in Detail : -Fixed the saber swing (more accurate to the movie). -The shape of the blade redone -Fixed up the sound pack with cleaner sounds(episode 2 sounds). -Fixed up some colors (colors inside the pk3)
  13. 1,136 downloads

    This is a modification for the Lucasarts/Raven Software PC game Star Wars® Jedi Knight®: Jedi Academy. This file was created by Amidala (operator of the Chop Shop Jedi Academy and Jedi Outcast servers). -------------------------------------------------------- Concept The television program "Extreme Makeover" takes average people and gives them thousands of dollars worth of aesthetic (plastic) and surgery, professional hair and makeup styling, and a new wardrobe, to make them as attractive as possible. I decided to give my favorite bad-girl Tavion an "Extreme Makeover" with laser tattoo removal, hair and makeup changes, and some wardrobe "improvements" to make HER as attractive as possible. Each Tavion skin has color-coordinated feathers, eyeshadow, and nail polish. Default Tavion has hazel eyes, Red Tavion has green eyes, and Blue Tavion has blue eyes. --------------------------------------------------------
  14. Version 1.1

    367 downloads

    An update to the Dark Forces Mod Demo for Jedi Outcast, fixes some bugs with the mod and improves it a bit. Author : Dark Forces MOD Team E-Mail : darth_linux@planetblood.com Website : http://darkforces.jediknightii.net File Name : demo_update.pk3 File Size : 6177kB Date Released : 8/7/03 Description : Additonal files and updates for the Dark Forces MOD Demo Installation : Add this PK3 to your current Dark Forces MOD demo installation, where you have the demo_game.pk3. Requirements : Jedi Knight II must be patched to version 1.4 to work. The files demo_game.pk3, demo_music.pk3 and demo_video.pk3 are also needed. Comments : - Release Notes : - fixed shot effects for the Bryar pistol (including Imperial Officer shot) - added completely new Kyle model - EAX support for the Secret Base demo level - more sparkly helmet for the Imperial Commando - new Blaster and Bryar pistol models and skins - "correct" menu music - some shader fixes - one menu fix
  15. 676 downloads

    Author: Orbitius This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.
  16. 1,302 downloads

    This map is basically for the retail version of Jedi Outcast. What you have to do is type in "map demo" in the console command. And there you go!
  17. 93 downloads

    AUTHOR : SAV11 E-MAIL : seb_man188@yahoo.com RELEASED: August 2009 DESCRIPTION These are reskins of Kyle with cool t-shirts and cool shoes. There's 2 default kyles each with team colors making a total of 6 kyles (6 unique shirts, 6 unique pairs of shoes). All shirts/shoes are modeled after actual shirts/shoes. _________ Kool Kyle 1______ Kool Kyle 2___________ Defaults: Carlton Banks Tee Run DMC Logo T-Shirt Reds : JBWKZ Shirt Ecko Shirt Blues : Hollister Co. Tee I Run My Block T-Shirt NPCs Spawn NPC by opening console (Shift + ~). For Carlton Banks Tee type : /npc spawn kyle_kool1 For Run DMC Logo T-Shirt type: /npc spawn kyle_kool2
  18. 439 downloads

    Ghost In The Shell: Tokyo map by Captainm http://mapdesign.uw.hu captainm@playware.hu English: This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of Tokyo. If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there: http://www.pcgamemods.com/15519/ Building time: 4 weeks Install: copy the pk3 file to the base directory Uninstall: delete this file 2005. Ghost In The Shell: Tokyo map by Captainm The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved
  19. JKHub

    Boba Fett ESB

    434 downloads

    Author: Ownedbacon DESCRIPTION: I reskinned Boba Fett using numerous photo references to recreate his original look from Empire Strikes Back. Giving him his green gauntlets, green jetpack, alternate wookie braid scalps, and a more subtle color for his armor since the movies weren't as vibrant as the base model. I altered the cape and I also changed the color of the jumpsuit to as well. In addition to all of this I added Boba Fett's original sounds from both Empire Strikes Back and Return of the Jedi. BUGS: There aren't any i am aware of. I had some problems with the shaders but i believe those are all resolved. COMMENTS: There are two different characters in this mod. One of the original Boba Fett and another of the Clone Boba Fett. The models are named: boba_esb boba_esb_clone Permissions: This can be used as long as credit is given, Include readme as well.
  20. 431 downloads

    Author: oddjob This is part conversion of a JKII single player model and part original. The head for 4-Lom was created and skinned by me but the rest of the model is pure Raven goodness. This explains the rather large poly count as well unfortunatly. It was a bit of a challenge converting the model and there are some issues with clipping but I belive it was worth it for a more droid like deformation. The C-3PO and TC-14 sounds are meant to be humorous, so enjoy.
  21. Version 1.1

    289 downloads

    Author: Zymotico This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.
  22. 475 downloads

    Author: Toshik Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it: 1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss. 2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him). 3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen. 4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room. 5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd. 6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks . 7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).
  23. 453 downloads

    Author: Nkenobi The Coralian Water Treatment Plant is a facility that cleans the water for the planets large population. Though now the water may get dirty with all the fighting going on there.
  24. 303 downloads

    Author: Maxleof The original author of this skin and model didnt have the correct weapons and sounds i basicly added them. Primary fire: Laser as seen and with sounds of Episode 2 Alt Fire: Sysmich charges slowly fly backwars and when hit make explode with sounsd from movies I have included the original readme for credit purposes. I only want credit for the sounds and scripts NOT THE MODEL OR SKIN
  25. 249 downloads

    Author: ook Have a nice, quiet duel along the beach, or take it to the waves for a deadly surf-off! It's just like that one Batman episode!
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