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Everything posted by MagSul
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Meh, they should do it anyway.
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Could you not have asked after JK4 whilst you were at it? D8
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Spectacular! Well done.
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And Broly: http://jediknight3.f...r_Sayajin;98885 Those other ones: Cell: http://jediknight3.f...file/Cell;99154 Vegeta: http://jediknight3.f...ce_Vegeta;99284 Vegito: http://jediknight3.f...egito_v20;42245 EDIT: Don't forget: http://jediknight3.filefront.com/file/Dragonball_Z_Mod_JA;23986
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Dooooo it!
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611 downloads
Description: Placing this pk3 in your Base folder will adjust the size of the icons displayed in the model selection screen of Jedi Academy both at the main menu and during gameplay. I personally find that less scrolling is better. If you decide to try out this modification, please bare in mind that this pk3, whilst in your Base folder, will not work if you are playing in a multi-player mod that alters the ui/JAMP/player.ui file. Please view the included screenshot if you would like a preview. -
Hydroball? Count me in!
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Hydroball is more important.
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Replacement for seeing Kyle as a missing skin.
MagSul replied to Azatha's topic in Mod Requests & Suggestions
If you decide to give it a shot, can I make the humble suggestion of also adding the base/stand with the metal pole up it's rear into a weapon? -
Replacement for seeing Kyle as a missing skin.
MagSul replied to Azatha's topic in Mod Requests & Suggestions
I used to use a random hooded Jedi from the customisation pack and have it overwrite Kyle myself. I reskinned the face just to make it less visible. After a while I removed it, though. I think your example of the mannequin would be good for random servers, it reminds me of this http://jediknight3.f...ts/File/30318/1 I think a better alternative could be found for role-players, though. I think the best solution would be a mod that (with ease), allowed you to select the model yourself that you want to represent a missing skin. EDIT: Yah, what MUG said. -
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This one has always been a must-have in my Base folder, and has always been my first choice of map for testing any flying vehicles that I might have downloaded. My only gripe that I have ever had regarding the map has been the length of time it takes to get to the landing platforms from the centre the conventional way. As you can leap out through the ceiling from the centre and get to a platform within seconds that way, that is not really a drawback, merely a personal gripe as I said. The map is beautifully crafted and all of the boundaries are clearly visible, leaving you with a clean, open space to fly about.
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Y'know what? Screw it. I'll add something here, too. I'm still listening to this: http://www.youtube.com/watch?v=BgAlQuqzl8o And pretty much anything by her: http://www.youtube.com/watch?v=b3KUyPKbR7Q Also:
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802 downloads
Description: This mod provides the player with the same cursor that was used in Jedi Outcast, the predecessor of Jedi Academy. The cursor takes on the appearance of a blue, single Lightsaber. Installation: Unzip this file and place it in the Base folder of your JK3 directory. Useful Notes: If you are running a mod such as JAPlus, then you may find that the shaders for the cursor will not function properly. This simply makes the blade on the cursor look thinner, and less aesthetically pleasing. To counter this, copy and paste the zJOSaberCursor.pk3 from your Base folder to the relevant mod folder of your JK3 directory. E.g. Star Wars Jedi Knight Jedi Academy/Gamedata/japlus A note of warning if you try this, however: Any mod that alters the shaders/ui.shader file in any way will likely be incompatible with this mod. What would happen if you were to try it anyway? The cursors glow won't function properly. You will still see a Lightsaber hilt, only the blade will be thinner and not pulse as it should. That's all, and thanks for downloading! -
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I think they're all examples of awesome modelling! But the only one that I'd personally be interested in giving a go is the "real" Vibroblade. I'd like to see some more weapons that'd work well for role-playing. Or just random props in general.
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The future of JK and similar games
MagSul replied to Link's topic in Jedi Knight General Discussions
But I'm not hugely optimistic myself, but I do hope too. -
From my experience in Hydroball, it wasn't acquiring a server that was the problem. xD
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O_o Hydroball is the sport of Kings, sir!
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Not bad at all sir! That looks awesome.
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Those dictate the sounds that the npc uses. As for the destroyer. I haven't a clue. O_o