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Everything posted by JKHub
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Version 1.0
1,028 downloads
Author: Lightsource Uploaded by: Barricade24 INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder. DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords. BUGS: I hope not. COMMENTS: not this time. -
Version 1.0
272 downloads
Author: Lightsource Uploaded by Barricade24 (Fitting isn't it?) DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie. BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model. COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now. If you want to spawn the Npc Frenzy: -npc spawn Frenzy ( normal Frenzy ) -npc spawn Frenzy_dual ( you get the point )- 5 comments
- 3 reviews
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- Team Support
- NPC Support
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Version 1.0
632 downloads
Author: Lightsource Uploaded by Barricade24 DESCRIPTION: It's a Bender (from Futurama) model, the model has four variants, the normal Bender, Flexo ( he has different taunts), a dirty Bender and the gold Bender . He has plenty of funny sounds from the series. BUGS: There's some clipping in the arms because of the non/human form of the model. COMMENTS: This is my first player model ever, so if you find some mistakes know that I have tried my best. The next one will be better.- 4 comments
- 5 reviews
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- Custom Sounds
- NPC Support
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165 downloads
Author: Onobi Foondu Description taken from Readme: Description :The map speaks for itself. A very longtime in the making, this map is our official clan home map. Everything is original down to the new shaders and textures. Secrets abound in this level. This map is the first release by our leader Onobi Foondu.- 1 comment
- 2 reviews
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- Botroute Support
- Clanmap
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450 downloads
Author: lukeskywalker1 Taken from readme: ***Imperial Storage Facility*** Map Name: ISF (Stands for Imperial Storage Facility) Mapped by: lukeskywalker1 (Benjamin Shukrallah) Email: lukeskywalker215@wmconnect.com AIM: lukeskywalker215 ***Misc Map Details*** Bot Routes: Yes New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game. Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D Size: Around 5 MBs Date Completed: April 28, 2004 -
657 downloads
Taken from readme: Model Name: "Mon_Calamari" Authors: Model: Moooa Skins: Moooa, for Gee "Da Admiral" (muffin_eater1@hotmail.com) & Moooa Email: moooa_duga@hotmail.com Sounds: Moooa & Dark Reaper Botfiles Moooa Special Thanks: Everybody who supported me on lucasforums.com Specially to Heks Noxu and Kururin for their support Hellfire Jedi and the other beta-tester And Dark Reaper for the sound Concept: Based on Admiral Ackbar see in Episode 6 : Return of the Jedi- 3 comments
- 6 reviews
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- Custom Sounds
- Team Support
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- 7 comments
- 6 reviews
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- Custom Sounds
- Team Support
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221 downloads
Author: Light Ninja Submitted by Barricade24 This pk3 file has 2 desann skins that are differents to all the desanns and i worked too much in the texture of the face so it looks really cool. Information : Extract it in your X:/.../GameData/base Directory. IMPORTANT : This skin DON'T REMPLACES the desann/default, it just is like a desann extension that has the same size of desann at the mods. To play with it just go to the player selection window and choose it or type in console: /model desann/default_rex /model desann/default_termirex -
Version 1.0
661 downloads
Submitted by Barricade24 This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much. Here is some text from the original readme... Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area. This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces. Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated. As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST. Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints. When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor package is employed for navigation and assists in alerting the driver to approaching dangers." AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers). ======================================================================================================== NOTES FROM THE AUTHORS: This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations, if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that. To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder. IMPORTANT: THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO. HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT to play the vehicles in game start a map in cheat mode, "devmap ffa3". when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you. have fun!, hope this help mappers in siege maps. -
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Version 1.0
263 downloads
Submitted by Ceres Title: Tal Erulanei Author: wedge2211 E-Mail: 06jps@williams.edu Website: http://wso.williams.edu/~jshoer File Name: ffa_talerulanei.pk3 File Size: 8.5 MB Date Released: 20 Nov 2003 _____________________________ ============================= Description: The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil. _____________________________ ============================= Gametypes: Free-for-all only Brush Count: 2395 (1852 patches! That's over 75%!) Entity Count: 613 Tools: GtkRadiant, q3map2, NotePad, PhotoShop Extras: Nonstandard models, textures, shaders, and music _____________________________ ============================= Comments: Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there. _____________________________ ============================= Installation: Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go! _____________________________ ============================= Credits: *Some textures were taken from or based on the set of textures that comes with the PhotoBrush application *Individual model readmes have been included *Music is from the Myst III: Exile soundtrack ("Edanna Theme") *Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual *Thanks to the NRG Team for beta testing *Helpful fellow mappers at LucasForums *All the guys at www.map-review.com *Thanks to GothicX and Kengo for assisting me with the conversion to JA _____________________________ ============================= Legal Mumbo-Jumbo We've All Seen Before: * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and ( B) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. * Copyright / Permissions * You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). -
Version 1.0
309 downloads
Submitted by Ceres Title: Corellian Platform Encounter Author: wedge2211 E-Mail: 06jps@williams.edu Webs: http://wso.williams.edu/~jshoer -- General Information -- File Name: corplat.pk3 File Size: 1.4 MB Date Released: 11 April 2004 Description: There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port... Gametypes: Duel, Power Duel -- Map Information -- Brushes: 6691 Entities: 315 Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route Build time: About three weeks -- Notes -- This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs). Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com -
Version 1.0
311 downloads
Submitted by Ceres Title: Gulf of Souls Author: wedge2211 E-Mail: 06jps@williams.edu Webs: http://wso.williams.edu/~jshoer -- General Information -- File Name: gulfOfSouls.pk3 File Size: 5.8 MB Date Released: 13 April 2004 Description: The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants... Gametypes: FFA, Duel (though a bit large), Power Duel -- Map Information -- Brushes: 2222 Entities: 640 Custom elements: Some shaders, effects, and music from Total Annihilation Build time: Many moons -- Notes -- I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch. -
Version 1.0
577 downloads
Uploaded by Ceres Title: Bloodmine shaft Author: wedge2211 E-Mail: 06jps@williams.edu Webs: http://wso.williams.edu/~jshoer -- General Information -- File Name: bloodmine.pk3 File Size: 26.4 MB Date Released: 13 Feb 2005 Description: Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex... Gametypes: CTF, Team FFA, FFA -- Map Information -- Brushes: 17,451 (I kid you not. And I even turned the caves into models) Entities: 1894 Custom elements: New textures, shaders, and models Music from Unreal Tournament 2004 'Majestic' textures courtesy of www.shaderlab.com Other textures courtesy of NRG or public domain sources A very tiny number of textures created/edited by me Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003. -- Notes -- This has taken me far too long. You'd all better enjoy it. The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up). Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em. Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful. Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid Note on shaderlab textures ('Majestic'): All content copyright © 2000-2003 Randy Reddig. Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission. Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited. -
Version 1.0
357 downloads
Originally submitted by Ceres Title: Nirenne Station: High Orbit Author: wedge2211 E-Mail: 06jps@williams.edu Web: http://wso.williams.edu/~jshoer -- General Information -- File Name: nirenne.pk3 File Size: some MB Date Released: 2 Sep 2005 Description: In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm. Gametypes: FFA, Duel, PowerDuel -- Map Information -- Brushes: 6000+ Entities: several Custom elements: New textures, shaders, and models Music is Samual Barber's Adagio for Strings 'Majestic' textures courtesy of www.shaderlab.com Other textures courtesy of NRG or public domain sources A very tiny number of textures created/edited by me Build time: Three weeks. -- Notes -- You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts. Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire! This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were: textures/colors/black /colors/gray /common/glass2 /majestic/base_flat_lt /majestic/base/grooved /tarsonis/metal_nonskid /nirenne/cyan /nirenne/white2 /nirenne/mottled_metal Note on shaderlab textures ('Majestic'): All content copyright © 2000-2003 Randy Reddig. Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission. Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited. -
276 downloads
Uploaded by Clan FJA UPDATE : PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1 this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class. Put this in ForceMod_III folder. ------------------------------------------------------------------------------------------ THIS FILE IS NOT FROM ME. THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/ I submitted this file because i find it is a really good mod for fun. IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS. Force Mod III Advanced Version 3 (FM3Av3) This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/ With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU ! I thinks this is one of the best menu i've ever seen, with a lot of options. ------------------------------------------------------------------------------------------------------- Presentation : - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers All explications here : http://www.phrgempire.com/fm3info.htm ----------------------------------------------------------------------------------------------------------- Readme : *INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files. *INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder. *TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder. *TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server). *NEW SCREENS, MENUS AND VIDEO - Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included. - You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game. - While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character. - A seperate config for each class can be created and saved from the "CONFIGS" menu. - Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items. - New title menu video. *NEW HUDS - Each faction has a specific HUD symbol. * MODELS - Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models. - All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump. *SHAPESHIFTER - Dark Sages - Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka). *IMPROVED WEAPONS AND MELEE - Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range. - Orange saber style: Side to side attacks slowed for balance - White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3. - Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce". - Tusken: New crouching kata. - Noghri: New standing kata which fixes an animation glitch. - Lightstaffs: These weapons have been given improved length, damage and parry values. - New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties. - Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata. - Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance. - Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas. - Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode. - Rockets: These have been given better smoke trails. - DEMP: Primary fire is better looking. - Thermal dets emit a cool looking shockwave after they explode. *IMPROVED BOTS - The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit. *IMPROVED DROIDEKA - To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server. *FIXED GLITCHES - Fixed the hilt bounce sound glitch. - Fixed the Katarn hilt glitch by removing that hilt. - Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple). - Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only. - Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong. - Fixed errors in the fm3server.cfg file. - Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.) - Fixed the jamsgbof sever crash exploit. - Fixed Species and Royal Guard taunt/gloat glitches. *Credits - Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great. - Thanks to Azymn for permission to alter his original creation and answering the many questions we had. - Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback. - Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it. - Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie. - Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas. "Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100). I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags. I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn." PH >:[ -
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- 11 comments
- 6 reviews
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- Personal Skin or Model
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Version (v1.2)
52 downloads
************************************************** JEDI KNIGHT III : JEDI ACADEMY UTILITY ************************************************** Title : Maya 4.5 dotXSI 3.x Exporter Author : Unknown File Name : dotXSI4Maya45_121.zip File Size : 132 KB Date Released : March 21, 2014 Description: ---------------------------------------------------------------------- Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it. This is as-is with no support and is untested because it's so old. If you're able to use this plugin, I'd like to hear if it actually works. ====================================================================== THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version v2
247 downloads
Original Author: Watcher Description: A small indoor 'outpost' with a large outside snowy area. Uploader's Comments: A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission. Author: Watcher (ERP_Watcher) Credits: More in readme Email: N/A Website: N/A Bot Support: Yep New Textures: Yep New Objects: Yep New Models: Yep New Sounds: Nope New Skins: Nope Brush Count: 2116 Entities: 24 Bugs: None Radiant Version: 1.4 Gametype: FFA RP Map: Yes Filesize: 8.71 MB (Map: 7.78 MB) Filename: Nivalis.pk3 Date Released: November 8, 2006 Uploaded by Original author may contact the staff here if they wish this file to be removed. -
Version 2.0 Final
10,830 downloads
Original Author: Griffenclaw Uploader's Comments: I want to start by saying the obvious: THIS IS NOT MY MAP. Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox). Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts! Uploaded by Original author may contact the staff here if they wish this file to be removed.- 11 comments
- 9 reviews
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- Containing NPCs
- Star Wars Related
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Version Beta v2
380 downloads
Original Author: [uSS] Industriesô Description: Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle. Uploader's Comments: This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple. Note: I attempted to contact the author before but he didn't respond. Attempted Author Contact can be found here. Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
242 downloads
Author: DeX (sgehDEX) Original Description: Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism Uploader's Comments: This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful. Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map. Bot Support: nope New Music: nope New Sounds: nope Gametypes: FFA Source: www.moddb.com Uploaded by: Original author may contact the staff here if they wish this file to be removed. -
286 downloads
Original Author: LORd_RiVE The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself. Size: 25.17 MB Release Date: 11-16-2005 Email: lordrive1@gmail.com Bot Support: Nope New Textures: Yep New Sounds: Yep New Music: Nope Author Permission can be found here. Uploaded by: Original author may contact the staff here if they wish this file to be removed.