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Circa

Administrator
  • Posts

    6,489
  • Joined

Clan

Profile Information

  • Pronouns
    He/him
  • Location
    Indianapolis, USA
  • Interests
    audio • gaming • music • art • words
  • Modding Interests
    Mapper
    Texture Artist
    General Modding
  • Gaming Specialty
    Dueling
    FFA
    TFFA
    Singleplayer
  • Operating System
    macOS 15, Windows 11, iOS 18, Android 14

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Circa's Achievements

    You never disappoint with your maps Art, but you've also come such a long way as a mapper. This might be my favorite one you've released so far. The lighting is *chef's kiss* but the precision and overall architectural design is so unique and yet still fits in Star Wars extremely well. I could see this being a room in Cloud City or Theed Palace or something like that. Excellent job!
    This map is so clean looking, from a design perspective, which I always love to see. It's simple, yet elegant. It looks like it could have been one of the vanilla maps included with the game, but maybe even better. Nice work!
    Making something inspired by the game's existing story or assets is something I wish more people did. This is very clever and well done. I love that you made it open to the outside and have a skybox with the speeders flying overhead. That alone give this map so much more character than it just being the droid factory itself. However the factory is very impressive as well, with the droids moving long the belts. Very cool. Not all that practical for a duel map in a competitive setting, but it would definitely be a fun one to try out!
    This is very well done. I love the saber hilt wall. Rebels is one of my favorite SW shows and this definitely accurate to that scene! Nice work.
    At first glance this may look extremely simple, until you start to look closer at the details. The observation deck that is notched into the wall is so cool that I really wish it was easier to go up there. Currently you have to do the jump+crouch to squeeze in. For FFA servers, having that for people to just chill in while others duel or FFA in the center could make this a 5/5 map for sure. Also, I love the little ysalamiri easter egg you threw in there. Amazing.
    I love the simplicity of this map. Definitely gives me KOTOR vibes, nice job there. I will say that it is extremely dark when playing at r_gamma 1. I had to raise my gamma up to see anything, but still great map besides that.
    I love the vibe of this map. Very unique and that skybox is awesome. I do think that it makes more sense as an FFA map rather than a duel map but that's not to say it can't be used for Duel. I appreciate there are two duel rooms and spots for people to sit and observe which will be great for FFA servers. Nice work.
    This is a beautiful map, and I know you label it as "experimental" but there are some simple things to make it more playable. Currently jumping off the edge into the water does not kill you, so you get stuck down there. Adding a trigger to kill when hitting the water would probably be better. Especially since the water isn't actually water under the shader. After some troubleshooting by myself, chloe, and tayst, this was a combination of the wrong spawnflags being used but also only affected TaystJK/EternalJK/jaPRO due to the spawnflag number that was used is reserved for something in japro. She said she will fix this ASAP. There's some clipping in the rocks on the ground, which for playability is better than having it nearly as bumpy as it would be with those clip brushed, but it might be best to clip brush those areas slightly, have them sloped just enough so you are standing above rather than inside. I was also surprised there were no ambient sounds. The music is great but some ocean sounds and wind would make it go a long way to feeling complete. Overall a great start! I look forward to seeing you polish it up over time!
  1. Circa

    New year, new contest

    Submissions are closed and voting has begun! Vote here:
  2. We've got a bunch of submissions for the Duel Map Mod Contest, and they all look outstanding. This will be a very hard decision! Please vote for the map you believe should win! Due to the great turnout with the number of submissions, we're going to do a GOLD , SILVER , and BRONZE award for this contest, depending on the votes they receive. Votes are all public, just an FYI. Vote manipulation will result in disqualification. I highly recommend actually downloading all of these and taking them for a spin ingame. Pictures say a thousand words but experience is priceless. Voting will end 7th of March 2025. (This was extended from original announcement due to more submissions than expected) View all Contest Entries See a short preview of the maps in the video below, but please do your due diligence and try them for yourself!
  3. This is due to running out of resources, typically with RAM usage. This happens when running the 32bit (x86) version of whatever client you happen to use (OpenJK, JAEnhanced, TaystJK, etc.) and using high quality mods that use much more resources than the vanilla game would normally (high poly models, high res textures, etc.). The solution is to download and use the 64bit (x86_64) version of the client instead. For 99% of people out there these days, 64bit should be used since you are most likely running a 64bit operating system. For the 1% who are running a 32bit OS, you are forced to run x86 and your only solution is to not use any mods that use up more resources than the base game, or upgrade your machine to a 64bit OS.
  4. Use the 64bit version of OpenJK instead. 32bit applications max out at 4GB of RAM usage, which lead to this error.
  5. A bit off topic here, but I was always curious why JA++ never caught on with the bigger servers. I know the goal of JA++ was to replace JA+ while keeping all of its features but keeping it modern and updated, but nobody ended up using it?
  6. The main download page or the Github page.
  7. After testing myself, I realized when I made that 64bit zip file, I left an x86 DLL in the jaenhanced folder. So that's totally my bad. If you try again with the x64 version is should work if you redownload. Sorry!
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