-
Posts
1,084 -
Joined
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by MagSul
-
Welcome to the site!
-
:: Imagines an 11/11 match :: :blink: I'm anticipating the need for a Hydroball gameplay tutorial.
-
I'm not saying that it isn't a good episode, it's just not one of my "favourites".
-
I took a look through my old map files. I found a lot of stuff that I'd sooner burn than let the public see, but none of my Iridonia files. Sorry, bud!
-
Released Verschneit (Idyllic Snowy Village)
MagSul replied to Szico VII's topic in WIPs, Teasers & Releases
I do really love the atmosphere you've created here, it looks incredible! -
I wasn't actually a fan of the episode "Midnight" (@@MUG's link) My favourite (in no particular order) happen to be: The Girl in the Fireplace The Big Bang Vincent and the Doctor Parting of the Ways Human Nature/Family of Blood The Doctor's Wife I've not seen the most recently aired episode, but Asylum of the Daleks was definitely awesome in my opinion.
-
I've always preferred 1.5, personally. For no particular reason, other than it works well on my machine, more so than the others.
-
I did actually start one a long time ago. I'll have a check through my old HD and see if I've still got it. Also:
-
Heya, welcome to the Hub! =P
-
Released Verschneit (Idyllic Snowy Village)
MagSul replied to Szico VII's topic in WIPs, Teasers & Releases
Dat map. :blink: Very, very awesome, sir! -
Welcome to JKHub!
-
Release 'em anyway!
-
I wouldn't mind giving you a hand exploring Springfield.
-
Disabling the lightsaber in JK2?
MagSul replied to Boothand's topic in Jedi Knight General Discussions
The closest I found is Assets0.pk3 > Ext_Data > Weapons.dat // WP_SABER { weapontype WP_SABER weaponclass weapon_saber weaponmodel models/weapons2/saber/saber_w.md3 weaponIcon gfx/hud/w_icon_lightsaber firingsound sound/weapons/saber/saberhum1.wav ammotype 1 ammolowcount 5 energypershot 1 firetime 100 range 8192 altenergypershot 3 altfiretime 100 altrange 8192 missilemodel models/weapons2/saber/saber_w.md3 } -
Version v2
53 downloads
Description: When placed in your Base folder, this mod overwrites the default chat icon in Star Wars Jedi Knight 3: Jedi Academy. I highly doubt that I'm the first to come up with this concept, but I was in a mood for the Sims and decided to piece this together after noticing that no similar file was up already on this site. So take a look at the preview and give it a download if you're interested! Included are two files, zSimsChatIconStatic.pk3 and zSimsChatIconAnimated.pk3. The names are pretty self-explanatory, one is animated and one is not, you may only install one of these at any time, enjoy! -
I'd definitely love something like that. It'd really make fire-fights more realistic. Although you should be able to trust the players not to bunny hop or jump excessively, it can get very difficult to enforce within a short space of time.
-
Without the other perspective, it's hard to appreciate that feature. I'm presuming that the text gets dimmer the further away you are from the player speaking? Or, have you set it up so that you don't see the messages at all until you're within a certain range?
-
I just love the freedom we have. We can pretty much make whatever we want and incorporate it into the game in some form or another. At the moment, I stick to role-playing, though I've spent a fair bit of time recently getting to know GTKRadiant better, too. All that and I really just enjoy the game-play of the series. I'm replaying through JK1 at the moment for nostalgia's sake.
-
Disabling the lightsaber in JK2?
MagSul replied to Boothand's topic in Jedi Knight General Discussions
add the line: "notInMP 1" to the .sab file. Example: EDIT: WAIT. Mis-understood the context there, sorry! @@Caelum Am thinkin' we need a JO Tech Support section. -
Gaming could benefit from this...
MagSul replied to CrimsonStrife's topic in Art, Media & Technology
That was actually pretty good!