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Xioth

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Everything posted by Xioth

  1. "Wretched Abominations". Dissidia was an awesome game with better character models then Jedi Academy had.
  2. Well there is a good Goku model on MrWonko's website. Pretend you're Chaos and start duking it out, then throw in Link, Luke, etc. Then everything will be amazing.
  3. The sword in question: https://www.youtube.com/watch?v=YjSZH4Osb9U
  4. I know for a fact that there are a plethora of files that have been sent for approval, but it seems like they're taking a bit longer to get approved. Files used to get approved on the same day as when you submitted them.
  5. THE SOLUTION TO THE PROBLEM HAS BEEN REVEALED :DDDD @@DarthJava.
  6. I think you have to do it over a private message.
  7. @@AshuraDX @@Rooxon @@Psyk0Sith @@Jeff @@JAWSFreelao
  8. Yeah, make sure to open the .npc file with notepad, then add in a line. Example, this is one of my npc's: Warrior_of_Light { fullName "Warrior" playerModel WarriorOfLight weapon WP_SABER saber Braveheart saber2 Shield_of_Light saberStyle 6 FP_LEVITATION 3 FP_HEAL 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_PROTECT 3 FP_ABSORB 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 FP_SABERTHROW 3 forcePowerMax 700 forceRegenAmount 150 forceRegenRate 150 rank commander reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_KYLE snd WoL sndcombat WoL sndjedi WoL health 3000 yawSpeed 140 walkSpeed 55 runSpeed 200 } notice no "scale" in there, but by changing it. Warrior_of_Light { fullName "Warrior" playerModel WarriorOfLight weapon WP_SABER saber Braveheart saber2 Shield_of_Light saberStyle 6 FP_LEVITATION 3 FP_HEAL 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_PROTECT 3 FP_ABSORB 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 FP_SABERTHROW 3 forcePowerMax 700 forceRegenAmount 150 forceRegenRate 150 rank commander reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_KYLE snd WoL sndcombat WoL sndjedi WoL health 3000 yawSpeed 140 walkSpeed 55 runSpeed 200 scale 120 } now there is, and he'll be slightly taller when you spawn him in the game. Normal scale is 100, anything below or higher then 100 will change the default scale of that specific NPC.
  9. Well, I can see what he's saying though. Certain people have gotten upset at certain stuff being ported over, or even modeled for Jedi Academy, not gonna name names, but this was already covered in my "A Small Rant" thread.
  10. Everyone should be allowed to request whatever they want, anyone who says otherwise is just being douchey.
  11. Yeah, Sans would work too. Love Sans.
  12. Frisk: https://www.models-resource.com/custom_edited/undertalecustoms/model/19707/ Chara: https://www.models-resource.com/custom_edited/undertalecustoms/model/19708/ Sans: https://www.models-resource.com/custom_edited/undertalecustoms/model/12303/
  13. Who? Edit: Oh, this guy. http://starwars.wikia.com/wiki/Sidon_Ithano I don't remember seeing in TFA.
  14. Yes, he still gets knocked down. I wanna make it so that he can't get knocked down, period, so that no one can perform the downward stab on him.
  15. Erm... You do know that the choreography in every movie wasn't just INSPIRED by Kendo. Mark Hamill and many other people who played a Jedi in the movies had to learn and practice Kendo.
  16. From what I've seen, Kanos is WAY more commonly seen in his red and black outfit. Besides that, Carnor Jax looks more like this: His outfit doesn't really cover his body, it just looks that way in some pictures.
  17. His robes aren't really... robes, they're a cloak.
  18. It's not more interactive, its block, attack, block, attack, mindless hack-n-slashing, and occasional blocking, being more fun is subjective, but you can definitely do a lot more in JKA when fighting with sabers then you can do with your sword in Rising. Can you show me a lunge from Metal Gear Rising? it might look different then what I'm thinking a lunge is. You can lunge without doing a combo in JKA. I don't really want super flashy combat like that, it seemed kinda silly, awesome at times, but kinda silly.
  19. JKA isn't wasted potential, Rising is fun, but it's very basic when you get down to it, JKA has far more in terms of options. I don't want super flashy sword attacks, I want a sword fight that gets at you, and gets you nervous about the fact you're going to win or not, something that raises the bar, which, I'm sorry, Rising simply doesn't do. Rising is difficult in the beginning, but the game becomes overwhelmingly easy, because, like I said earlier, once you learn to block, the game loses all it's challenge. I'm sorry but blue style attack IS proper lunging, in my opinion, and you can't do any of those things in Rising either, you're actually very limited when you really think about it, all it does is make you able to cut stuff better, swordplay is different, it makes you feel as if you're fighting with a sword, I like having unsure blocks and parries. Rising has more awesome story moments, QTE's, etc. It has some pretty cool combat as well, but while it's combat is "cooler", then JKA, it doesn't mean it's better. Blade Mode and the ability to cut anything doesn't make it better then JKA, I want to feel like I'm in a fight, not be an unstoppable dominant juggernaut. The basic attacks are cool, but Jedi Academy always feels fresh whereas Rising's lack of variety can wear you down.
  20. Not that I've seen, I went searching all over the place for this and found nothing.
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