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Everything posted by JKHub
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1,730 downloads
Original Author: Teh_Blizzy This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy This file was uploaded with direct permission from the original author. Permission can be found here. Author: Teh_Blizzy Email: TehBlizzy@gmail.com Release Date: 07-09-2007 Size: 44.14 KB Filename: blades_of_fury.zip Source: www.jk2files.com Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
372 downloads
Original Author: BXpress Uploader's Description: This is Stargate's first appearance in Jedi Outcast. The detail spent on the map is absolutely incredible. There are 3 main locations in this map. A lot of time was spent on detail more than the stargate itself. The Stargate Complex is relatively small and has basically the main gate room, a corridor, and the control room with upstairs briefing room of course! There are 2 off world locations that the gate sends you to randomly. You'll notice the stargate complex and the offworld location is incredibly detailed and well done. The stargate complex itself is small compared to the offworld location. Well I hope you enjoy the map Note: This map is fully functional in Jedi Outcast Multiplayer and Jedi Academy Multiplayer. In JKA a few textures are missing because the map uses JKO assests. This map might require extra memory. In JKO generally you get an hunc_alloc error and here's how to fix it: 1.) Open the console 2.) Type in com_hunkmegs 128 3.) restart the game (JKO) In JKA you do not need to do this. Author: Bxpress Bot Support: No Custom Textures: Yes Custom Sounds: No Author Permission can be found here. Uploaded by: Original author may contact the staff here if they wish this file to be removed.- 1 comment
- 4 reviews
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- JKHub Exclusive
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1,547 downloads
Original Author: Borgking Original Description: About a year ago, I decided to start tinkering around with the SP Map t3_rift, not expecting it to go much of anywhere. Well, here I am, a year later; I have converted that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground fissure. It took me a long time to perfect...many of the areas went revision after revision to get them to their final state. Uploader's comments: This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you! Map Information: Bot Support: No New Textures: Yes Secrets: Yes New Music: No Author: Borgking Credits: located in readme Note: I was unable to contact the author as the email was sent back with an error. Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
244 downloads
Original Author: WadeV1589 (Wade) Original Description: Originally released for Elite Force, SG4Real2 as it was known then was a sequal to my first map Stargate4Real, I didn't expect it to be so popular. Scotty asked if he could port it over to Jedi Outcast and started work, with the release of Jedi Academy it made more sense to release it for that. After several weeks of porting and updating, we got this map out! Fans of Stargate will get the most pleasure out of this map because of the gate and the ring transport system but it is a playable map. It works well for CTF and for FFA. Uploader's Comments: Another Stargate map by Wade. This map really demonstrates good worksmanship from the Stargate Movie. The gate doesn't dial but does have a wormhole ironically. If you are a roleplayer, or enjoyed the movie this is worth a download. I uploaded it here because It was uploaded to JK2Files.com and not here. Well please enjoy Map Information: Bot Support: No New Textures: Yes Gametypes: TFFA, FFA, CTF Author: WadeV1589 & [KOG]Scotty79 Note: I attempted to contact the author but the email was sent back with an error. Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
375 downloads
Original Author: WadeV1589 (Wade) Original Description: Many many moons ago I released a map called SGEgypt for the game Elite Force. This map turned out to be extremely fun to play just because of it's odd style; it worked well. I recently was playing this map with 2 friends and one of them joked about remaking the map seen as I had never done a v2 and it deserved on. So instead of doing that...I made a totally new version, based on the original for Jedi Academy. This is a big map, not huge, but big. It took a fair amount of time to map and a fair amount of time to compile. FPS should be respectable at most times of the map due to the way it was mapped - this is not true however if you start flying around and I make no promises as to your FPS in the death gliders! Uploader's comments: I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways. Map Information: Bot Support: No New Music: Yes Gametypes: CTF, FFA, TFFA New Textures: Yes Author: WadeV1589 Textures: WadeV1589, Scotty79 Sounds: WadeV1589, Scotty79 Deathglider: Manquesa, Andy More Information on the map and author can be found in the readme. Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him. Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
- 5 comments
- 3 reviews
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Version Beta 0.1
216 downloads
Uploaded by @Omicron. An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks. e-mail sent: https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down. The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues. We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon. Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here. -
379 downloads
A community modification by the modder Jester-Spaz. A map he made in his spare time between classes, it was one of his first publications. Eventually he dropped out of Full Sail and went on to work at Raven Software where he works to this day. If you want something bad enough, it's never out of your reach. Original Readme: -
257 downloads
A community modification by the modder Jester-Spaz. A map he made in his spare time between classes, it was one of his first publications. Eventually he dropped out of Full Sail and went on to work at Raven Software where he works to this day. If you want something bad enough, it's never out of your reach. Original Readme: -
Why don't you like my font?
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3,502 downloads
Author: Spanki This is a reskin of HapSlash's Anakin model. When I was looking at the textures of the SP_MaceWindu_v2 skin, it forced me thinking more and more about it. Finally I replaced almost everything with new textures, and the skin is more looking like the movie, now. There is a default, an unrobed, a hooded, and a completely new sith windu . . . and of course team colour and siege skins. And as some bonus material for everyone who needs a hologram of Mace Windu, there is one included. Thats not all. Have you ever imagined how Mace could have looked like when he was younger and a padawan. So there is a default skin of the young Windu how I imagined it . . . and damn . . I cant let it go out without a senior version. (young windu face texture of the JEDI_Costumization_PLUS I did before, the rest is totally new) Besides there is an armored version of Master Windu with armored torso, boots and arms. Within this zip-file there is the mace windu saber of the SW saberpack by Trauma Sensei Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade Hilt - Trauma Sensei- 7 comments
- 7 reviews
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- Team Support
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27,181 downloads
Author: Spanki This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod. . . . the only Bot you can choose to fight is my beloved Exar Khun . . . Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . . But the facts now: ------------------ - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all - 11 RPG chars Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies ) Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade- 15 comments
- 27 reviews
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- Team Support
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Version Plus
44,507 downloads
Author: Spanki This is a Jedi Costumization based on the HS_Anakin model of Hapslash. You can choose between 49 heads ( ok, there are really 49 different heads but in some cases I just changed hair and skin color and some little detail like a beard ) most of them with 3 or 4 different hairstyles and hooded versions, 21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions. Besides you can choose between 21 different pair of boots. Some face textures are more unique then others, but all detailed. For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends but never released before. Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on. And the other for a RPG char named Goldmember - yeah. . . its the golden one - Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso. Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases. again the facts : - 49 heads with different hairstyles - 192 icons for the head selection - 21 different pair of boots - 21 different torsos ; unrobed, 2x robed , 2x hooded versions - 96 icons for the torso selection - all seperated in 18 species - 129024 possibilities to create your jedi SP compatible There are 18 random default skins - one of each species - that are selectable at the MP icon screen. each of this 18 default skins are BOT and NPC supported : BOT list : NPC list : Random Jedi I model/jedi_spanki Random Jedi II model/jedi_spanki1a Random Jedi III model/jedi_spanki1b Random Jedi IV model/jedi_spanki2 Random Jedi V model/jedi_spanki2a Random Jedi VI model/jedi_spanki2b Random Jedi VII model/jedi_spanki3 Random Jedi VIII model/jedi_spanki3a Random Jedi IX model/jedi_spanki3b Random Jedi X model/jedi_spanki4 Random Jedi XI model/jedi_spanki4a Random Jedi XII model/jedi_spanki4b Random Jedi XIII model/jedi_spanki5 Random Jedi XIV model/jedi_spanki5a Random Jedi XV model/jedi_spanki5b Random Jedi XVI model/jedi_spanki6 Random Jedi XVII model/jedi_spanki6a Random Jedi XVIII model/jedi_spanki6b Regarding to the MP icons and Shaders : OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen (maybe cause they didnt have the 18 icons in three lines, so the effect is not working well) In this case just delete the file out of the original pk3. There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc. "shaders/head_shader" -> for - you can guess - heads and "shaders/icon_shader" -> for the MP icons If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect ) If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new- 25 comments
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Version 2
660 downloads
Author: Spanki Here comes the second version of my RPG charakter Aviar Lord. This is a reskin of Haps Hs_anakin model like the previous version has been. Its been a long time now since the release of the first version. Meanwhile I changed many things to the previous version. Aviar comes with shaved hair and some deleted scars. Besides I created a new mask for the skin that bases on the Mask of Victor van Doom, that I originally created for the past heroes & villian contest in April/May 2007. But realizing that I couldnt make it in time for the contest I borrowed the mask to the Aviar v2 skin. This mask-head is also one of about 50 heads of the JEDI_Costumization_PLUS I created, that you can see at the latest version of Moviebattles II(B19), so you maybe have seen this one before. This version comes with a lot of new clothing. There are brown outfits for the different skins you can select at the MP menu. One without armor, one with a new dark armor completing the new mask and a battleworn armor suit completing the battleworn mask. Never the less there are two skins where the front plate of the mask is missing, again a normal and a battleworn version. Besides there are 2 sith versions you can select at the MP menu. One of them comes with a broken and slightly damaged mask, what looks very scary in my eyes. At all you can select between 11 default, team color, and a hologram skin at the MP menu. For the hologram version I created a "new" shader. I dont know if anyone used this kind of shader before, in game it seems as there are some interferences at the hologram skin, its hard to describe, just have a look at it. Next to the default skins there are 2 costumization screens where you can choose between 3200 possibilities for each screen to change Aviars outfit. The first costumization screen deals with the 10 unmask heads of Aviar. Included are the shaved variations of V2 and the unshaved variations of V1; each in scarred and unscarred versions. You can combine it with 32 different torsos that start with the new torsos of V2 and finish with the old torsos of V1. Besides there are kashyyyk and battleworn versions. The most torso variations are either selectable with the original and with an alternative robe. Its the same with the 10 pair of boots ; there are new ones and old ones. The second costumization screen deals with the 10 mask heads of Aviar. Included are either the new dark masks and the old mask of the V1 of aviar. For each of the masks there is a light version completing the light armor of the V1 of aviar. You can combine them again with 32 different torsos and 10 pair of boots. There are at all 6400 possibilities to change Aviar. The sith faces are not costumizable. The battleworn torsos with armor are not costumizable. I have been to lazy to make own taunts, so I took some of the basic kyle and jaden sounds, cut em and slowed em down or whatever, with some effects and so on . . . . Again the Facts : ----------------- - 6 old heads - 17 new heads - 2 old outfits - 7 new outfits - hologram version - lot of new detailed icons - npc support for the 10 of the default skins - bot support - team color skins - siege skin - 3 wallpaper included - "new" sounds - 2 costumization screens with 6400 possibilities - singleplayer support These skins can be selected in MP by typing following : ------------------------------------------------------- model aviar_lord/default aviar_lord/default aviar_lord/default_unrobed aviar_lord/default_hood aviar_lord/default_zopen aviar_lord/default_zopenbw aviar_lord/default_zopenbwhood aviar_lord/blue aviar_evil/red aviar_evil/default_redbroken aviar_evil/default_sith aviar_mask/default_mask aviar_mask/default_zbattleworn aviar_mask/default_zbattlewornhood aviar_holo/default For the skins that are not selectable at the MP menu : ------------------------------------------------------ aviar_lord/hood aviar_lord/hood_scarface aviar_lord/hood_shaved aviar_lord/robed aviar_lord/scarface aviar_lord/shaved aviar_lord/unrobed aviar_lord/unrobed_scarface aviar_lord/unrobed_shaved aviar_lord/siege aviar_mask/hood_mask aviar_mask/unrobed_mask Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion,- Infinity Blade -
Version (Pre-release 2013-08-24)
1,659 downloads
This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4) Noteable improvements: 64-bit q3map2 support Inbuilt JA support (No need to download a separate gamepack) Install Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder. ============================= GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license. Repository - https://github.com/TTimo/GtkRadiant Release notes: http://icculus.org/pipermail/gtkradiant/2013-August/011885.html -
Wish me happy birthday, Peasants.
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314 downloads
This is an executable that can be run to convert ASE format models to MD3 and GLM format. This was a tool originally released by Raven for Soldier of Fortune 2 for the making of static models so when making GLM models it will not write any bone animation or envelope weight data. This tool can be particularly useful to those who are using 3d software that has no MD3 format export support. Included are instructions on how to use the program in PDF format. There are two different model formats used in SoF2, MD3 and Ghoul2. MD3 is used primarily for static models and have an extension of .md3. Ghoul2 models are used for ConfusEd entities (for SP), bolt-ons and characters andhave the .glm format. Ghoul2 models also have two different methods of being built, one with bones, and the other without. Ghoul2 with bones are used for models that require animations (characters and some ConfusEd models). Ghoul2 without bones are used for non-animated models such as bolt-ons. This document gives no explanation on actually modelingobjects. If you are new to putting models into a game, start with MD3s, as they are far less complex than Ghoul2 models. Also, we use 3DS Max 4 for model creation and our supplied plug-ins work with Max 4. All following instructions assume Max is being used in the creation of models -
Version (v1.0)
1,620 downloads
These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations. Jedi Academy Player XSI Files May 3rd, 2004 These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts. Star Wars® Jedi Knight® : Jedi Academy™: © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited. -
Version (0.06.12)
1,460 downloads
Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small. It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files. Additionally, it allows the use of more BSP switches than Q3map2 GUI. -
Version (2008)
12,218 downloads
*************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 28 comments
- 53 reviews
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- Star Wars Related
- Contains Cosmetic Changes
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1,035 downloads
From James Monroe's .plan update: ========================================== Contents of Tools2: EffectsEd.exe - the editor we used to create EFX files. BehavEd.exe - the editor we used to create Icarus scripts. IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.) roq.exe - tool to compile images into a RoQ video. and these Documents: bot_tutorialot_tutorial.txt - how to make bots for MP Bot waypoint tutorial.doc Guide to SOF2JK2 Vertigons.doc Guide to SOF2JK2 Weather.doc ICARUS Manual.doc JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc Model Constuction Conventions.doc Using_EffectsEd.doc and SPscripts.zip - all the scripts from JK2 Single Player as reference. It will also extract the game source folders: Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info) bin - the folder for code compiling ui - support folder to compile code Plus some more example maps and models to Base as well. ========================================== There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included. Note: These tools are unsupported by Raven Software, Activision or LucasArts. This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton. -
1,061 downloads
This official SDK includes the following: JK2Radiant - the map editor. MD3View - model viewer for .md3 format models ModView - model viewer for .glm (Ghoul2) format model ShaderEd2 - the shader editor/viewer sof2map - the map compiler, you will not be using this directly, JK2Radiant uses this. Note: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts. -
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