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Xioth

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Everything posted by Xioth

  1. It's more that I don't know HOW to do it. I've tried using blender, and Adobe so many times. The tutorials are way too long and I don't have the time to watch them. By the time I DO watch them, when it's time to put pen to paper, I forget everything I watched.
  2. It's the only X1 and X2 saber available, but I see your point. I'd just like his original saber.
  3. They have the same sabers, as confirmed by Warhammer_81 of Facepunch: https://facepunch.com/showthread.php?t=1524340&page=115 Model Rip link is here: http://www.mediafire.com/file/b9zcnahk8sj9bbh/X1+and+X2+Lightsaber+Hilt+Elite+Squadron+Model+Rip.zip would be greatly appreciated if this could be ported to JKA:
  4. Do you think there's a permanent fix that makes it so that dual-wielder's never ever switch to single?
  5. It's not just me, I know someone who, for a fact, never downloaded a single mod or missed with ANY settings, and yet still the dual saber guys switch to single. It's not that they start off switching to single, they start off with dual style, and they use it for awhile, but then they switch to single style :/
  6. I dunno what the problem is, honestly. I haven't downloaded anything that would affect the way characters hold sabers.
  7. Sorry if that sounded smart-alecky, wasn't my intention, I was legitimately asking if you think it would help. Did switching to OpenJK fix the problem for you?
  8. I think it's a steam-only issue :/ Because I saw someone else on youtube who's downloaded no mods have the same issue.
  9. Darth Desolous model: http://www.mediafire.com/file/uo7yri6wgewm57w/Darth+Desolous+TFU+Wii+Model+Rip.zip Also, Darth Phobos: http://www.mediafire.com/file/05iqzkmoeznz1xp/Darth+Phobos+TFU+Wii+Model+Rip.zip Thought you'd be interested in these guys.
  10. I've tried everything, even straight up forbidding other styles, and yet he still switches to that specific style. It's not just him either, I've noticed almost any dual-wielding character switches to a single saber style no matter what I've tried, all models are rigged perfectly and nothing is wrong with em, it's just a weird bug I've been getting ever since I first bought the game. These are the the file set-ups: NPC File - Warrior_of_Light { fullName "Warrior" playerModel WarriorOfLight weapon WP_SABER saber Braveheart saber2 Shield_of_Light saberStyle 6 FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_PROTECT 3 FP_ABSORB 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 FP_SABERTHROW 3 forcePowerMax 200 rank commander reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_KYLE snd WoL sndcombat WoL sndjedi WoL health 3000 yawSpeed 140 walkSpeed 55 runSpeed 200 } First weapon Saber - Braveheart { name "Braveheart" saberType SABER_SINGLE saberModel "models/weapons2/wol_saber/wol_saber.glm" soundOn "sound/weapons/sword/draw1.mp3" soundLoop none soundOff none saberLength 42 saberRadius 2 saberStyle dual returndamage 1 throwable 1 maxChain 8 disarmable 0 lockable 1 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 notInMP 0 noDlight 1 noblade 1 noIdleEffect 1 onInWater 1 noWallMarks 1 trailStyle 2 damagescale 4 noManualDeactivate 1 bounceOnWalls 0 NotInOpen 1 saberColor random saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff spinSound "sound/weapons/swordss/swing---.mp3" swingSound1 "sound/weapons/swordss/swing-.mp3" swingSound2 "sound/weapons/swordss/swing--.mp3" swingSound3 "sound/weapons/swordss/swing---.mp3" fallSound1 "sound/weapons/swordss/fall4.mp3" fallSound2 "sound/weapons/swordss/fall5.mp3" fallSound3 "sound/weapons/swordss/fall6.mp3" hitSound1 "sound/weapons/swordss/stab4.mp3" hitSound2 "sound/weapons/swordss/stab3.mp3" hitSound3 "sound/weapons/swordss/stab2.mp3" blockSound1 "sound/weapons/swordss/Cblock1.mp3" blockSound2 "sound/weapons/swordss/Cblock2.mp3" blockSound3 "sound/weapons/swordss/Cblock3.mp3" bounceSound1 "sound/weapons/swordss/Cbounce1.mp3" bounceSound2 "sound/weapons/swordss/Cbounce2.mp3" bounceSound3 "sound/weapons/swordss/Cbounce3.mp3" g2MarksShader "gfx/damage/bloodcutmark" g2WeaponMarkShader "gfx/effects/bloodsplat" blockEffect "melee_weap/block.efx" hitPersonEffect "melee_weap/attack.efx" hitOtherEffect "melee_weap/other.efx" useGoreConfig 1 } Second weapon Saber: Shield_of_Light { name "Shield of Light" saberType SABER_SINGLE saberModel "models/weapons2/wol_shield/wol_shield.glm" soundOn sound\weapons\sword\draw1.mp3 soundOff none soundLoop none numBlades 2 saberLength 30 saberColor random saberStyle dual lockable 1 maxChain 8 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 bounceOnwalls 0 onInWater 1 noWallMarks 1 noBlade 1 noClashFlare 1 trailStyle 2 noDlight 1 noIdleEffect 1 throwable 0 damagescale 4 disarmable 0 alwaysBlock 1 noManualDeactivate 1 saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff swingSound1 sound\weapons\sword\swing1.mp3 swingSound2 sound\weapons\sword\swing2.mp3 swingSound3 sound\weapons\sword\swing3.mp3 spinSound sound\weapons\sword\swing4.mp3 fallSound1 sound\weapons\sword\fall1.mp3 fallSound2 sound\weapons\sword\fall2.mp3 fallSound3 sound\weapons\sword\fall3.mp3 hitSound1 sound\weapons\sword\stab1.mp3 hitSound2 sound\weapons\sword\stab2.mp3 hitSound3 sound\weapons\sword\stab3.mp3 blockSound1 sound\weapons\swordfall6.mp3 blockSound2 sound\weapons\swordfall5.mp3 blockSound3 sound\weapons\swordfall6.mp3 bounceSound1 sound\weapons\sword\fall6.mp3 bounceSound2 sound\weapons\sword\fall5.mp3 bounceSound3 sound\weapons\sword\fall6.mp3 } Please help if you can, thank you. Dunno that these would be issues, as it happens with even base Jedi Trainers and Jedi_Randoms.
  11. Nice man, your models are always top-tier.
  12. What about the one he used in Dissidia?
  13. we gots the weapons, all we need left is the first character model. so bump, though I'll doubt anyone will actually do this.
  14. How is the chirrut staff coming along?
  15. Dude you're fine, I just finished learning about how to edit effects in the game, and even now I'm not that good at it.
  16. So only kitbashes for now? Or are you going to do full-on modeling?
  17. The link didn't work for me... :/ Edit: Nvm, fixed it. Guys, if you want the link to work, remove the http and all the other stuff, or else it will just give you a DNS error.
  18. How about the weapon he's holding then?
  19. S So thats a no on this model then?
  20. I heard @@bert is converting models, so yeah. If he isn't then I apologize for the tagging.
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