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Noodle

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Everything posted by Noodle

  1. Feel free to participate on the rate you feel more comfortable with! The idea is just to try and make this a constant habit. Feel free to follow at the rate you're more comfortable with! Although I must state that the main idea is not to do very complex stuff, but quick exercises to help polish, improve or maintain each of our modding skills. However, if you feel like you need more time to do what you want, please do so! I must also say that I love the idea of being inspired by a specific topic, it reminds me to inktober! If more people are interested we can sure start doing that! Although I wouldn't make it mandatory to follow the day or week's theme. Also, thanks for pointing out the animation frames mistake, I hadn't noticed! The original file has been updated to not have this mistake! Now, back to the main topic! For this day's model I wanted to help those modders that need more clutter in their maps by creating this very simple, yet unique, piece of pottery. Day 2 Model: MD3Viewer screenshot: Download link: https://www.dropbox.com/s/lr3r6kt55mo3p9a/Daily_Challenge2.rar?dl=0
  2. I've been meaning to do this for a while but I needed to think it through. This thread has been created to help further develop all modding skills by a self-imposed challenge that will consist on the daily production of an asset that can be used by the community for their modding projects. Anyone is free to participate as long as they follow these simple rules. a) You must try to upload something daily. It doesn't matter the level of complexity of the thing you upload, the idea is to keep going as long as you can. If you fail at this point, you can restart whenever you please. b) Whatever you release must have a free license. The whole purpose of this exercise is that others can freely use your content on their own mods. c) No ports allowed. Everything you post here should be allowed to be posted in the files section. Keeping those rules in mind, these are the things you can and can't do in this thread: Things you can do: - Modelling, texture-work (reskins or brand new textures), animations, mapping, kitbashes (as long as they use content that has been made for JA and as long as the model you use has a free license), etc. - Criticize other people's work on a constructive manner (i.e: this is wrong, here's how you should do it). - Improve or modify what other people have previously posted here. - Post the source files of whatever you do so others can study and learn from your work. Things you can't do: - Request others to do stuff. - Post inflammatory comments masquerading as criticism (i.e: this is shit, kill yourself)- Posting pictures of a WIP without a link to download the file (this is not a WIP page). Having said that, here's my first daily upload. A simple "fuel-tank" asset I created to avoid having to do it in GTKRadiant. MD3Viewer screenshot: Download link: https://www.dropbox.com/s/zoha9kgeef192ob/Daily_Challenge1.rar?dl=0
  3. I agree, specially on MP. There's a lack of commitment in lightsaber attacks that's abused with the 'spinning' glitch that's an insta kill and people think it's actually 'skill'. I'd rather have slow and methodical than quick, spammy and glitchy combat.
  4. You're getting pretty good at this!
  5. I'd love to have a non-ported skeleton model, or at least one in which we can have permission to use and freely upload to the hub.
  6. All files that end with _1 or _2 are LODs meshes. This means they're the same as their _0 counterparts, but with a lower level of detail for ingame optimization. That's because the customizable Rodian Jaden model has a set of hands for every different torso it has, and since each has their respsective LODs, the number is that big. You should start by editing the hands of your favorite torso and then moving upwards if you have the energy for it. You can check in modview the specific model part with their specific hierarchy by checking the surfaces on the model.
  7. If you post screens it's easier to visualize the problem. When you import a model it usually places the main mesh and all the LODs in the same place so it looks odd at first glance. Also, since this is JA, all the parts of the model are separated in different places (for dismemberment purposes). If you want to edit the hands, make sure to select them and go to Edit Mode (the hotkey for that is TAB)
  8. I've both the _humanoid folder and the model folder on the players folder. Like in Gamedata/Base/Models/Players. That seems to work for me at least.
  9. Can't wait to see what you show here
  10. I've just got done testing the map. I've got to say, it's a work of absolute beauty. It has a very soothing atmosphere that feels familiar with the SW universe, yet unique in it's own way. I hope you keep working on it because so far it's one of the best and most atmospheric maps I've ever seen, love the holosign texturework!
  11. Here it is https://jkhub.org/files/file/2669-dark-apprentice-jedi-academy-models-pack-official/
  12. Yes, that was a huge controversy back in the day about that. I personally don't care about permissions and such, I feel like it's one of the things that normally stop modders when it shouldn't. Like, in the most extreme case, if you feel like you own a model just because you rigged it (which is what a port is), then I should be allowed to 'port' your work without asking permission. But aside from that, I don't get why someone would feel like if he owns stuff like scripts, poses, recolors, photosourced textures and other stuff which everybody could be able to replicate 1:1 if they know what they're doing. I'm aware it'd open a big debate and there're a lot of valid opinions, so I just do my part and give free permission for everybody to use my stuff as they see fit.
  13. It is mainly to incite people to make thoughtful contributions to the forum before starting to make requests. For some time we started having posters with just one post requesting very inane stuff.
  14. It's always nice to see what the RP community can do. Start small and little by little I'm sure you'll be able to achieve a lot!
  15. It takes time for the relatively small staff to check all the submissions and upload them. Give it time and it'll be on the file section, I'm sure
  16. What's the name of this map? Looks gorgeous
  17. If anything, I'll post stuff in my WIP thread.
  18. I found 3Dsmax way too complicated when I was younger and decided to install Blender and give it a try. So far it has been quite a nice experience and I've learned a lot about modelling and texturing, thought most people say the UI is atrocious and I'm inclined to agree. Soon there'll be a new version of Blender which will remap a lot of things, so you could try doing what Ashura says and learn the basics of 3Dsmax, he'll also release soon a great plugin that will allow people to map easily with that tool, so you should probably learn how to use that software.
  19. Absolute pleb opinion. togruta > all
  20. I did my own big tiddy togruta gf model but I haven't released it because the head was taken from TOR
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