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swegmaster

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Everything posted by swegmaster

  1. I'll leave this tidbit here: DarthDerpo is making a mod for Old Republic duels, yet he has no skill in modding at all, nor has he actually played TOR.
  2. Hello all! The newest version of Movie Duels has been released, Update III, featuring upgraded maps, new challenge mode levels, new characters, and more. Enjoy! https://www.moddb.com/mods/movie-duels/downloads/star-wars-movie-duels-update-2-manual-installation/#7367166
  3. swegmaster

    Profundity Duel

    Amazing work as usual!
  4. Hello all of you! There haven't been many Movie Duels updates in this thread for a long while, but don't worry, we are very much active (or at least, as active as can be during a time of school and work) on other sources, those being Discord and ModDB, so I would recommend checking those more often than this thread. Anyways, since the last update here, well, a lot has happened. We lost two team members, first our lead texture artist, yeyo JK. He hadn't actually left us, per se, but rather went into a deep inactivity everywhere online, and as such, eventually had to be removed, but he will be re-added back if he ever comes back and takes up interest in being part of the team once again. Another member of the team, our lead coder JaceSolaris, left the mod due to lost interest and motivation, which I don't blame him for, and wish him farewell in future endeavors, and another member of our team, a great contributor to the mod and well-known member on this forum, Langerd, has also left the team, except it wasn't just the team he left, he seemingly left the internet entirely similar to yeyo, except he left us, all of us, a farewell post here, in his Bespin: Cloud City SP Mod thread.The best I can say for Langerd and the other lost team members is, I pray your lives are moving forward peacefully. To move on from some quite saddening news, here's some stuff on what's been done with the MD mod since our last update: - All lightsaber hilts in the mod are replaced with ones from @@Plasma's Lightsaber Hilt Collection! Each hilt has an extremely high quality look, on the level of modern day game quality! Also, each one in said pack is optimized with LODs for greater performance in-game so big props to Plasma for making it! - Engage Jango Fett has been renamed to Bounty Hunter's Escape, and the level has been overhauled to use Movie Battles 2's Kamino Platform, by DarthNorman, Plasma, and MaceMadunusus! - All menus in the mod have been overhauled with a new, modernized version of the old UI! The next bit of news is that the next update of Movie Duels will be released this month! The team originally intended for this to be released on the fourth of May, but there were still issues with the build, such as the next major existing mission overhaul, Confrontation with Dooku (renamed to The Count's Retreat), not being fully finished yet, and several other unmentioned issues. With all of this being said, stay tuned!.. and here's a sneak peak at the new User Interface overhaul!
  5. Fantastic pack, but R.I.P Lightsaber Hilt Authors 2002-2019
  6. Saddening to hear about your situation Langerd, I can't say too much about what you're going through, but all I can say about your situation is, well, Username's post right above mine has the perfect advice for fixing yourself up. Get better soon buddy, for you, for your friends and relatives, and for a couple of strangers on the internet!
  7. 1. The code is what I was trying to get up onto Github, though it acts rather botchy with it's trash desktop client. There are no intentions of keeping it closed source, at all, so that's why for now, with Github being a pain, I've put the source onto ModDB: https://www.moddb.com/mods/movie-duels/downloads/movie-duels-openjk-source-release 2. I didn't have a clue that your comments were being deleted on ModDB, it's one of the other members likely, not sure who. 3. Explain the "Poor optimization, shitty animations, buggy menus, random FPS drops and crashes", and the stolen missions. 4. How are we affiliated with a "scam mod" named Serenity, if you're talking about Serenity Jedi Engine that is, it's source code is publicly available. I'm assuming your point comes from our Team Member JaceSolaris, who you seem to have a huge grievance with for stolen "bits of code". 5. I believe you're the guy named "Redemption", who seems to really hate this mod because "You're ripping off Wector's work, taking credit to get fame and prestiege in an old 2003 game community, and the Star Wars fanbase!". That is very much NOT the case, it's not fame we care about, it's about giving the Jedi Academy community and the Star Wars fans what they want. This mod is a tribute to one of the greatest members of the JKA community to have ever existed, why do you think the mod has quite a few mentions about him, in credits, the intro screen, the ModDB page, and this JKHub forum. Besides, I also believe you were banned on the Redemption account on this very site, genuinely unsure why, though I did come across an old discord post with a snipped JKHub PM between you and TheWhitePhoenix, around the 20th of July, 2018: Referring to your usurping Wector comment from July, so that might be partly why. What I find even wierder, is that once, you were saying that the mod was amazing, and giving very positive comments about the team's work overall: I don't know what caused the sudden change in attitude about the mod just 12 days afterward, as that's around the same time as the team's statement about your comments of "stealing credit from Wector and trying to become famous". But witnessing a brand new account made on the site, just to smite the mod again, with mentions of Serenity, seems rather fishy. Edit: It seems I was wrong about ufo85 being Redemption, as on ModDB Redemption left a post 2 hours ago: and ufo left another response around the same time: 1. Yes, we should have released the code sooner, but as said here, Github was being a pain, so for now the code is on the Mod page's files. 2. I would really appreciate an example of "Childish attitude" towards negative criticism. But take the rest of this response as a bit of a reminder, that the team is not trying to steal Wector's work, but rather build upon it as a tribute to him, not for fame and glory, but for the fans who wish to experience the duels from the movies in their own way.
  8. Hi everyone, I hope all of you are enjoying your Christmas evenings, or mornings, whatever timezone you may be in, because at last, Movie Duels Beta #2 is released! https://www.moddb.com/mods/movie-duels/downloads/movieduels-beta2
  9. This is didney's recent work, a remake of all of the currently released Star Wars films for kiddies, except the problem is the animation is actually decent, just about on the level of 2003 Clone Wars, and so far from the look of the trailer, very little kiddie humor:
  10. Rescue over Coruscant: Revamp Update 2: -Obi-Wan now exits the elevator with Anakin properly -The second camera angle now slowly goes down -Anakin and Obi-Wan now have turning animations when they turn to face either Dooku or Palpatine -Dooku now has a saber unholster animation when he jumps over the railing -Obi-Wan and Anakin no longer take off their robes in front of the camera, rather now waiting until the camera angle changes to Dooku to take them off
  11. Thanks for leaving the tips, here's my responses to your 3 points: a. I plan on changing the background noise to the original room ambiance from Revenge of the Sith (improved from the old MD2 version by Jedinoob124), so it should be quieter b. I want to change the footstep sounds rather than change the cvar (changeable in settings) to be turned off, as I dislike changing settings options in missions just to get rid of a certain effect. The issue is I'm not sure if I can add custom footstep sounds to textures, so if there is a way, please let me know c. I just now (at the time of this post) changed it so that they start walking towards Dooku with the robes on, then as soon as the camera angle changes, the robes will be removed, leaving behind the robe remains
  12. Update: Recently I've been working on another revamped mission, "Rescue over Coruscant", porting the mission to a superior-looking map by DarthNorman. Currently it's a work-in-progress, but for now here's a video to show how it looks so far.
  13. Hello all, this thread hasn't been updated in quite a while, so I'll give a quick update. After some drama between Tompa and Damian, that resulted in a mess of 2 Movie Duels Discord Servers, I ended up becoming the new leader of the Movie Duels mod. You're likely wondering, how the mod's going to fare under my leadership? To answer that question, and in all honesty, the mod will fare far better than before. As a leader, I do have quite a few skills (Animator, Porter, Mapper, Scripter), and I'm making use of them with the help of my teammates, as seen in these upcoming "Rise of the Empire" Era mission revamps: You're probably wondering, what about the old leader Damian, is he still on the team? Yes he is, Damian is still on the team as a Texture Artist, and we also got ourselves a new member. I'd like all of you to meet @@Penekowski, a fellow porter/sound editor, and also the man who inspired me to do work for the mod in the first place, because without his help, the mod wouldn't be as prevalent and well-done as it is today. That's all there is for now, as the new leader of the Movie Duels mod, I will ensure this mod gets more progress done, at a better overall quality than before, and this page will be getting more frequent updates from now on, so stay tuned for more news on the mod's progress!
  14. I can confirm, found in the Movie Battles 2 Roadmap: https://trello.com/c/sohAKtsg/13-shoretrooper https://trello.com/c/kJULVaaj/147-tanktrooper There's other works of his in the roadmap too, including Chirrut and Supreme Leader Snoke.
  15. Who did the young Arcann and Thexan in that pk3?
  16. Isn't that a port I did, with the name style of Revan_Reborn_TOR?
  17. Don't respond on here much, but currently this is one of my work-in-progresses for Movie Duels: March on the Jedi Temple Intro Sequence
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