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Effacer

Members
  • Content Count

    39
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Profile Information

  • Interests
    Learning to rig & weigh models
  • Modding Interests
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Moviebattles 2

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  1. I know it's a tall order but if I don't ask, I'm not sure anybody will. Pretty pretty please—anyone willing to take a crack at these models? I'd also be most grateful if they were both part of the same .glm with interchangeable assets in the .skin files. https://p3dm.ru/files/characters/13495-star-wars-battlefront-ii-kylo-ren.html https://p3dm.ru/files/characters/14638-star-wars-battlefront-ii-kylo-ren-episode-9.html EDIT: There's a TROS hood-up mesh that I should be able to acquire too.
  2. Beauty's subjective but I'd love to see the full SWTOR-HK model too.
  3. You planning on doing multiple variants? HK-47, HK-50s, HK-55, etc.
  4. Didn't there used to be a Kylo soundset from Lego TFA? Anyone mind reuploading?
  5. Can you upload the full dark apprentice model?
  6. Thanks to @@DarthValeria and some of my own work, the ported Kylo Ren model from SW Pinball was rigged to the JKA skeleton and the verts were reduced. It can be used ingame, but there are a lot of serious issues with how it deforms in animations. To list what I've been able to see: The kilt splits open horizontally from behind and in front in wide-legged stancesThe underkilt also splits open below in certain animationsThe half-cape tends to detach from the hoodThe arm mesh tends to collapse into the elbow area when bentThe hood slightly detaches from the scarf around the neck areaThe shoulder area splits openThe lighting in these screenshots off since my Modview has really odd gamma problems, but I tried my best to tone it down reasonably: https://imgur.com/a/kS0yLQT I would've uploaded the images into this post but the "" functions don't appear to be working for this site anymore, nor the Image button. Anyone willing to provide some tips/help so we can get this model working? (Ideally in a way that wouldn't require rigging it again, but I'm all ears regardless.)
  7. https://www.deviantart.com/jakegreen163/art/Star-Wars-The-Force-Awakens-Kylo-Ren-583946267 Someone here uploaded screenshots of this model weighed & rigged into JKA but decided not to share it. Is anyone else willing to try, or even guide me through the process of doing it myself?
  8. Today I voiced & recorded a soundset for JKA. No real technical issues—the audio is clear, in mono, and the effect running over it is fine. The only problem is, since my more specialized recording software has been broken I've had to record with an iPhone and hope for the best. For the most part it turned out okay, but I'm bothered by the slight reverb of the room I was recording in. Does anyone have specialized tips on reducing said reverb without obstructing the base quality of the sound? Something niftier than Audacity noise reduction. I've got access to that and Adobe Audition, but my ears are open to any recommended programs.
  9. I haven't tested it out in-game but I got it to work on Modview. I was trying some things out and I came across it sort of by accident. If anyone else has this problem I'd be willing to help them out if requested.
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