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Everything posted by Torki
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Cybernetic Reconstruction Starkiller
Torki replied to Untold Prophecy's topic in Mod Requests & Suggestions
I think drag and drop should work, i haven't tried, don't know if you'll have to change the name of the icon. -
Cybernetic Reconstruction Starkiller
Torki replied to Untold Prophecy's topic in Mod Requests & Suggestions
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/ It's in there -
Removing seams on the textured from moved vertices
Torki replied to Torki's topic in Modding Assistance
Yeah, it was the normals, mostly fixed, thanks! -
Removing seams on the textured from moved vertices
Torki replied to Torki's topic in Modding Assistance
I've being doing that, but i do not know what i'm exactly looking for. Also moving the UV around a bit the mark remains on the same vertice, maybe it's something related to the mesh? (I don't know what i'm talking about to be fair)... One on the left is the edited one -
Had to move the whole shoulder area to set it on JA's T pose and ended with some noticeable seams, looks worse on blender than it actually is. Is there a way to fix it without having to redo the whole thing?
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I might be able to do the R2s, as they are easy for my "skill", managed to rig one from Galaxy of Heroes, complex stuff like shaders and texture edits will have to be done by someone else. I'd use a spoiler tag for the image, but can't find it :C
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It needs a shader file to make it visible on both sides. This is from a tutorial here, on jkhub The shaders i'm checking all use "cull twosided" instead of disable, so i guess try that. Should be something like models/players/Swtorguy/swtorguytexture { q3map_nolightmap (no idea what that does) cull twosided { map models/players/Swtorguy/swtorguytexture blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } I'm an idiot, so, who knows.
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MBAssests3.pk3 has the .skin files and zz_MBModels4.pk3 has the textures, both folders called jedi_kotor
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Movie Battles 2 has the KOTOR 1 robes taken from SWTOR and some pieces from other models, in "MBII Maps-Models Credits.txt" you have who made them if you need permissions/credits
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Work in progress: New Republic Prison Ship from The Mandalorian
Torki replied to OCD2's topic in WIPs, Teasers & Releases
Just wondering, hows that inquisitorus going? Or it's just a work from time to time project? Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks -
For a second i though it was a giant mouse droid decoupling
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Nice! Love seeing how these projects get completed piece by piece. Now, a shameless request, would it be posible for you to do the TFU trooper's helmet?
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It's in MB2 assests, if you dig around you'll find it https://community.moviebattles.org/ The folder is called sith_Assassin.
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World Between Worlds (Version 11/11/2021)
Torki replied to Reepray's topic in WIPs, Teasers & Releases
YUP! That was it, base mp works fine, it's sp, even vanilla one, the one that breaks it. Sorry for the inconvenience. -
World Between Worlds (Version 11/11/2021)
Torki replied to Reepray's topic in WIPs, Teasers & Releases
@ReeprayDon't know if bumping this is allowed since last post is from 2021, but... the portal that shows the Sith Alchemy altar is broken, and when you noclip into the chamber there is also no spooky blue flame. Aside from that the rest is cool af. -
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- 7 comments
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- jkhub exclusive
- star wars related
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It's in Movie Battles II files
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I think it's in Plasma's hilt pack. Yes it is, replaces Luke's saber ingame.