-
Posts
1,429 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Cerez
-
The latter. This is a project with a focus on creating interesting missions, story bits, and first person action sequences reminiscent of and in theme with the TV show. I'm not creating any additional assets for this mod, just selectively using what we've all created over the last decade in the community. I'm focused on delivering interesting levels and a genuine Clone Wars experience (as close as I can get it) -- a cinematic atmosphere, and engaging action scenarios. The aim is to basically make it feel like you are immersed as a character in the show. It's the doing to the watching, as a compliment. The idea came after I realised we have all these great assets we've created over the years, but still no means to really enjoy playing the Clone Wars action experience in JKA. The objective of this project is to create a set of SP missions that let you, as a player, step into the world of The Clone Wars, and personally live through the experience of such missions right in the action.
-
Thanks. And yeah, that's why it's a dream, a nightmare. Gives us a chance to verse Vader as a player with Ahsoka, but it's just a troubled, dark dream in her mind after the events of Order 66, storywise. Here's a sneak peek into the Vader fight dream 'mission':
-
I'm working on a collection of new SP missions aimed to bring to life Clone Wars style action in JKA. Originally my intention was to give them an introduction and tie them all together as well with cinematic cutscenes and a cohesive story, but I think I'll start with something simpler, and maybe add in that cinematic scripting, voice acting, and dialogue later. I welcome any new ideas you may have for a Clone Wars style mission and its briefing. So far I have the following ideas: Title: Red Nexus Getaway Location: Coruscant Underworld Player: Jedi Padawan Celesa Chini Sidekick: Jedi Padawan Ahsoka Tano Briefing: "The Red Nexus have been alerted to your presence, and your comlink's been destroyed. Find Ahsoka and get back with her to Padme's ship before you two are captured." Development Progress: 30%30% Title: Mygeeto Rescue Location: Mygeeto Player: Jedi Padawan Ahsoka Tano Sidekick: Jedi Master Plo Koon Briefing: "Lead your squad, and come to Master Krisham and Padawan Wobb's aid before they are overwhelmed by General Grievous' forces and killed on the battlefield." Development Progress: 0%0% Title: Ahsoka's Nightmare Location: Dream (Palpatine's Office) Player: Ex-Jedi Padawan Ahsoka Tano Briefing: "Order 66 has been executed and the Jedi are no more. Duel Darth Vader in Ahsoka's post-Order-66 nightmare." Development Progress: 100%100%
-
Forums are broken on my Android cellphone
Cerez replied to Archangel35757's topic in JKHub Feedback & Help
What about not serving a full page, but simply presenting an error message at the top, alerting the user that their browser doesn't meet the standards the site requires? And to contact you if they believe this is in error? I'm thinking a yellow-coloured banner inserted through a combination of a very small server-side response and a snippet of Javascript to handle it? In any case, something simple for you/us to implement, but that would let the user know why the site suddenly stopped working for them -- so they're not left hanging, wondering what the hell is going on, like I did. My first thought was that my account had been wrongly tampered with or compromised, actually. I had no idea it was browser version specific. I thought I was completely blocked out of using my account for some reason. I didn't think about trying another browser until I found out I wasn't the only one having this problem, and until @@eezstreet kindly suggested it to me. -
-
Forums are broken on my Android cellphone
Cerez replied to Archangel35757's topic in JKHub Feedback & Help
I can second this. I've received a 500 status and "connection reset" on more than a few occasions as well. -
Forums are broken on my Android cellphone
Cerez replied to Archangel35757's topic in JKHub Feedback & Help
@@Caelum, I wasn't taking a jab at you. I trust your expertise, but we have to bear in mind that not everyone is running on an unlimited broadband connection, and having a browser version that is a few months old shouldn't stop me from being able to use the site. But I understand the reasons for the implementation now -- DDoS attacks are not pretty. Thank you for looking into this. It seems to be working fine now. I will update my version of Firefox, of course, as soon as I have some bandwidth to spare -- but it's good to know other users will be able to use the site as well. All things considered, I think the going forward plan looks reasonable from a user perspective as well, with the exception of IE11+. Is it possible to run IE11 on Windows 7 at all? Does anyone know? Android browsers are problematic, because they are not updated on the devices often enough (I know, I own an older Android phone as well). Often "up-to-date" is not actually up-to-date when it comes to Android. These browsers can handle simple web pages, but when it comes to web software like a bulletin board (forums), depending on the age of the device and its maximum supported version of Android OS, they may not be up to the challenge. This is not something to do with JKHub and its setup specifically -- this is a common problem with these browsers and advanced web software. -
- 40 comments
-
Forums are broken on my Android cellphone
Cerez replied to Archangel35757's topic in JKHub Feedback & Help
I can confirm that the problem is browser specific. With Eez's help I was able to log in and post here using Chrome. But I wouldn't call version 37.0.2 of Firefox ancient, @@Caelum. It was released end of April 2015. Why are we pushing for bleeding edge requirements with the site? That will exclude a lot of users... -
I don't know about you guys, but to me this is what Star Wars stood for from the beginning. The magic that captured me in Obi-Wan's tales of a distant world where knights with lightsabers fought to maintain peace and justice throughout the galaxy. Where a simple farmer boy's father turned out to be the stuff of legend, his actions echoing through the people he touched. Where the Force was something like a mystical power from ages ago, that only a few of the wisest know the existance of. This is what the prequels somewhat damaged for me, and what I sincerely hope the sequels will not damage further, but help to revive. Nonetheless, with the prequel flashbacks added, this video serves as an excellent reminder of what the Jedi Knights were in their all, what they stood for -- which is something that the prequels in all their action and drama, and the collapse of the Jedi Order have somehow made us forget. At least that's how I feel about it... Old Ben's tale created that magic and immersion for me, and made being a Jedi Knight something to aspire to and long for.
-
Definitely on your end something if it happened in JK3... and thanks. No, you may not! This work is released under a non-commercial, share-alike license, and I will take any sale of this work as a direct legal violation of my author's rights on it. Please stop leaching off of this community and our creative work.
- 40 comments
-
- team support
- bot support
- (and 7 more)
-
@@Maui, I recommend that you import a couple of Raven and community models first, and study their weighting via Blender before attempting to do it yourself. That's really the only way to learn it. Read through Psyk0's tutorial on the subject in the link @@AshuraDX kindly provided for you above, and then you'll need two things to get importing GLMs with weights happening so you can study them: 1. Blender 2.68 for your platform: http://download.blender.org/release/Blender2.68/ 2. @@mrwonko's plugin suite: http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/ And this is an overview and introduction to Blender's weighting interface that I found useful in my studies:
-
- 40 comments
-
- team support
- bot support
- (and 7 more)
-
-
Original Trilogy vs. Original Trilogy
Cerez replied to dark_apprentice's topic in Star Wars Franchise Discussions
There is always going to be mistakes/errors. There hasn't been a single movie in film history where there hasn't been flaws in the special effects, no matter what technology was used. What makes the big difference is how the special effects are used to tell the story. Excessive use of special effects, a lot of action, and very little story development will feel like the prequel movies, even with the traditional special effects used in the new trilogy. The original trilogy had detailed story development -- that's what really sets it apart. Even though it was directed and written by a number of different people, in the end it came together into a coherent piece with a story that had meaning, and left an impact -- all mistakes included (whether in the updated versions or the original release). -
I think the audio channel used for the grunts is the same as the audio channel used for the taunts -- hence the cut-off. If I'm not wrong, I don't think this is possible without a rewrite to the game's code.
-
Hmm... Actually, I do approve of this. We can't stay chained by the limits of the retail game's code forever. But we'll need to work out an easy installation method that works like a patch for the retail game for less tech savvy people. A setup wizard that works reliably for all releases of JKA.
-
It would be good to fix it in OpenJK, but unfortunately that doesn't help vehicle design in the grand scale, since the custom vehicle rider animations will still be broken in the retail versions of the game.
-
Yep, this seems to be the case. Neither changing riderAnim, nor editing the frame number in the model's animation.cfg seems to work. The only thing that works is an overwrite of the game's _humanoid animation.cfg, as Inyri has done.
-
Thanks. I did notice that, and I've tried changing it, but ultimately it doesn't seem to make a difference. The game insists on using BOTH_VS_IDLE no matter what value is put into riderAnim...
-
Here's a vehicle expert question: Is there any way to make a vehicle use a different animation than the default bike-style sitting animation for the rider -- for example, standing -- without changing/overriding the default game's animations? Inyri made a hoverboard vehicle a while back, but she also used an overwrite for the default bike-sit animation. Is it possible not to do that, and achieve some result with a vehicle?
-
Original Trilogy vs. Original Trilogy
Cerez replied to dark_apprentice's topic in Star Wars Franchise Discussions
@@NumberWan I actually completely disagree; I prefer the more barren feel/look and even these small visual defects of the original trilogy to the "update". I didn't like the added galaxy celebrational sequence at the end. It felt way too forcably 'squeezed in', and out of line with the rest of the film. Defects add a certain production value/charm to a film, especially when you watch it as a child, and then you rewatch it as an adult. To me there is great value in seeing the 'artist's hand' in an artwork, and when I am rewatching a great film, I am expecting to see those faults too. Patching them up only creates a new set of faults and ruins the original merit of the artwork. Worth noting that animatronics is actually much older than CGI. Whether CGI or animatronics (and practical SFX) looks better on film depends on what applications these technologies are used for and to what extent. Jurassic Park (the first movie) uses a mix of the two technologies, and uses them quite balanced/efficiently, which is why its CG effects have been some of the most resilient in the face of the passage of time in the film industry. -
Absolutely brilliant! Shaak Ti in character at her finest. Superb location/scenes and endearing original characters. Intriguing mystery, and a brilliant new formula for storytelling. This fan wants more! From a critical perspective, a little ambiguity in the connected details to the plot regarding how a DNA sample/template can degenerate over a short time -- not really clear, but it doesn't detract from the story experience.
-
Original Trilogy vs. Original Trilogy
Cerez replied to dark_apprentice's topic in Star Wars Franchise Discussions
While the original three movies had plenty of flaws, too, I still prefer the trilogy in its very first release. It stands the test of time and has a more gritty, real-life quality to it that I cherish. CGI special effects are just not the same, and visualising or explaining more often means taking away the imaginative charm of the piece. It's much like if you were to take the original Jurassic Park film and start revamping its special effects to "update" them. It would damage the integrity of the original film, and affect its imaginative charm. Yes, technology moves forward. But just because an older great film is no longer technologically up-to-date doesn't make it any less immersive or engaging. Updating its graphics only causes damage to the imaginative world the audience has created around it in their minds. That's my standing on all this, and I completely disagree with Lucas' philosophy on this -- that a creative work is never truly finished. If a creative work is released and loved and adopted by many people, have some integrity and respect for the work and its fans, and don't change it.