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The Punisher

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Everything posted by The Punisher

  1. Thanks! I just put a few pieces together. None of this would have been possible without @Seven, @dark_apprentice, @Jeff ,@Kualan, Toshi and all the amazing people that have been providing models, turltorials and inspiration to us.
  2. Thanks! This is also how I imagined it.
  3. Replaced the belt and added Endor version (needed an extra hair with just the parts that show out of the helmet) but didn't had time to add it to screenshot. Thanks A LOT to @@Seven for the Luke models! https://mega.nz/#!mZxAXTxA!k0IXCx0uAJvnWFLOVDrzPePaj60zCPZ2BB4q62dD7Ok
  4. What Decompression program are you using? Opens fine for me....
  5. Model has been approved: https://jkhub.org/files/file/3210-nautolan-watchmen-for-jedi-academy/
  6. https://jkhub.org/files/file/3212-dookus-jedi-saber-for-jedi-academy/
  7. Hi Circa, Sorry, no plans for JK2. Don't even remember where my CDs are. Sorry about the caps, just copied the readme file from another and used it as a template.
  8. Yavin Luke is good. Would like to make some small tweaks but is good. Will need permission from Seven (Han Solo hips/legs/bots) and Scenendo (Poe Cameron's body). Haven't been able to fix the clipping on Tatooine's look right shoulder (when he looks all the way to the left). Apart from that, is good too. Also need permission from Seven for his Luke body (and ROTJ body). Althoght I think he was working on something with Luke, can't remember ATM.
  9. I submitted this one for approval. I couldn't get the colors for the collar and boots so I wen with an "all black" suit version so I could release it. I might try the colors again later if possible and update the file. Model was approved: https://jkhub.org/files/file/3210-nautolan-watchmen-for-jedi-academy/
  10. Sorry for the lat answer. I think there are no stupid questions...the only stupid question is the one you don't ask because you will never know the answer. A friend of mine also says (and I tend to believe him) there are no stupid questions, only stupid answers... I haven't found a full tutorial covering all the aspects of porting an OBJ to a fully functional JA md3 file. A good friend gave me a lesson of how to port some specific parts. It involves assigning the mesh from the obj to the JA model, scaling the new mesh to the appropriate size, assigning vertex groups, weight the vertex group and weight the vertex. Assign skin modifiers and most of the time splitting up the mesh (a single mesh shouldn't have more than 1,000 verts). The process should be the same for all meshes so I tried porting a full model but this was the result... For me the hardest part is the weight process. I can't get the correct weights. I would like to see a weight tutorial for dummies specifically designed for JA models. If you happen to find one, please let me know.
  11. Thanks. Trying to mod has kept my mind busy some times, but it hasn't been easy.
  12. I can't release what is not mine. Quigon belongs to @@Seven, Windu belongs to @@Kualan, Vader to Toshi, etc. All of them, except Luke and Jedi Dooku (there is a similar version by @@Tompa9) are here in the files section.
  13. Looking good so far. Neck looks too long because the suit has a high collar. You might need to move the head down to normal neck height.
  14. Thanks...appreciate it and agree 10000%. However, it will have t wait because my time is currently very limited (dealing with some life issues that of it wasn't for a VERY good friend here at The Hub, I would have quit trying to learn some time ago) and trying to learn a few different things at the same time is not optimal for me at this time. But trust me, I hope to Lear more as time allows it.
  15. That Quigon is from Seven. I believe is on the files section (if not, check his WIP page). I just added each Jedi specific hilt to each Jedi's belt (along with SP support for all versions - robed, hooded, etc).
  16. I am just a fan of Obiwan and great skins. This was released by @@Jashugan herehttps://jkhub.org/files/file/3011-clone-wars-general-kenobi/
  17. I love when you go quiet for a while.....because you come back with AWESOMENESS!!!!!
  18. Wanted to do something this weekend but was short on time and even shorter on inspiration so I did something I've been trying to do for some time and didn't had the chance. Is not much but I wanted to have it.
  19. That will be great. I like how the face looks realistic, only needs to fix the "sunburn effect" and will be great! Nice! Could be a nice replacement for...
  20. Thanks a lot for the feedback. Unfortunately, that's beyond my limited knowledge so I gave up.
  21. I didn't altered the face nor the textures.I just ported the head form the force arena model (imported it from the obj model, scaled it, assign the vertex groups, weight, mesh split, etc.).
  22. I see no point in altering Toshi's Luke, it is so great it should not be touched, but I just tried it for the sake of proving my point and I was right, it looks ridiculous.....
  23. I've submitted it for approval.
  24. 666 downloads

    new textures / shaders by The Punisher This a re-skin of an old version of Dooku's Light saber hilt form his days as a Jedi. I found the saber hilt in an old hilt pack with over 100 hilts. Unfortunately, the zip file does not contains any read me file with more information about the creator(s). I've attached a screenshot comparing the original hilt and the re-skinned version (new textures and shaders). Also included an optional file with SP support which will replace saber #5 in the SP menu selection. Install: Place the zzz_Jedi_Dooku_Saber.pk3 and zzzz_Jedi_Dooku_Saber_sp.pk3 (optional) in your base folder To use: use "saber jedi_dooku" form the JKA console to activate the hilt. Uninstall: remove the file zzz_Jedi_Dooku_Saber.pk3 (and zzzz_Jedi_Dooku_Saber_sp.pk3 if used) from your base folder. SPECIAL CREDITS: Original creator whoever he is.
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