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Everything posted by MagSul
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I've put in my vote for Princess Leia, because I feel that there aren't enough high quality female models in comparison to the male characters.
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i tested it with a clean install and it was A-OK with me on all versions. The only time I encountered an error with this file (just now having done another test) was when I had my zVIICursor (the Kylo Ren saber cursor mod I made) installed as well. Because they were both using the same shader file, one overwrote the other. I'll have an experiment and try and fix it asap.
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- Menu Changes
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@ File created and submitted. ^.^ Watch this space. https://jkhub.org/files/file/2599-prequel-jedi-npcs/
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4,601 downloads
This mod will change the appearance of the jedi, jedi/j2, jeditrainer, jedi/master and jedi_random npcs that appear throughout the single player campaign to resemble prequel Jedi. The Jedi Trainer is now a hooded woman and the Jedi Masters are now hooded men, while all other Jedi who appear are Padawan Learners. Rosh, Kyle and Luke are unchanged. This mod requires Scerendo's Female Jedi Customisation and Spanki's Jedi Customization Plus to work. For this file to work, you will require the following additional files: Spanki's Jedi Customization Plus & Scerendo's Female Jedi Customization v1.01 Mod requested by JKHub User Shaxx As always, if you encounter any bugs, be sure to let me know! -
No problem! ^.^
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Now that, I really, really like. The quality is outstanding, well done!
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Not that comes to mind, but it'd be simple enough to do. ^.^ It could work in conjunction with Spanki's Jedi Customization Pack and Scerendo's Female Jedi Customization. If no-one else beats me to it, I'll look into it before New Year!
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430 downloads
Included along with this file should be a "zEpVIIMenu_Video.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of the video in the centre of the main menu and also remove the grid that covers it in the base game. The new footage is taken from the first teaser trailer of Star Wars Episode VII: The Force Awakens. Enjoy! ^.^- 6 comments
- 4 reviews
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911 downloads
Included along with this file should be a "zRosh_KelDor.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of Rosh Penin in Jedi Academy so that he resembles a Kel Dor. The sounds have also been modified to be more fitting. Check the included video for reference. As always, let me know if there're any bugs so I can fix 'em! Enjoy! Preview: (Story Mode Spoilers)- 9 comments
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Hey, @@Astrol! Apologies for the late reply, but to answer your question from the other thread: The answer is no. At present, I cannot create player models. I do not have the skills to create the lightsaber hilt you've requested, either. Sorry! Looking at your other requests, though, I have to say that it's very clear that you don't have any sort of idea just how much time and effort it takes to produce some of the content you're asking for; it's clear because you've not told anyone what you would contribute to your own project beyond the initial idea! On that point, I'd like to ask, why do you want all of this when you can just play Star Wars: The Old Republic for real?
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The morning of the 17th. =D
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I'm on it! @@Crook EDIT: Download Link All should be working. ^.^
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Wrong section, mate! Try nonsense.
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Knights of the Fallen Empire twins (Arcann and Thexan)
MagSul replied to RevanKnight's topic in WIPs, Teasers & Releases
I think this is coming along great! Please keep up the effort! =D -
Hey, @Elfenlied! So, as you can see from the picture below, the headband is a fixed part of the model. If you wanted that moved, you'd have to ask a modeller. Your alternative option is to disable it in a new .skin file and draw a blindfold over the eyes and back of the head. This would mean that the blindfold would be flat against the shape of the head though and might not look quite as good. That said, I've seen it done well on certain miraluka skins in the past. So, what're your thoughts on that?
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Revival of JKA's modding community
MagSul replied to Xycaleth's topic in General Modding Discussions
Could you explain what this means to the uneducated? ^.^ Also, I'm genuinely curious as to what sort of additional gametypes people would want to implement. o.O -
I added "playermodel shortnpc.npc" to my gamestart.cfg (which previously otherwise only fired "map yavin3") This scaled the twi'lek padawan appropriately and didn't interfere with saving or loading the game. I did notice that this didn't affect the player during cutscenes, though! That one may have to be a scripting job. Thanks for the help, guys!
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Thanks, Asgarath! I'll give this a go and I'll let you know how it pans out. No giants or ants, I'm afraid! I just thought that my twi'lek padawan looked a bit big when stood in front of Kyle, Jaden and Rosh. It also just bugs me that every character in Jedi Academy's campaign is the same height! It's time to fix that. >:] If Asgarath's suggestion doesn't work, this will be my next attempt. Thank you, mrwonko!
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I suppose in that instance there may be a way to script that command upon spawning (if a passer-by knows what I'd need to do with that, some guidance would be appreciated!) If this method is going to interfere with the ability to save and load the game though, that could be a problem. An alternative without that kind of risk would be more ideal. Good suggestion, mrwonko!
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Hey, guys! Straight forward: If I wanted to do a level featuring a character that's a little shorter than 100% scale, how would I go about it? Looking in the newgame.menu file, I see that there're bits and pieces like this: setcvar snd "jaden_fmle" setcvar g_char_model "padawan" setcvar sex "f" Would it be much the same? If so, what do I need to write? Regards!
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Here you go! Click me. "Flight School Final"
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While I have no specific requests for myself at the moment, may I make the suggestion that if you're willing to do this... Perhaps consider all of the Base JA hilts? You could release them together as one pack (or individually!)