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Everything posted by Noodle
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I think most Star Wars games are good games in some way, but some of them are terrible as Star Wars material and I'm so happy they are no longer canon since they don't live up to the quality of the movies. Some of the biggest offenders are those in which the main character is a super cool dude with incredible powers that 'can totally beat up the emperor and darth vader in a duel', like Starkiller. Sam Witwer is amazing, but I really dislike The Force Unleashed and all it's stupidity. Same thing with KOTOR I and TOR, games in which every character is trying to out do the characters from the OT. Characters like Revan are revered by many fans, but they fail to realize that he's just a self-insert, he's what the player wants him to be, and most of the time that implies he's almost godlike. Shadows of the Empire is also responsible of this, with Dash Rendar being a Han Solo like character, but 'even cooler', for the 90s standard (which was pretty bad). I also dislike how Dark Forces made the storyline of how the rebels got the death star plans a silly tutorial. I liked Kyle Katarn when I was 12, but I started to realize he was a 'What if Han Solo was a Jedi' kind of character, and with each game he got more powerful in a way that, again, tried to make the OT characters look like chumps. The whole 'I'm so cool I can handle both the dark side and the light side without issues' idea is dumb and seems to go against everything the movies preached. Same can be applied to things like The Valley of The Jedi. I did like some games storylines though, like Bounty Hunter and Republic Commando, mainly because instead of trying to make something big -like a galaxy wide conflict that only the main character can solve-, they focused on simple stories that revolved around little conflicts in a gigantic galaxy.
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Star Wars Galactic Battlegrounds
Noodle replied to Barricade24's topic in Star Wars Franchise Discussions
I love playing as the empire in this game, or as the republic and get all the jedi skills so I can hide around and annoy people by converting their units. -
Have you managed to kill all the rebels? I still don't know if the map is too hard or too easy. Sometimes stormtroopers tend to die a lot. I'm wondering if I should increase the amount of allies that are allowed to die or just completly removed that parameter. It just wouldn't make sense to me that the facility could be considered defended if all the troops are dead with your exception. There's a luck factor that influence your gameplay. Sometimes the rebels will be really strong, sometimes they will be really weak, and sometimes you'll find some middle ground. If you see at the rebel troops faces, you'll see they are not always the default one, and they change from time to time. Sometimes they'll be equipped with E-11 blasters and sometimes with Demp2, sometimes they'll use alt-fire and sometimes they wont. It's all a matter of luck. The AT-STs don't work at the same time. There's one that's deployed first and once that one is destroyed, the second one takes its place. If no AT-ST is destroyed, the second one will protect the main entrance once rebel troops start arriving from the sky. Glad you like the map, I hope I can upgrade it and upload it soon. The lamp idea you're talking about would be like the ones seen in Hoth or something different?
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Using old game files as a model base?
Noodle replied to k4far's topic in General Modding Discussions
I have no idea about the legal requirements, but a lot of people are porting models from other SW games unto Jedi Academy, the only thing that seems to be different is that they're uploading said models unto dropbox and not the hub. -
I played that game like a mad man when I was 6 years old. Didn't really have an issue with the controls, but I used a good joystick on my computer.
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Interesting. I didn't want to create new .npc files because when you have too many of them they tend to overwrite base ones, so I created a script that changed the teams of the default NPCs. I have seen this fail in another map I created before and I still don't know the reason why, perhaps I'll have to just create the new .npc file that makes a default friendly imperial trooper.
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Odd. I've only tested my map with a clean base folder and so far I haven't seen that problem. Is it at a specific point or it happens at random?
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Look back to the things you did 4 years ago, time and practice makes everybody improve a lot and it shows in what you've achieved so far.
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Oh my god, those trees are casting their shadows, Warzone can't come soon enough!
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Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
Noodle replied to Liam's topic in WIPs, Teasers & Releases
I'm liking how this is looking much more than Force Arena's Kanan Jarrus. Your work seems to bear more resemblance to the cartoon version, and has a similar body style, while Force Arena's looks way too muscular and tight-clothed. -
Can't believe this thread is two years old, it was one of those that inspired me to do my own thing. I've started to animate more complex things (I'm still a beginner however) and thought that maybe this was something appropiate to post here: I'm trying to create a simple dance animation for immersion in cantina maps, there's still a lot to improve though, so I want to hear some criticism.
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Wave maps/endless maps with gun enemies not sith
Noodle replied to Pickles256's topic in Mod Requests & Suggestions
Nice! I still have to revisit that map, fix some things and give it a proper ending though. -
The problem I've seen with many mods is that they set unreal goals when they should focus on achieving small things first. You can aim for the sky, but without a clear set of goals it's impossible to get anything done.
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I have no idea how to fix that pull issue, but couldn't you just script the block to move back without having the NPC do it for you? Just give it a task that makes it move to it's original position and play the pull sound.
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Nice! How did you get that nice looking camera movement? Most of the time people use the spectator mode to record and it doesn't end up looking as good as this.
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Did you make the map on Blender? It looks really neato, like the classic Nintendo 64 games.
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Holy mother of all drama, we need some clean up here.
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Jedi Knight 2 Enhanced: List of TODO
Noodle replied to eezstreet's topic in WIPs, Teasers & Releases
Wouldn't that allow the player to sit back and watch as the undying NPCs kill every enemy? -
[JAEnhanced] Enhanced Development Platform (EDP)
Noodle replied to eezstreet's topic in Jedi Academy: Enhanced
This could make modding so much easier, a lot of time is wasted when you have to constantly check if your custom menu works and looks like you wanted to. -
The problem with a parachute in JKA, is that there are not many maps with such vast terrains.
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Can you upload the model to the hub? Simple as it seems, I'm sure many have wanted to have this in JO.
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I have finally tested the models and I've found some minor and major bugs. Minor bugs: There's a gap in the twi'lek's head (head_a1) On the twi'lek, the torso_f1 has missing arms: Major bug: Whenever you select either model, you can't see the weapons in third person. Hope you can fix it, I love the concept!
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Now it looks much more sleek, it seems wise to remove the pipes from the ceiling.