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The Punisher

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Everything posted by The Punisher

  1. If you are using OpenJK, I am not sure what the problem might be. I used this pack for a long time and never got an error. Maybe the combination with another mod? I am no longer using it as I have something better, so I can't help troubleshoot it.
  2. Back then we didn't had much exposure to movies or even movie trailers so I didn't knew what the movie was about but they had R2D2 and C3PO in life size on the front of the theater and when my parents gave me a choice of a gift for great grades I choose them. So on a Saturday night my uncle was visiting from out of town and he took me with my cousin to watch it and I took R2 and 3PO with me and when we got out, even though I could barely speak because of the emotion, I was the envy of the kids that night.
  3. Star Wars, now "A New Hope" back in '77 in a local theater.
  4. You should be able to see all vertices including those hidden. Make sure all of them are weighted.
  5. Sorry, got home late. When you swith to weight paint, it should be to the left of the button with a camera icon. Note: i am using Blender 2.72, some older versions of blender don’t seem to have it (or at least not were it should be).
  6. I am not at my computer but is on the bottom menu bar. Around 7 or 8 icons to the right of the dropdown where you select weight paint or edit mode.
  7. When you switch to weight paint mode and click on the cranium (on the vertex groups), does the entire mesh turns red?Is cranium all in lower case? When you weighted it, was the option to show non-issue vertices selected?
  8. Have you tried the prefab section? https://jkhub.org/files/file/1976-map-models-pack-01/ https://jkhub.org/files/file/549-terrain/
  9. https://jkhub.org/topic/10172-blender-jka-frankenstein-modelling/ See the video tutorials, especially: Skyrim to JKA Click here to learn how to do it
  10. It means you haven't property setup you working folder structure and Blender can't find the default skeleton file in the _humanoid folder. Check this: https://jkhub.org/topic/10172-blender-jka-frankenstein-modelling/
  11. I guess, should be the same or at least similar issue (I don't play MP).
  12. https://jkhub.org/topic/10027-skinning-guide-with-team-supportmodviewicons-explained/
  13. Most of those "duplicate slots" is caused because different versions of the same model. For example. the Starkiller Jedi Adventurer robe file includes 2 versions, one for SP with Custom Animations (that is the one that looks as if it walks faster in the menu selection) and one for MP with standard animations. You can go to https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/?st=50#commentsStart and read all the messages for a full explanation.
  14. This is a known issue. Hoth missions look for specific skin files. See https://jkhub.org/topic/10013-how-to-make-a-singleplayer-species-with-variants/, it explains how to fix it.
  15. Exactly what @@Lancelot said. It could be intimidating at first and for sure will be frustrating, but the best way is to determine a model or skin you want really bad and put all your efforts on that (forget about other models for the mean time). When I started here, I saw the amazing work of people like Scerendo, Seven, Jeff, Kualan, dark_apprentic just to name a few and thought the same thing about myself. But I turned that intimidation on inspiration and gave a try and haven't stopped since. Furthermore, I am a fan of certain character (now considered Legends). Although there are a few good models here, I felt those models were starting to show their age and wanted newer or improved versions. Unfortunately not too much people no was interested in this character so i thought I would have to settle with the old versions. Again, I turned that into inspiration and started some kitbashes until I felt more confident and tried to Port some models with practically no knowledge, just studying other models). At times it was so frustrating I even quit and stopped playing JKA and went back to other games for a few months. Then came back with a fresh mind and ideas, and now have almost every version of that character to play with. So, give it a chance, you might - be better than you think - learn a lot in the process - have some fun For sure won't be easy, but you will enjoy the satisfaction in the end.
  16. I might be wrong but i think this might require some changes to the code. I always wanted this, especially to have random mercenaries, stormtroopers (different stortrooper models/skins, scout troopers, shoretroopers,, etc) and droids.
  17. Sith Stalker should use the one Ashura DX Posted above. https://jkhub.org/files/file/254-starkillers-lightsaber/ or this https://jkhub.org/files/file/624-sith-stalkers-hilt/
  18. As far as I remember, the only costumes that come with light sabers are: - The Ceremonial Outfit that comes with the Jedi light sabers found here https://jkhub.org/files/file/253-jedi-galens-saber-kotas-saber/ - The Sith/Hith/Lord Stalker that has the sabers around the belt, which includes the original Starkiller saber (there are a few around), Kota's saber (also found on the link above, Vader's (there are a few around) Saber and Maul's broken saber found here https://jkhub.org/files/file/1125-final-duel-maulsabers/
  19. That green definitely looks like kalamaray's "TFA Live Blades" https://jkhub.org/files/file/3076-tfa-live-bladeseffects/
  20. Thanks Jeff!!!! Is the file complete??? I only see the ".sab file and 1 (the idle) sound.....
  21. Been sitting on my computer almost a year but ever finished it. Needs LODs but need to fix the hands first which are giving me a lot of headaches (and are stll not perfect),
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