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Noodle

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Everything posted by Noodle

  1. I disagree. We see Jedi get precognition when they're actively in combat or when they start to focus on something because they feel there's something afoot. But talking about gameplay mechanics, I just remembered the Spider-man 2 game for the gamecube. That game had combat precog that wasn't a QTE. You had to press a button in the right time when you were going to get punched to dodge an attack, but you'd get a spidey-sense effect over your head that told you you were going to be attacked. There was no QTE or slow motion, and it worked really well.
  2. Except that's wrong. In Jedi Academy you get super reflexes if you use Force Sense, as it should be. Force users have to focus to get their precog and super reflexes, There are many examples in canon, lit's the reason why Plagueis could be killed during his sleep, Mace Windu was almost murdered by Boba Fett, or in Order 66 when some of the Jedi don't even see it coming untill it's too late. Same thing happens in Jedi Academy, if you use Force sense, you get perfect aim with guns and you also get the ability to dodge sniper lasers. When you use Force Speed, time does slow down, but it's something that you choose to do, or have to if you use your brain, not an automatic trigger that makes it impossible for you to lose. Videogames are much better when there's no handholding: QTEs, automatical slowmotion or translucent vision, makes playing a video game much less enjoyable since the player is much less active and doesn't get to take important desitions.
  3. Yeah, while Blender is good for kitbashing some stuff, I think Softimage is a much better tool for animations. My animation work is still very choppy and I'm still not skilled enough to do a decent walk cycle, but I plan to make NPCs with custom animations when I get good at it. In fact, one of my ideas is to make animations for elder-like NPCs. Like the protocol droid, I'd make a non-aggressive NPC that has it's own walk and stand animations.
  4. That'd be awesome. Unique looking NPCs are always appreciated since they can be turned into cool followers, boss enemies, or even as part of the bounty quests I was working on. In the demo map I uploaded in one of the previous posts I made an all kel'dor gang, but I'm sure something much nicer can be done. (This was just an experiment I did a couple months ago. You'd select a target and it'd spawn somewhere in the map, or lead to a new map, in which you'd have to either kill or capture the NPC).
  5. A small update! I've been working on some things that were on my head that allowed me to learn some new stuff. Would it be too annoying to create an escort mission, carry an NPC from point A to point B? I've started to test this idea: Also, I've wanted to model some things, but I still don't have the knowledge or skill, so I've started to play with Blender and kitbashing to create a Togruta follower. It's still a WIP though and I should ask permission for the respective authors. This has also been an opportunity to learn how to skin.
  6. Bix Creo and Savage. The other guys look like they belong in a bad nu-metal/goth music video. Gareth Lorca looks like a Anakin's Jedi Knight outfit with more stuff over it, so I don't really consider it an original outfit.
  7. Most of the Force User designs look like they belong in a bad fanfiction, but those bounty hunters and mercenary sure look stylish.
  8. Oh wowee!
  9. Thanks! I've been learning some new things and I think I'll be able to do really interesting things with this project. Sadly, there are no previews for now, since I want to keep some things secret!
  10. All of the possible options have interesting designs, though I vote for Baze since I really dig his outfit.
  11. Sounds like a fun idea!
  12. Take your time to do the things you like. I think it's awsome that your work is getting covered by some sites.
  13. It looks great! Nice use of sound and music.
  14. I love it, would look good in a SP mission too!
  15. Great! I've high hopes that Softimage will allow me to make much better animations.
  16. Those sideburns were made for lovin'
  17. Noodle

    Feryl

    Otro gran modelo para agregar variedad al JA!
  18. The Clone Wars had George Lucas' pocket, I think they had a budget of 1 million per episode, while Rebels doesn't have that luxury as far as I know. Still, season 3 has shown a lot of improvement over many things, the most notorious being lightning in my opinion. These are some nice shots, if you ask me: While seasons 1 looks like this:
  19. Those are shots from TCW season 4-5 compared to Rebels 1-2. A fair comparission would be the first seasons of clone wars, which looked just as bad as rebels.
  20. Cool, will be nice to see a beta version. Though, don't try to stress yourself thiinking about finishing your projects, if you work on them like an endless book, you'll find that they'll keep growing untill there are things you can share with the rest. But even then, you'll still be able to keep working if you feel like, sort of like an endless stair in which you keep adding more and more steps untill you reach heaven.
  21. Thank you, though you're still light years ahead of me with your mapping and modelling skills. My cantina is starting to look more and more like I want it to, I'm testing interactivity with NPCs with their own dialogue. In my video you might notice @@Barricade24 's gamorrean skin and vibro-axe, @@Kahzmat 's Redja, the Twi'lek Mercenary and a bunch of vehicles that were transformed into textures for my clone wars themed cantina table game (it's just decoration, don't think I have the brain power to create a game inside of a game). I've been trying to use models which state they can be used as long as the creator is credited, which they will if I ever release this, but I still feel the need to acknowledge them if their work appear in my videos (just so they know I'm not claiming credit for their work).
  22. That might be so, I'm learning a bit about coding so I can add things like a working economy system with credits and such.
  23. That's what I'm trying to do with my little project, a morrowind-like open world experience. Of course, I don't plan to make something the size of a small island, but just a small part of a town. It's completly doable if you connect small maps with each other.
  24. Slow motion and QTE are terrible game mechanics.
  25. TCW era Rebel soldier from Onderon or Saw Gerrera? Pic related:
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