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The Punisher

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Everything posted by The Punisher

  1. It won't work by just copying the folder to the new PK3. @@katanamaru's animation folder is called "_humanoid_dbgalen", so it won't replace the standard animation. Options: you could try this version but it will be applied to every model in the game as this version replaces the standard _humanoid folder: https://jkhub.org/files/file/3283-katanamaru-backhand-styles-for-mp/ Assign it manually to the specific model you want. Option 1 is pretty simple. Again, it will affect every model in the game. Option 2: Some people achieve this with a Hex Editor. Although it seems to work for them, it has never worked for me (maybe I am doing something wrong) so I use Blender to assign it to the specific model I want. See https://jkhub.org/topic/7971-backhand-version-of-ashuras-high-quality-starkiller-hilt/page-4?do=findComment&comment=115562 for details.
  2. If you are referring to Grand Master Luke, yes: "share this work so long as they provide credit to the original author." In the future, these kind of requests are better handle on PM.
  3. The models are from other people, I didn't took credit for them. I just added the backhand animations, added some texture/shader fixes and put them together for people to enjoy them. If you don't like it stay away from it. Nobody is pointing a gun at your head.
  4. Really great Stuff. I've downloaded your "Namon-Dur Accar's Lightsabers" and they are amazing, Great Job! Those goggles look great too.
  5. This could be a great replacement for the default imperials. If there were some way (in the game) to randomize npcs, it would be awesome.
  6. Another one for the book of classics from Scerendo!
  7. We definitely need the ability to randomize NPCs (even astomechs and stormtroopers).
  8. I think the Force Arena head looks better.
  9. See https://jkhub.org/topic/8100-ewoks/?do=findComment&comment=117173
  10. There are many ways of learning. Each person should use the way he/she feels comfortable and suits his/her needs, goals, desire and more important..."fun" factor.
  11. Should work for single saber (at least it does in SP). However, while the idle stance looks awesome, unfortunately, the fighting/blocks are not as good. It looks like you are fighting with a "half-staff" with the middle-front missing, leaving you wide open to attacks. I was looking forward for an update in the fighting/blocks animations but seems like it won't happen.
  12. That's great news, thanks a lot!
  13. Weid, for some reason the post was duplicated.
  14. You can turn them "*off" in the ".skin" files. Look for "saber1" and "saber2".
  15. Is not blue either, Is an emulation of white using a purple and a green blade (same as the lime green using a green and a yellow blade together).
  16. A Little nice trick from @Kachajal. You can learn about from https://jkhub.org/files/file/2210-additional-saber-colors/
  17. Looks really nice. I agree with Lancelot, your best one so far. However, the neck area could use some "re-texturing" to match the face. Apart from that, looks really good.
  18. Folder name and skin file don't match. Skin file points to "hothelite" , the model folder is "hothrebel"
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