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Cerez

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Everything posted by Cerez

  1. Okay, change of plans; I'll be going all-out on this one! Extensive and advanced cutscene cinematography.Wider range of character facial expressions.Voice acting using authentic audio material from the show, and high quality additionally recorded audio material.Uncapped, realistic lightsaber combat.New player view and bullet-time options.Scripted NPCs and missions.Atmospheric level details that help capture the world of the show.Curated Clone Wars character (and map) collection for Multiplayer. Best of the best of The Clone Wars and the prequel era.First person lightsaber view option for Multiplayer.Extensible design (and potential tutorials I'll write later) for other people to expand on this mod and design and share their own, new missions for it.I'll still stick with the 3-5 mission release for the first version of the mod. Most likely 5 missions -- but they will be fully scripted missions, with intros, outros, and other cutscenes included.
  2. The time for real JKA cutscene cinematography has arrived! Get ready for an awesome Clone Wars experience, guys. :D

    1. Show previous comments  11 more
    2. Cerez

      Cerez

      I still don't get it. ICARUS can position and rotate the entities just as well, can't it? Why the need for ROFFs? Or do you mean that ROFFs can rotate and manipulate *parts* of a 3D model? I thought the actual character animations were defined in the GLA files, and so far I had no issues using simply ICARUS for scripting and animating the characters and entities.

    3. Cerez

      Cerez

      Oh wait, you mean moving and rotating map objects, right?

    4. Archangel35757

      Archangel35757

      I think bModels can include other static models-- and not just brushes. Read about it (and origin brushes) in the manuals. Post your new-found understanding.

  3. Cerez

    Easy Entity Modding

    Well, I've successfully assigned a new cinematic script trigger to a door, added a new NPC entity, and I'm about to try out camera work with newly added reference tag entities. So, at least for scripting, this is incredibly useful. In fact, it's what I've been missing all these years. I never understood why we had to alter the map (source) files to add NPCs, script triggers, and camera angles to a level. This makes sure we don't need to do that anymore. Update: Adding new reference tags works perfectly! Get ready for JKA real-time movie time!
  4. Optimal format specs for character audio in JKA are: MPEG Layer 3 (MP3), Mono, 44.1 kHz, 128 kbps. The key here being mono channel and at 44.1 kHz. The game accepts WAV files as well, as far as I know, as long as the audio is within these specs. But MP3 has a smaller file size for roughly the same quality, which compliments the download time for your mod. Also, make sure that your character has a "sounds.cfg" file in "models/players/yourcharacter/", and that you've placed your audio files in a folder (corresponding to the name given in the "sounds.cfg" file) in "sound/chars/yourcharacter/misc/".
  5. Cerez

    Easy Entity Modding

    Yupp! You can add new entities to a compiled map (without the need to recompile it). Which makes map modding, level scripting, and camera work a lot easier. @@ensiform, I'm indebted to you for this one.
  6. @, I've had this occur to me once due to having mods installed that had their curly brackets missing in their NPC files. Every NPC in "ext_data/npcs/*.npc" needs to start and end with a curly bracket. Make sure they do. If this is missing somewhere, it can cause the game to get confused and load "too many NPCs" where it's actually loading none past that point while reading the NPC files in. The best way to find the culprit(s) is by a process of elimination. Remove all your mods from the base folder, try the game to make sure it works, then add the mods back in a bunch at a time, and find the faulty bunch, then the culprit PK3(s) in it.
  7. Cerez

    Waterfall Missing

    Hahaha! That's a good sign! XD I'm keen with noticing environmental details. Thanks DT. Yeah, the "missing" HUD is a mod (called "minimalistic HUD"). I use it because I prefer a distraction-free UI and lots of screen space. No error there. As for the vanished waterfall, the effect of that waterfall doesn't looks like a shader, actually. It's a lot like a programmed sequence of 3D planes falling down. The last build I tried was in August 2015, I think. The change happened sometime in-between these two releases, so this might be difficult to find the cause of now... :/ It's kind of strange hearing a waterfall without seeing it. I'm going to run a diff between the two sources, and try to find the culprit if I can. Wish me luck.
  8. Cerez

    Easy Entity Modding

    Absolutely amazing guys! For cutscenes, scripting, and level design, this one truly is a chain-breaker! Works like a charm, too!
  9. Cerez

    curpos

    Either way, really. I just need a way to tell the player's current positioning, so I can use it for reference in scripting. Through the console would be quite sufficient.
  10. Cerez

    Waterfall Missing

    I've just tried the latest release of OpenJK (2 Dec), and it's working great, but the waterfall on the training level (yavin2) in SP seems to be missing: Anyone know code-wise what could be causing it to disappear? Any hunches?
  11. Is there any way to tell/display the XYZ co-ordinates of the player's current positioning on the map while the game is running?
  12. No worries.
  13. Here's detailed documentation on getting Intel graphics cards to work with Linux: https://wiki.archlinux.org/index.php/Intel_graphics Generally all you need to do is install the package "xf86-video-intel" (it may be called by a slightly different name depending on which distro you're using). You can also try the official graphics driver installer on Intel's website for Ubuntu (or Fedora): https://01.org/linuxgraphics/downloads To get the power of both of your graphics cards on Linux (you would only really need this for gaming), you'll need a driver called "bumblebee" and set it up so that you can tell certain apps/games to run using your NVIDIA card instead of the Intel one for 3D rendering. As for the audio, make sure that it's not simply muted in the setup/settings. What does sending the command "aplay -l" in the Terminal give you?
  14. There are/were all sorts of mods for KOTOR, but generally less flexible, as the game has a coherently and tightly structured story to follow. I remember there were a few mods that actually added new stories (side-quests), areas, and characters to the game. Personally I'm a purist, so I always stuck to the original story, and only expanded/improved on its visuals and content with the mods I collected and developed -- trying to preserve its authentic storyline. Here's one place to still find KOTOR mods: http://www.nexusmods.com/kotor/ And according to @@Circa, this is one of the main hubs for KOTOR modding now: http://deadlystream.com/forum/files/category/1-knights-of-the-old-republic/
  15. Regarding the following intriguing entry in the changelog (that @@mrwonko brought my attention to): This sounds like an incredibly useful feature. How does it exactly work? Is it available for SP as well, or is exclusive to MP for the moment?
  16. OJP co-op? o.O I'm not familiar with it.
  17. It hasn't happened for over a decade, and it's not likely it will happen now with Disney's shift in focus to the Rebels era. Ashla never really had any EU treatment, either, which further supports the idea that she is indeed Ahsoka in truth. Better reserved for PMs, but it's Senator Riyo Chuchi from The Clone Wars. She's a young and initially inexperienced senator who grew much in her career, responsible for saving the Pantoran people from economic starvation and establishing Orto Plutonia's sovereign independence. She stood up with moral responsibility for the rights and well-fare of her (and other) people. She did in politics what Jedi do in every-day practice -- worked to bring balance, maintain peace, and protect everyone's well-fare, putting the needs of others before her own bravely. "To die for one's people is a great sacrifice. To live for one's people, an even greater sacrifice. I choose to live for my people. What do you choose?" ―Riyo Chuchi Trespass is my absolute favourite Clone Wars episode.
  18. That sounds like incompatible/unsupported hardware (or missing drivers) -- which is rare indeed in Linux. What graphics card and sound card do you have? If it's Intel, have you tried installing the MESA driver? Personally I've never encountered audio trouble with Linux -- with any distro at all. But if it is indeed unsupported hardware, then you may have trouble getting it running with all distros of Linux -- no matter which one you try... :/ I would look for open source drivers for your hardware to substitute your current ones for the graphics card and the sound card. See if there is a known solution for your hardware in the Linux community. Or if you give me specs, I may be able to recommend a solution to try.
  19. Sorry to take this slightly off-topic, but is this true? This would be extremely useful for cinematic scripting! How can this be accomplished, @@mrwonko?
  20. For SP campaigns: Crash on Tatooine Dark Forces Dash Rendar Resurgence Eve of Redemption Sith Valley Spaceport For cutscene cinema: Team Corellia (Part 1, Part 2, Part 3, Bonus: Interview) Essential: As for "essential", I would say replacing Luke Skywalker, Rosh Penin, and Alora with more sensible looking, canon-like counterparts -- use my personal patch for this -- and the taunts restored for all Jedi Outcast characters in MP.
  21. This is a reoccurring issue in all Linux distros based on your computer's hardware and setup. My recommendation is to disable hibernate, and make the computer simply fall asleep instead. If you notice the battery running low, save your work. You should get into the habit of saving your work regularly, anyway. Linux is great, but it's made to run on all sorts of computers -- you have to bear that in mind. Unlike Mac OS X or even Windows, which are designed to work with only certain types and specifications of computers. So yes, there will always be some hardware/software things to sort out and compromises to be made in a first-time setup. But you're trading that for freedom in use, actually useful-for-work software, and a long digital life. And in line with the topic, my personal recommendation is Ubuntu for beginners (out-of-the-box), Fedora for advanced balance (between visual beauty and advanced practical use), and Arch for experienced Linux guys interested in building their own system. I actually started on Arch. That was a mistake. You can build it, but to keep it running steady, you have to know about the structure of Linux and have considerable experience with the various distros first.
  22. Ahsoka actually appears in the prequel films! (http://jkhub.org/topic/5588-the-ahsoka-fan-thread/?p=95999)

    1. Cerez

      Cerez

      No. If anything, on the record they've officially actually denied her to be. But the fact remains that Ashla was the first concept for Ahsoka, and Lucas' recommendation for her character. Since Attack of the Clones was made before The Clone Wars, it makes sense that this would be the first incarnation of her character, and how Lucas saw her at the start (i.e. her film version).

  23. Well-well-well! Guess who this little girl is (on the left)? Formally she's not Ahsoka, but she might as well be. Her name is Ashla, and she has been the source concept and inspiration behind Ahsoka's character. In fact, the very first version of Ahsoka ever created was her, both in name and in looks: It was only later on in the pre-production phase of the show's development that her facial markings and name were altered. George Lucas' proposition for Ahsoka was in fact Ashla. So, in a practical sense, you could very well say she is the real-life, film version of Ahsoka, and that Ahsoka was there right from the beginning (from the prequel trilogy).
  24. Well, considering that it will be a big download because of all the assets required, I was thinking I'll release it with a bunch of missions first (3-5), and then update it with a new bunch as I continue creating new missions. It's not practical doing it mission by mission. Also, given the difficulty of acquiring permissions for use of the assets, I was thinking I will not be uploading this project to JKHub, but host it privately from my own Dropbox account. I will of course attempt to credit everyone for their assets work, and help, and I'll include the original readmes for all the assets I can. Given that this is a non-profit, freely distributed fan project without derivative work, there shouldn't be any problems, but to go around asking for author permissions for use of a hundred files that may have been created as long as a decade ago seems both like an extremely difficult and a fruitless undertaking. It would make releasing this mod sometime within the next decade quite impossible. And we need the assets to play the missions. This expansion/mod will also be Windows only, and using a custom build of OpenJK to run -- the needed files and installation instructions will be provided. Get ready to have at least a few GBs of hard disk space available, and playing most of the missions will require an up-to-date, fast computer and graphics card (due to the visual complexity of the maps and the large amount of NPCs and details loaded). The minimum system requirements will be higher for this expansion pack than for the retail game.
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