Jump to content

Xioth

Members
  • Posts

    630
  • Joined

  • Last visited

Everything posted by Xioth

  1. It's very easy, all you do is port the weapon, I personally can't do it, but I've seen people who can make very good, functional weapons in about 10 minutes or less. I actually love how swords work in JKA when they are ported. Even when the swords are modeled, it works very well, and I've had 0 issues using stuff like this: https://jkhub.org/files/file/671-assassins-creed-weaponspack/
  2. But that's just one aspect of Rising, its basically just flashy hacking and slashing away at everything. Not to say there isn't thinking involved, but there are so many things to learn in JKA because of it's very robust physics engine that allows the hacking and slashing of Rising, but with way more options. You have multiple styles that have different attacks, with each one having their own benefits. Revengeance is also just a lot easier to learn and to master, once you figure out the blocking system, you can game it so that you'll never be hit, Jedi Academy just gives you a way more tense feeling during battle that I really wish Rising could give me, alas, it couldn't. I guess thats my own personal experience, but once you learn how to block, which honestly should take long before you even beat the game for the first time, you can cheat the system and you will never be hit, not once, whereas even though I consider myself decent at dueling in JKA, I am ALWAYS in danger of death in a one-on-one. But it's not luck or anything like that, thats holding me back, its my own self, maybe I missed an attack that an opponent did, maybe I got caught in a saber clash, etc. Many things that are my own fault will be my death if I'm not careful, and that, to me, is what makes Jedi Academy one of the best swordplay games ever, instead of using the same moves and fighting the same way over and over again in Rising, gaming the block system and losing all tension, I'm in this very huge tension-filled drag-out fight where I never feel safe, as if I could die at any point. I've seen even high-level players die to NPC's in this game.
  3. A lot of people (including myself) HATED the one-hit kill system in JO, using a DFA attack to down your opponent in one hit was annoying, it became less a duel of skill and more of "who will hit the DFA first". Sure it should be about fun, but there's no real skill when all it takes is one DFA to down your opponent. JKA still has DFA but it's VERY slow meaning its unlikely to hit anyway, and thats good. Sword fighting in JKA has always felt very visceral and epic, the awesome clang of swords and shields hitting up against each other while you and your enemy are jumping around the map, its just an awesome feeling, in my opinion. I don't wanna fight enemies and just keep whacking them over and over, I want something that freely allows me to fight pretty much any way I want, this game does that, I could turn this game into tons of different games completely with the mods that have been released. Mount & Blade has a fantastic combat system, but its very, very difficult to learn, that game also has a great physics engine, however, its still not quite as free-flowing. It's good for stuff like the famous GoT's mods, a World of Ice and Fire, a Clash of Kings. But it just wouldn't look right for superhuman characters. (Btw, the game's full name is "Metal Gear Rising: Revengeance", its a great game, check it out if you get the chance.)
  4. Base JKA has lunging, parrying, thrusting, it just doesn't have a dedicated block button.
  5. It has a great combat system, but the blade mode is one stationary mode, and in JKA, the swordplay is one of the best, ever, like, in any game, its just fantastic. You can go just as fast as in Rising, and then faster still, and you still have set animations, whereas this game can be customized to its utmost fullest.
  6. http://mrwonko.de/jk3files/Jedi%20Academy/Maps/Duel/25574/
  7. It causes the lightsaber clashing to have a different effect then normal, but I have no clue what it's called:
  8. It only occurs with OpenJK, yes.
  9. Oh no problem dude. On topic, maybe Ezra Bridger's second lightsaber?
  10. What's your limit in terms of what you'll do? As in, does this count outside-SW, inside star wars only (the one I'm assuming)?
  11. I keep taking the screenshots, which have worked in the past, but now, whenever I take one, it says something about "Unknown Command end_expression". I don't know why this is happening, I haven't added new mods. Maybe it's because I'm using OpenJK? Idk.
  12. Rush Sykes from The Last Remnant: Caim from Drakengard: Caim in his forties: Dart from The Legend of Dragoon: Weapons - Dragon's Dogma (Sword):
  13. Yeah but that game would get so much more attention if it DID have those models for the game, for some (rather shallow) people, player models can either make it break it for a game, having a game in which Superman fights Goku, and a game that could handle it as well as this game does, is crazy. The point I was making about the game being "so much more", is that this game's combat system is basically tailor-made for superhuman sword fights, you can literally enact so many fights in this game thanks to the combat system and the physics engine, id Tech 3, opens up more on top of that. The game's combat system can be modified every which way, if you wanted to actually legitimately put in the time, you could actually make it so that the FF Character's seen above, could use their signature attack, create a new force power, add new GFX and a model to back-up the GFX, voila, you have a new power that character can use, on top of the super incredibly fast-paced over-the-top combat system which goes with literally any character. No game can do super-powered characters justice, especially if they have swords, no game can capture characters like Raiden from Metal Gear Rising, Superman, and Neo perfectly combat-wise, no game except for this one. In terms of maps, maybe you can't have giant oblivion-sized maps, but I was never arguing for that, but I'm saying the combat system can have limitless tweaks. This game has been turned into a turn-based RPG, as well as a fighting game, in the past, the things that people have done in terms of new force powers is nothing short of absolutely amazing. Just when I thought they couldn't do stuff like that, I've seen people give forces powers that grant teleportation, creating explosions and fire from your hands, to even more.
  14. (I previously posted this in another thread, but felt it deserved it's own thing.) I just think this game is the perfect place to have non-lore-based characters. I'll give you an example: Look how awkward that looks, compared to the fast-paced, over-the-top combat of Jedi Academy which is good for any type of player, its good for Game of Thrones-esque battles, all the way up to DBZ-esque battles and beyond, and its also good for particularly powerful super fast characters like Sephiroth, Vergil, and we've even seen that the flash and Superman are possible. When compared to this: They just aren't comparable, clearly one is more suited to those characters, and almost any character would be suited to Jedi Academy. Let's not even bring up GTA V: Or L4D2 (which is relatively cool, but you can only kill zombies, and still doesn't stack to this game): OR Skyrim: No, none of these games stack up to what can be had in Jedi Academy, it has one of the most robust combat systems of all time, and with enough dedication, the game could be the next g-mod, with FAR better combat, but people are so focused on just star wars characters that in 2017 it doesn't seem like that's even a possibility, not that that's an issue since this is a star wars game, but it could be SO much more, its MEANT to be so much more. The game can even be JUST as good for effects as G-mod. Once again referencing Cloud vs Sephiroth, I'm sure stuff like Meteor and Supernova could also be possible with gfx, modeling, new animations, and new force powers created, making them ultra-authentic. If thats possible, then anything can be for this game. Sure there are limits but there are less limits for options for combat in this game through modding then practically any game, and that INCLUDES Gmod. And if the game should be focused on Star Wars only, people shouldn't be focused on making a new Luke skin every other day. "Here's my version of Luke. Here's my version of Luke! Yeah but this is my version of Luke guys!" It's true the models can only get better as modeling technology does as well, but instead of porting this model of Luke, and that one, and that one, and the next one, and even modelling them, how about new stuff? If we worked as hard on releasing NEW star wars models instead of sticking in our comfort zone with Luke, among others, we'll never make any progress as a community. We want Jedi Academy to be known as the ultimate star wars game, and thats why we need new models cranked out, whether they be Star Wars or non-Star Wars, ports, models, kitbashes, and skins. It's true, we are getting new stuff, but they are mostly generic soldiers. It's cool that we have Rex and all that but I'd imagine a lot of people wanna play with some comic book and novel characters, on top of ones from the movies. Think about all the people we have in place of people we COULD have, we have Tiplee and Tiplar for gods sakes, but some big names have never seen the light of day in this game. What about big names, what about some Niche stuff like from the comics and the novels, like Vestara Khai, Ben Skywalker, and a DECENT Darth freakin Caedus. It's actually crazy that we don't have a decent Darth Caedus yet, there have been some made but they don't look much like him at all. We can do so much more with this game, never have I had more motivation to try and learn the ins and outs of modding a game, this game deserves to be so much more then it is.
  15. Everyone has their own opinions, I just think this game is the perfect place to have non-lore-based characters. I'll give you an example: https://www.youtube.com/watch?v=viWrpE5eWkQ Look how awkward that looks, compared to the fast-paced, over-the-top combat of Jedi Academy which is good for any type of player, its good for Game of Thrones-esque battles, all the way up to DBZ-esque battles and beyond, and its also good for particularly powerful super fast characters like Sephiroth, Vergil, and we've even seen that the flash and Superman are possible. When compared to this: https://www.youtube.com/watch?v=9P9ctgo0pBY They just aren't comparable, clearly one is more suited to those characters, and almost any character would be suited to Jedi Academy. Let's not even bring up GTA V: https://www.youtube.com/watch?v=7j3RLvQjec4 Or L4D2 (which is relatively cool, but you can only kill zombies, and still doesn't stack to this game): https://www.youtube.com/watch?v=yO50k8EsZQs OR Skyrim: https://www.youtube.com/watch?v=OTstaVZap5g No, none of these games stack up to what can be had in Jedi Academy, it has one of the most robust combat systems of all time, and with enough dedication, the game could be the next g-mod, with FAR better combat, but people are so focused on just star wars characters that in 2017 it doesn't seem like that's even a possibility, not that that's an issue since this is a star wars game, but it could be SO much more, its MEANT to be so much more. The game can even be JUST as good for effects as G-mod. Once again referencing Cloud vs Sephiroth, I'm sure stuff like Meteor and Supernova could also be possible with gfx, modeling, new animations, and new force powers created, making them ultra-authentic. If thats possible, then anything can be for this game. Sure there are limits but there are less limits for options for combat in this game through modding then practically any game, and that INCLUDES Gmod. And if the game should be focused on Star Wars only, people shouldn't be focused on making a new Luke skin every other day. "Here's my version of Luke. Here's my version of Luke! Yeah but this is my version of Luke guys!" It's true the models can only get better as modeling technology does as well, but instead of porting this model of Luke, and that one, and that one, and the next one, and even modelling them, how about new stuff? If we worked as hard on releasing NEW star wars models instead of sticking in our comfort zone with Luke, among others, we'll never make any progress as a community. We want Jedi Academy to be known as the ultimate star wars game, and thats why we need new models cranked out, whether they be Star Wars or non-Star Wars, ports, models, kitbashes, and skins. It's true, we are getting new stuff, but they are mostly generic soldiers. It's cool that we have Rex and all that but I'd imagine a lot of people wanna play with some comic What about big names, what about some Niche stuff like from the comics and the novels, like Vestara Khai, Ben Skywalker, and a DECENT Darth freakin Caedus. It's actually crazy that we don't have a decent Darth Caedus yet, there have been some made but they don't look much like him at all.
  16. Literally I love it when a non-star wars character gets ported or modeled. Why? Because it offers a bigger draw for the game, which means a bigger community. It means even if you aren't a star wars fan (which, honestly, idc what you say, unless you aren't a fan of swordplay and violence in general, you'll enjoy this), you'll still be drawn to this game due to the huge amount of characters. Why would you port Sephiroth to GTA V or Gmod with awful combat systems, when you could port him to this game, with superior swordplay and whatnot.
  17. Chirrut's Staff, ported by the gracious @@Jeff . Thanks so much dude, the community thanks you, as well as I. Chirrut's Staff: https://jkhub.org/index.php?app=core&module=attach&section=attach&attach_id=2616
×
×
  • Create New...