I just can't seem to get my NPC to start walking. It's even acknowledged the position of my navpoint evidently by turning and facing its direction, but for some reason it just refuses to take even a single step towards it. I don't understand. What am I missing (or doing wrong) here? affect ( "walker", FLUSH )
{
set ( "SET_WEAPON", "WP_NONE" );
set ( "SET_WALKSPEED", 200 );
set ( "SET_PLAYER_TEAM", "TEAM_PLAYER" );
set ( "SET_ENEMY_TEAM", "TEAM_ENEMY" );
set ( "SET_BEHAVIOR_STATE", "BS_DEFAULT" );
set ( "SET_CHASE_ENEMIES", "true" );
set ( "SET_LOOK_FOR_ENEMIES", "true" );
set ( "SET_IGNOREALERTS", "false" );
set ( "SET_WALKING", "true" );
set ( "SET_RUNNING", "true" );
wait ( 4000.000 );
task ( "walkmofo" )
{
set ( "SET_NAVGOAL", "point1" );
}
dowait ( "walkmofo" );
remove ( "walkmofo" );
}
{
"classname" "NPC_spawner"
"origin" "-430 -3442 488"
"NPC_type" "luke"
"spawnflags" "32"
"angle" "2"
"npc_targetname" "walker"
}
{
"classname" "waypoint_navgoal"
"origin" "757 -3385 488"
"angle" "246"
"targetname" "point1"
}