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Posts
6,489 -
Joined
Clan
- Clan Website
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Current Clan
-[DE]- Dark Empire of the Sith
Profile Information
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Pronouns
He/him
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Location
Indianapolis, USA
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Interests
audio • gaming • music • art • words
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Modding Interests
Mapper
Texture Artist
General Modding -
Gaming Specialty
Dueling
FFA
TFFA
Singleplayer -
Operating System
macOS 15, Windows 11, iOS 18, Android 14
Contact Methods
- Website
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Discord
cir.ca
- YouTube
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Xbox
Circa#8436
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PlayStation
Circa_IXI
Circa's Achievements
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citsejam liked a post in a topic: Game crashes repeatedly with "Failed to alloc 33554432 bytes (TAG_TEMP_WORKSPACE) !!!!!"
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Smoo liked a post in a topic: Duel Map Contest Poll
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Merek liked a post in a topic: Duel Map Contest Poll
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DEAD liked a post in a topic: Duel Map Contest Poll
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biggs liked a review on a file: Castellaris
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Pandora liked a post in a topic: Duel Map Contest Poll
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Artemis liked a review on a file: TFFA Brutal
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SpeedyJDFox95 liked a post in a topic: Duel Map Contest Poll
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DarthValeria liked a post in a topic: Duel Map Contest Poll
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Reepray liked a post in a topic: Duel Map Contest Poll
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Circa liked a file: TFFA Brutal
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You never disappoint with your maps Art, but you've also come such a long way as a mapper. This might be my favorite one you've released so far. The lighting is *chef's kiss* but the precision and overall architectural design is so unique and yet still fits in Star Wars extremely well. I could see this being a room in Cloud City or Theed Palace or something like that. Excellent job!
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- 3 comments
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- contest entry
- star wars related
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(and 2 more)
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Making something inspired by the game's existing story or assets is something I wish more people did. This is very clever and well done. I love that you made it open to the outside and have a skybox with the speeders flying overhead. That alone give this map so much more character than it just being the droid factory itself. However the factory is very impressive as well, with the droids moving long the belts. Very cool. Not all that practical for a duel map in a competitive setting, but it would definitely be a fun one to try out!
- 2 comments
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- duel map contest
- contest entry
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(and 2 more)
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- 1 comment
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- star wars related
- contest entry
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Circa liked a file: Hand of Thrawn Chamber
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At first glance this may look extremely simple, until you start to look closer at the details. The observation deck that is notched into the wall is so cool that I really wish it was easier to go up there. Currently you have to do the jump+crouch to squeeze in. For FFA servers, having that for people to just chill in while others duel or FFA in the center could make this a 5/5 map for sure. Also, I love the little ysalamiri easter egg you threw in there. Amazing.
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I love the vibe of this map. Very unique and that skybox is awesome. I do think that it makes more sense as an FFA map rather than a duel map but that's not to say it can't be used for Duel. I appreciate there are two duel rooms and spots for people to sit and observe which will be great for FFA servers. Nice work.
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This is a beautiful map, and I know you label it as "experimental" but there are some simple things to make it more playable. Currently jumping off the edge into the water does not kill you, so you get stuck down there. Adding a trigger to kill when hitting the water would probably be better. Especially since the water isn't actually water under the shader. After some troubleshooting by myself, chloe, and tayst, this was a combination of the wrong spawnflags being used but also only affected TaystJK/EternalJK/jaPRO due to the spawnflag number that was used is reserved for something in japro. She said she will fix this ASAP. There's some clipping in the rocks on the ground, which for playability is better than having it nearly as bumpy as it would be with those clip brushed, but it might be best to clip brush those areas slightly, have them sloped just enough so you are standing above rather than inside. I was also surprised there were no ambient sounds. The music is great but some ocean sounds and wind would make it go a long way to feeling complete. Overall a great start! I look forward to seeing you polish it up over time!
- 6 comments
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- contest entry
- rend2
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Submissions are closed and voting has begun! Vote here:
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We've got a bunch of submissions for the Duel Map Mod Contest, and they all look outstanding. This will be a very hard decision! Please vote for the map you believe should win! Due to the great turnout with the number of submissions, we're going to do a GOLD , SILVER , and BRONZE award for this contest, depending on the votes they receive. Votes are all public, just an FYI. Vote manipulation will result in disqualification. I highly recommend actually downloading all of these and taking them for a spin ingame. Pictures say a thousand words but experience is priceless. Voting will end 7th of March 2025. (This was extended from original announcement due to more submissions than expected) View all Contest Entries See a short preview of the maps in the video below, but please do your due diligence and try them for yourself!
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Circa liked a file: Castellaris
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Circa liked a post in a topic: JKAE - Crashing when loading into Hoth
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This is due to running out of resources, typically with RAM usage. This happens when running the 32bit (x86) version of whatever client you happen to use (OpenJK, JAEnhanced, TaystJK, etc.) and using high quality mods that use much more resources than the vanilla game would normally (high poly models, high res textures, etc.). The solution is to download and use the 64bit (x86_64) version of the client instead. For 99% of people out there these days, 64bit should be used since you are most likely running a 64bit operating system. For the 1% who are running a 32bit OS, you are forced to run x86 and your only solution is to not use any mods that use up more resources than the base game, or upgrade your machine to a 64bit OS.
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A bit off topic here, but I was always curious why JA++ never caught on with the bigger servers. I know the goal of JA++ was to replace JA+ while keeping all of its features but keeping it modern and updated, but nobody ended up using it?
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Circa liked a post in a topic: Issue when launching
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The main download page or the Github page.
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JKAE - Crashing when loading into Hoth
Circa replied to Pumukel auf Abwegen's topic in Jedi Academy: Enhanced
After testing myself, I realized when I made that 64bit zip file, I left an x86 DLL in the jaenhanced folder. So that's totally my bad. If you try again with the x64 version is should work if you redownload. Sorry!