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The Punisher

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Everything posted by The Punisher

  1. I was a little bit off.... LOD0 13,082 LOD1 11,507 LOD2 9,501 LOD3 7,544
  2. That’s great information. Wish there was an easy way to increase those values (without having to recompile it).
  3. Can’t recall (I can verfy it tonight when i am home) but i think between 6,000 and 6,500.
  4. Sounds logical. However, I have a ported mode that has around 11,000 Vs that crashed the game after been hit. I added LODs and it still crahses the game when hit a a few of times (but not at first like without the LODs).
  5. My experience with OpenJk is that any mod l with more than 10,000 vertices crashes the game when the model gets hit. Also as Ramikad said, the weapon adds a factor to it.
  6. Disney took out all their stuff from Netflix because they will stream it through their own service. We will see Daredevil helping blind children cross the street and Punisher deliveing flowers to elderly care homes.
  7. Joke aside, i can't see Han Solo in it. Seems more a jack@$$ than a smuggler.
  8. I think the ”max era” question is irrelevant. The correct question should be “max specifications”. For example, Force Arena (or Rivals) models are from “current era” but work fine in the game while TFU models (which is “relatively old”), might cause issues (if not optimized) because the amount of vertices per model. Doesn’t matters if is a port/kitbas or a model made completely from scratch, is important that to understand the limitations of the game when making requests.
  9. Seems like this model includes a rapier saber. Never have seen it so i can't say exactly how it looks. https://jkhub.org/files/file/780-the-phantom-of-the-opera/
  10. Small update on Dooku And since I was working ATM with Prequels Characters, updated Elek Andor's Mace Windu
  11. If what you mentioned about the new jkhub version is true (on dark_apprentice’s WIP), then yes.
  12. I replaced most of the default models. Some examples: Replaced trandoshann with Kualan’s Bosk Repalced stormtroopers with Lt Claims Stormtroopers (with different skins for each St version) Replaced imperial worker with deathstar gunner Replaced imperial officers with imperial/ deathstar commando Replaced rodians with Jeff’s heavy gunner (TFU) rodians Replaced rodian sniper with Greedo (can’t recall who made it, is the one here in the files section) Replaced jawas with the jawas from Peneke pack Replaced Tusken raiders with the tuskens from Peneke pack Replaced Lannik Racto with force arena’s Dengar Replaced human mercenaries with Jeff’s Rako Harden Added random color droids (here in the file section) for variety. (And some others that can’t remember right now)
  13. Just to replace Luke (mostly cutscenes). I extracted Luke's NPC and pointed to the model. It is weird playing as Luke and having him as the Master at the same time.
  14. Face weightin must be done before splitting the head for better results.
  15. Tried it (I thin it was 0.6 ratio) but it created gaps on the meshes. Might play with it again with different values and see if I can get something that can be used and still look good.
  16. That Luke has a lot of vertices, causing the game to crash whenever it gets hit (even with OpenJK). I only use to replace the default in-game Luke for Single Player.
  17. Concept Vader's saber: 158 vertices Concept Luke's saber: 62 vertices
  18. There is on in @dark_apprentice's pack with Hoth's outfit. https://jkhub.org/files/file/2669-dark-apprentice-jedi-academy-models-pack-official/ Another one here https://jkhub.org/files/file/2530-force-awakens-%E2%80%93-queen-leia/ And A New Hope version here https://jkhub.org/topic/8053-diary-of-a-mad-man/page-1?do=findComment&comment=116928
  19. For some reason the only program that works for me is "Hex-Editor MX". You can read more at https://jkhub.org/topic/10237-humanoid-custom-folder-help/
  20. HS Count Dooku with Force Arena head (originally released by Backflip1 with TFU head).
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