Jump to content

swegmaster

Members
  • Posts

    879
  • Joined

  • Last visited

Everything posted by swegmaster

  1. Looks nice, great work!
  2. Glad you came back to work on it a little more, nice work!
  3. Ah come now, lets not keep the drama doing! Forgive and forget
  4. There's alot of parts on this model, looks like the model might be high in polies, and give a mini heap size error in normal JKA, as well as crash you on MB2
  5. Look, if you at least want to release some WIPs, just be sure that you obtain permission from the mod authors that you may get stuff from. Yes, some don't require permission and at least state to credit the author, but you should still respect the author's wish, and do it fairly by not making the author credits small. The screen you have in your main post is what I can tell to be a ported TFU Adventure Robes Galen body ported by itachisen, recolored a bit by you, with a TOR Revan Helmet ported by Jeff.
  6. But you got banned once in another place for being toxic, and you got banned again in the same place for stealing content. Please, just don't. I have to ask, why do you keep taking stuff from that Replacement Pack on that one place? I get its the most popular pack for that one multiplayer mod for JKA, but must you have to take from it without crediting?
  7. Actually, an md3 version of the saber is in the files, I think that when you get your saber via playermodel command, it doesn't overwrite your default saber's md3 file for saber throw, but if you use the saber command "in this case: saber single_121", then you will get the Vader Saber for saber throw.
  8. Damn son, you just hit with the WOW effect! Nice work.
  9. God damn, this is some nice shit, Good Job Langerd!
  10. https://jkhub.org/files/file/3217-cloud-city-sp-mission-vader-story-beta/
  11. Is this an A280? Looks nice
  12. @@minilogoguy18 https://www.dropbox.com/s/n3b8uj92t6usnek/KOTOR.zip This zip has every KotOR model from both of the games, you will find Nihilus in it.
  13. Dear Lord, the amount of mentions in the main post.
  14. Looks like a problem of edge splitting too much, don't remember how to fix it.
  15. Easy to fix, just follow these steps: 1. Right-click on the part that has the vertex without uv coordinates 2. Go into edit mode, then go into face selection mode, press a, and then press h 3. You will see some black things not hidden by the h/hide key, delete those, then press alt+h to unhide all 4. Now you can export as a glm P.S. The Luke head in the main screens above is from Force Arena, that Anakin above head looks like its from FR Battlefront 3
  16. His soundpack though, its one of the greatest meme soundpacks in MB2. Nam-gam-bak unga-kijak!
  17. It can't just be the pk3 when you upload a file on JKHub, it has to be in a file like a Zip or a RAR, and preferably with a readme txt.
  18. My questions: 1. Why is the JKA Hazardtrooper bugged in a state of standing/crouching at the same time as eezstreet had discovered? 2. Was a JK4 ever planned, or was JKA supposed to be the last game in the series?
  19. There is a WIP Luke hilt in this WIP Thread.
  20. I like how some people in the Article comments counter the title "You can't kill a Good Star Wars game" with 1313
  21. Correct, however its lower-poly than the EA battlefront one, and when rigged, will definitely have decent fps.
  22. Someone wanted an AT-ACT here, low-poly from Force Arena: http://www.mediafire.com/file/wnmyesaw008a99w/AT_ACT.rar
×
×
  • Create New...