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Cerez

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Everything posted by Cerez

  1. The waist looks normal for a change. The problem is JKA doesn't know normal. All the female models in JKA have ridiculously narrow waists... Hallelujah for a great Aayla Secura model, @@Scerendo! You're a legend! But please make her regular JKA (non-rend2) compatible... Looking forward to this.
  2. If anyone knows a good source for Plo Koon audio, please do tell! Those Senate Commando screens are looking stunning, @@Kualan.
  3. Thanks Azy. I'm looking for a way to read current user choices/settings in the game because I need for my script to be able to toggle back to the original user settings, or use them as reference for future events. Many of these detailed settings are game controlled, and set in CVARs, so I need to be able to read the CVARs specifically, I think... But your suggestions are great for interactive scripting outside the scope of reading detailed user settings.
  4. Can I be brutally honest? This scares the living crap out of me. I can have a look at it for you, but I can't promise anything. Often it is much easier to rebuild/re-weight a model from scratch than to try and fix a messed up skeleton with jumbled parts meshed together. But I'll see what I can do to help if you like. Is the source a 3DS Max file? Or are we talking Blender?
  5. True and true. I am using runscript to run my script, but my main dilemma is with reading and storing the values of a CVAR in another variable currently. In order to be able to create some interactive scripting, I need to be able to get a currently set value and store it away for later use. The solution mentioned by @@redsaurus and @@eezstreet is closest to what I need, but unfortunately because of the programming bug getting a value is broken atm.
  6. I've downloaded it, but I can't even get the latest nightly to run on my Mac... Running Jedi Academy Mode ----- Client Initialization ----- ----- Initializing Renderer ---- Trying to load "rdsp-vanilla_x86_64.dylib" from "/Users/Cerez/Games/Jedi Academy.app/Contents/openjk_sp.x86_64.app/Contents/MacOS"... Sys_LoadDll(/Users/Cerez/Games/Jedi Academy.app/Contents/openjk_sp.x86_64.app/Contents/MacOS/rdsp-vanilla_x86_64.dylib) failed: "Failed loading /Users/Cerez/Games/Jedi Academy.app/Contents/openjk_sp.x86_64.app/Contents/MacOS/rdsp-vanilla_x86_64.dylib: dlopen(/Users/Cerez/Games/Jedi Academy.app/Contents/openjk_sp.x86_64.app/Contents/MacOS/rdsp-vanilla_x86_64.dylib, 6): Symbol no" Trying to load "rdsp-vanilla_x86_64.dylib" from "/Users/Cerez/Games/Jedi Academy.app/Contents"... Sys_LoadDll(/Users/Cerez/Games/Jedi Academy.app/Contents/rdsp-vanilla_x86_64.dylib) failed: "Failed loading /Users/Cerez/Games/Jedi Academy.app/Contents/rdsp-vanilla_x86_64.dylib: dlopen(/Users/Cerez/Games/Jedi Academy.app/Contents/rdsp-vanilla_x86_64.dylib, 6): image not found" Failed to load renderer
  7. Wow, those Grievous close-ups on page 11 look amazing! And what he says is totally in character. Love it. Great finale! This has been an outstanding issue! Totally looking forward to volume 5.
  8. Cerez

    Article Topics

    It's a creative excercise... XD No, not really. It's a gaming article accompanied by some customised assets repackaged in order to make it easier for people to set the gameplay up. (Or, alternatively, with just a set of links for files to download from JKHub.) Think of it like a gaming magazine multimedia article -- you know, like those magazine articles that used to have files on a CD... I was thinking of writing it up as a fun article (and step-by-step guide), accompanied by images/screenshots. Edit: Maybe I could even shoot a gameplay video...
  9. Ping is being tracked by Bing. But when Bing isn't tracking Ping, it is Ping who is browsing Bing. It's a symbiotic relationship. Unless Ping prefers Google. In which case Bing will feel useless and heartbroken... and change its name to Ming.

    1. Show previous comments  3 more
    2. JAWSFreelao

      JAWSFreelao

      #amIdoingitright

    3. afi

      afi

      Maybe Ping is the Thing

    4. Onysfx

      Onysfx

      UNLIMITED POWAH! For I am king!

  10. Cerez

    Article Topics

    I have an idea (and the means) for a how-to gaming article: How to set up Jedi Academy for a Clone Wars style, old-fashioned battle droid hunt -- your chosen character against an army of various projectile weapon equipped battle droids. It may require that I bundle a few assets together into a mod just for the article, but nothing too hard. In fact, the focus of the article would be to make it as easy as possible to set up this MP game mode, even for total beginners. I'm thinking gaming articles like this may help to attract people (back) to JKA. We need to give inspiration and show people what kinds of novel gaming can be accomplished with JKA and the JK series. New and fun ideas that help to revive the game and its community. We could do a follow-up with stormtroopers as well... maybe... for some Rebels inspired action. Is anyone digging this?
  11. *faceplant* ... Say hello to Big Brother... I hereby predict that in a few years' time all Microsoft and Apple computers will behave much like gaming consoles: closed and restricted -- hackable, but with drawbacks. Linux = Salvation for the (PC) world!
  12. JKA and JK2 are two very different beasts in terms of their setup/settings. Some things are better handled and updated in JKA, but a lot of good features from JK2 are also missing or only partially implemented. Also, the SP game is completely different beast from the MP game, too. JKA may be a sequel to JK2, and it may be using the same game engine, but they are still two entirely different games. What is it that you are aiming to accomplish? To have model dismemberment happen 100% in the SP game?
  13. Actually, scratch the first one as well. I've just found out that the original game makes the same error on the second loading screen, so the only thing that's different is that the first loading screen in my build of OpenJK shows all Force powers instead of none. Hardly worth revamping the code for... So never mind what I said -- all's well. Thanks for your help, @@ensiform.
  14. Am I going to sound stupid if I say I have no idea what "rebasing" is? I know there is a way to update my local source with the latest through GIT, but I've never done this before, and I'm worried how it will affect my custom changes to the code. Apart from this small UI issue, I'm quite happy with my current SP build, and don't really see the need to upgrade (the SP code). If only I could find out what's causing the extra items/stats to show on the loading screens, so I could manually fix it in my build... That answers the ripples question. So it's not a bug, then, good to know! Thanks.
  15. @@MoJo JoJo mentioned that after spawning and fighting a number of NPCs (7 or more?) the dismemberment suddenly stops functioning until all severed limbs disappear, which sounded to me like a programmed cap on the dismemberment (for safety/performance reasons). But it's true that I know almost nothing of OpenJK development, and very little of coding.
  16. I have an April 2015 build of OpenJK installed -- I've used this source to make a custom build, and have been cautious to update since -- and I've noticed two things off programming related in the SP game. I'm sure these issues have been addressed in OpenJK since, but I'm asking where to look to patch/fix them in my custom build. Issue No. 1: The first two loading screens (before yavin1b and before academy1) show force powers and items that the player doesn't have. On the first screen it shows all force powers in addition to the saber, and on the second screen it shows possession of an blaster rifle in addition to the lightsaber. The original game had only the lightsaber showing on both screens. Issue No. 2: The water ripples effect around the characters when in water is disabled/off. Anyone know why it has been disabled, and how can I enable this in the code? -- not a bug, found the cause -- thanks @@ensiform! These are small, personal issues, but I'll sincerely appreciate any pointers and/or help -- thanks.
  17. What do you think Jedi Academy should have looked like or been like when it was released to bring a more authentic Star Wars experience? Feel free to share your own gameplay and visual ideas and collages. Here's my visual take (a custom setup I've collected and assembled over the years): Modded for personal use, but if you're interested, I've used these models/skins in my setup: Kyle Katarn: http://jkhub.org/files/file/1108-kyle-katarn-stealth-jedi-gear/ Luke Skywalker: http://jkhub.org/files/file/1700-luke-skywalker-return-of-the-jedi/ Alora/Alaora: http://jkhub.org/files/file/995-alaora/ Rosh Penin: ? (author unknown, received through private share) I've always thought that the vibrant rainbow coloured clothes the supporting characters were wearing didn't suit the Star Wars theme at all, and they didn't help with the immersion one bit...
  18. Nope. It's the Mattel Aquarius! (Although I've heard the latest versions of the Amiga OS are quite nifty in their own way, for real.)
  19. Thanks @@redsaurus. Is this a recent implementation into OpenJK? How long have we had this working? The reason I'm asking is because while I can set a CVAR from ICARUS, I can't seem to be able to retrieve one. My game crashes when trying to get a value from a CVAR. I've created this simple script to test it, but yeah... I'm getting this quite curious behaviour -- unless I'm doing something wrong and I'm not aware of it: declare( STRING, "playergen" ); if ( get(STRING, "cvar_sex") = "m" ) { set( "cvar_sex", get(STRING, "playergen") ); free( "playergen" ); } else { set( "playergen", get(STRING, "cvar_sex") ); set( "cvar_sex", "m" ); } Setting any CVAR works fine, but while getting the value from any, the game crashes and throws me to the desktop. Not sure what the issue could be... Edit: This is the line that's crashing it: set( "playergen", get(STRING, "cvar_sex") );
  20. I hug the ol'wrinkly one!
  21. That sounds a bit strange. Are you sure it's not just the type of NPC or a chance factor?
  22. But I can't do set("mapname", "yavin1b") right? I take it for game security reasons?
  23. So I could get(STRING, "mapname") in OpenJK? Or is it: get(CVAR, "mapname")
  24. Thanks Eez. I'll have a look into this. What about the current player model or skin(s)? Maybe ICARUS has a different means of accessing these settings than directly through the CVARs. This is crucial if I want to do any more advanced, interactive SP scripting for the game. Edit: But I take it it still can't set any of these values to be used by the game outside of the script, right?
  25. Thanks @@Circa. That's good, because it looks like I've just hit a dead-end with my SP approach/method... I'll check this out in a few days when my Internet is normal again. @@redsaurus, did you make any modifications/adjustments to the OJP True View source? Is there an option to not have the player model obstruct the view? (I haven't seen how OJP handles this...)
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