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MagSul

JKHub Staff
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Everything posted by MagSul

  1. But, Hydroball is the godly sport of Kings! And MUG's map looks deliciously awesome for it, too.
  2. MagSul

    Sup

    Hey there, welcome to JKHub!
  3. MagSul

    Hey there

    Hey, good to see you around!
  4. Now I want Ice Cream... Welcome to JKHub!
  5. Heya, Kieran. Welcome to the site!
  6. Welcome aboard!
  7. Hey there, good to see you! Welcome to JKHub!
  8. Heya, welcome to the madhouse!
  9. Welcome to JKHub!

  10. 100 downloads

    Description: This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half. To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him! Any bugs, let me know in the comments section! Credits: Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it. Uses content from the following mods: https://jkhub.org/files/file/645-%7B%3F%7D/
  11. I'm sure we can find a more immediate solution between us. xD
  12. 181 downloads

    Description: If you have Jedi Academy installed via Steam, you may as well overlook this mod. If you have JA installed the old fashioned way, then maybe this mod is for you! This launcher has a few more things going for it than just a redesign. For a quick idea of just what is included, take a swift look at the screenshots provided. Firstly, the buttons have undergone some redecorating, and have been provided with new sounds. The dead link to the Jedi Academy website has been overwritten to take you straight to JKHub. There is also a new links directory file, which is essentially a condensed version of the information found on the JKHub Directory page. Most of the text has been altered from the original launcher, too. So quite the overhaul! If you're interested, why not give it a try? Just be sure to backup the original, first! Installation Instructions: A standard Jedi Academy directory (i.e. Not purchased via Steam) has a file path similar to this: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base Inside the "Star Wars Jedi Knight Jedi Academy" folder, is "Gamedata" and "Install" Back-up the "Install" folder somewhere. Then, take the "Install" folder from the file you just downloaded, and drag it into the "Star Wars Jedi Knight Jedi Academy" folder. You should be prompted as to whether or not you'd like to overwrite 14 files or so, hit yes. There, the launcher is installed. Additional Comments: If you become aware of any issues regarding this mod, don't hesitate to drop a comment in the section below!
  13. To be fair, I imagine that they work off of concept art most of the time. I think you'd do well.
  14. Awesome work! That looks fanastic!
  15. No, that's pretty darn impressive.
  16. That's looking incredibly awesome so far, well done!
  17. Some of these features look really interesting. I'm curious to see what else you had in the works!
  18. http://www.youtube.com/watch?v=1TezgCpPuys Personal taste.
  19. That, is a really cool lookin' Lightsaber in the first screenshot. Meanwhile, I did a little bit of playing around. All of the screenshots below are near enough identical, just a few subtle differences. I'm still undecided on which one I prefer the most.
  20. MagSul

    The Academy

    Whilst I don't feel that this map's atmosphere quite meets that of its predecessor, I'd still consider this to be an absolute must-have file for anyone's Base folder.
  21. It's no wonder getting a hold of 'em is so difficult if they're all ported models.
  22. :: Has not played Mass Effect :: Yes.
  23. :: Begins forming an underground resistance movement ::
  24. What the 'eck is that? :blink:
  25. Why not ask him? The readme file of the Ultimate Weapons has his contact details. http://jediknight3.filefront.com/file/UltimateWeapons;91175
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