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Everything posted by Noodle
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Thanks for this, I loved it!
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DarthValeria's Jedi Academy Machinimas
Noodle replied to DarthValeria's topic in Art, Media & Technology
I like the YT interior map, or at least what you've got so far! Keep it up! -
Uploaded some new files: Helmetless Stormtrooper (Male): https://jkhub.org/files/file/3588-helmetless-stormtrooper-male/ Battle Gunk: https://jkhub.org/files/file/3589-battle-gunk/ Please do tell me if you encounter any bugs! I'll be uploading the female stormtrooper as soon as I finish testing it.
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143 downloads
Inspired by the SOLO movie, here's a gunk that shoots lasers and rockets. To use you must enter the following command in your console: /npc spawn vehicle battle_gonk Known Bugs: - It won't work if you have too many NPCs or Vehicles in your base game. NPC: Yes. LODs: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.- 4 comments
- 9 reviews
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- Star Wars Related
- Land and Hovering Vehicles
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(and 1 more)
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284 downloads
Slight modification of DT's great Stormtrooper to add helmetless stormtroopers to your game. To use simply use the following commands in console: Blonde skin: /model DT_Stormtrooper_helmetless/head1 Ginger skin: /model DT_Stormtrooper_helmetless/head2 African skin: /model DT_Stormtrooper_helmetless/head3 Bot: No. NPC: No. LODs: Yes. Team Skins: No. SP: No. Requirements: To avoid clutter and texture redundancies this file will not work as intended if you don't have the original mod installed. DT Stormtrooper ROTJ (2.0): https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/ Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. -
Problem was that the normals were flipped. Making them consistent fixes your issue.
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Picture's not working.
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Getting some more stuff done
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If you want you can PM it over so I can study it.
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Oh man, it might indeed be that DT's stormtrooper model is a bit bigger than the default model scale. I'm trying to do some "armor & clothes" customization for the human male and female models, so my goal is not to modify the head shape, but to adjust all armors/clothes to it if needed.
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Quick question, has someone already done a helmetless stormtrooper? Working on something but I'd love to see other people's attempt.
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I'm liking what i'm seeing, nice job!
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No I don't, but I'm going to check some pics of it because that's a great game.
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This is incredibly helpful for me, thanks!
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Maybe @@Cagelight can figure out a way for the exporter to fix this, he did the 2.79+ version of the .glm exporter.
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https://jkhub.org/topic/9363-weird-shading-on-models-exported-from-blender/
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Isn't this what happens due to the whole blender not being able to properly export the vertex-normals in the seams? Since it goes to two different directions, you get an odd effect with the shading on it. As far as I know there's no fixing for this, jus finding a way to properly hide the seams.
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1.- I do modding stuff on a daily basis. I haven't shown many updates recently because I want the tutorial mission to be kind of a surprise. b) No. It stills needs to be polished so it's not a buggy mess and I'll probably have to simplify it a lot for that purpose.
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>his models lmao
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It's an alphabetical order thing. Swoops might spawn because it starts with an 's', while 'x-wing' doesn't. Have you tried spawning the x-wing with ingame commands? (npc spawn vehicle x-wing). If that doesn't work, it proves that the file was overriden. Otherwise I'll have to think what else could be failing, but posting a screenshot of the NPC_Vehicle entity might help.
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If you're getting that error it means the spawner is working but the NPC has some error. Do you have many vehicle/NPC files on your base folder? It could've been overrided and hence the x-wing doesn't spawn.
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I don't know if it's related to rendering, but I want better working toggable and movable lights. Most of the time when I'm trying to do toggable lights I get errors one way or the other that produce black texture on the surrounding areas. Really unhelpful when trying to create an immersive atmosphere in some maps.
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I agree, even in the films lightsabers only dismember in crucial parts (mostly duels), when you see Luke striking Jabba's thugs you don't see limbs flying around, nor in TCW when the separatists are slashing through clones.
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Right now we're derailing Jeff's thread, so I advise you to create a thread in Modding Assistance (https://jkhub.org/forum/14-modding-assistance/) and make sure to post screenshots of what you did and the crash you're getting. What you're saying so far makes me thing you didn't properly export the .glm model and thus you're crashing, but more info will help see the error with ease.