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Noodle

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Everything posted by Noodle

  1. Oh man, it might indeed be that DT's stormtrooper model is a bit bigger than the default model scale. I'm trying to do some "armor & clothes" customization for the human male and female models, so my goal is not to modify the head shape, but to adjust all armors/clothes to it if needed.
  2. Quick question, has someone already done a helmetless stormtrooper? Working on something but I'd love to see other people's attempt.
  3. I'm liking what i'm seeing, nice job!
  4. No I don't, but I'm going to check some pics of it because that's a great game.
  5. This is incredibly helpful for me, thanks!
  6. Maybe @@Cagelight can figure out a way for the exporter to fix this, he did the 2.79+ version of the .glm exporter.
  7. https://jkhub.org/topic/9363-weird-shading-on-models-exported-from-blender/
  8. Isn't this what happens due to the whole blender not being able to properly export the vertex-normals in the seams? Since it goes to two different directions, you get an odd effect with the shading on it. As far as I know there's no fixing for this, jus finding a way to properly hide the seams.
  9. 1.- I do modding stuff on a daily basis. I haven't shown many updates recently because I want the tutorial mission to be kind of a surprise. b) No. It stills needs to be polished so it's not a buggy mess and I'll probably have to simplify it a lot for that purpose.
  10. >his models lmao
  11. It's an alphabetical order thing. Swoops might spawn because it starts with an 's', while 'x-wing' doesn't. Have you tried spawning the x-wing with ingame commands? (npc spawn vehicle x-wing). If that doesn't work, it proves that the file was overriden. Otherwise I'll have to think what else could be failing, but posting a screenshot of the NPC_Vehicle entity might help.
  12. If you're getting that error it means the spawner is working but the NPC has some error. Do you have many vehicle/NPC files on your base folder? It could've been overrided and hence the x-wing doesn't spawn.
  13. I don't know if it's related to rendering, but I want better working toggable and movable lights. Most of the time when I'm trying to do toggable lights I get errors one way or the other that produce black texture on the surrounding areas. Really unhelpful when trying to create an immersive atmosphere in some maps.
  14. I agree, even in the films lightsabers only dismember in crucial parts (mostly duels), when you see Luke striking Jabba's thugs you don't see limbs flying around, nor in TCW when the separatists are slashing through clones.
  15. Right now we're derailing Jeff's thread, so I advise you to create a thread in Modding Assistance (https://jkhub.org/forum/14-modding-assistance/) and make sure to post screenshots of what you did and the crash you're getting. What you're saying so far makes me thing you didn't properly export the .glm model and thus you're crashing, but more info will help see the error with ease.
  16. You've got to be more specific with what you're doing so we can spot any mistake.
  17. I use it as study material for my own modelling work
  18. This is one of the most stunning maps I've ever seen, it's even more incredible to see it ingame with the ambience music in the background. Can't wait for this to be released, it'll be great!
  19. Does your NPC have the same class as Galak's mech? Maybe there's some line of code that expects the model to only work with guns. Also, is the skeleton named _humanoid at the beginning? That seems to make a big difference for some reason.
  20. Yeah,but it's an unnecessary task since I think someone already fixed it, so you might see a release in the near future.
  21. Wouldn't the same apply to real life riot police and their use of batons instead of long range non-lethal weapons? My guess is that those stormtroopers are to quell any civilian uprising instead of to fight against terrorists.
  22. That's awesome. Your Jabba the hutt model inspired me to start trying to do stuff with custom skeletons in JA
  23. Is there any place in which I could see your work? I love studying other people's art.
  24. I'm glad you decided to take matters into your own hands. Good job for someone just starting!
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