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Circa

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  • Posts

    6,502
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Clan

Profile Information

  • Pronouns
    He/him
  • Location
    Indianapolis, USA
  • Interests
    audio • gaming • music • art • words
  • Modding Interests
    Mapper
    Texture Artist
    General Modding
  • Gaming Specialty
    Dueling
    FFA
    TFFA
    Singleplayer
  • Operating System
    macOS 15, Windows 11, iOS 18, Android 14

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Circa's Achievements

  1. Fixed, sorry about that!
  2. Looks like it is meant to be played using the .bat file. Extract the zip to your Gamedata folder and double click the "launch_dragame0.bat" file. If you're not on windows you can use "map dra_map_0" in the console
  3. If you open Jedi Academy normally without that shortcut and select dfmod in the Mods menu in the game does it still have those issues?
  4. Just to be super clear and double checking, this file is in that exact folder? So it's there but it thinks it isn't?
  5. Did you try installing libjpeg through Homebrew? Should just be brew install libjpeg or brew install jpeg
  6. If you're on a 64bit OS, brew installs 64bit versions of libraries by default. This will probably be solved by downloading the x86_64 version of OpenJO instead of x86. Should be found on the OpenJK releases page which is where I hope you downloaded from before. I also noticed the error mentions libjpeg which may be its own library that is needed installed via brew, I'm not certain though.
  7. Back in January we announced a new mod contest: maps built for the Duel gamemode. These maps are typically smaller with a central dueling area. The deadline to submit was 6 weeks later on February 23rd, when then the poll was open to any forum member to vote on which they thought was the best map. Due to a great turnout with the number of submissions, I decided to award the top 3 voted maps with a Gold, Silver, and Bronze award. THE WINNERS ARE... 1ST PLACE @Reepray with Rishi Station 2 2ND PLACE @chloe with Oasis Mesa 3RD PLACE @Artemis with TFFA Brutal Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well! See poll results [screenshot] See all submissions [video] View full article
  8. Back in January we announced a new mod contest: maps built for the Duel gamemode. These maps are typically smaller with a central dueling area. The deadline to submit was 6 weeks later on February 23rd, when then the poll was open to any forum member to vote on which they thought was the best map. Due to a great turnout with the number of submissions, I decided to award the top 3 voted maps with a Gold, Silver, and Bronze award. THE WINNERS ARE... 1ST PLACE @Reepray with Rishi Station 2 2ND PLACE @chloe with Oasis Mesa 3RD PLACE @Artemis with TFFA Brutal Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well! See poll results [screenshot] See all submissions [video]
  9. Sadly that's a problem with the Ultimate Weapons mod that I assume you are using from the optional PK3's folder. It has so many effects and particles that the engine runs out of space to create more. It's an issue the original coder is aware of I believe but he's on hiatus right now, so I'm not sure if it will be fixed. The workaround is to remove that pk3. It usually is only an issue on that mission, or if you use every single weapon.
  10. Big fan of your Epic Challenge Mods, and this looks great so far! In my mind I still think of the more cartoony Nintendo art style of your early ones but I really like the more Star Wars-like vibe you're going with in this one. I prefer it and fits the game well.
  11. This looks great! Interesting choice with it being a JK2 mod, especially with it taking place after Academy. I love JK2, but the amount of modding capabilities were made a lot easier in JKA. But as long as you are able to achieve your goal to its fullest potential in JK2 then that's all that matters.
  12. It's all in the map file (.bsp file, though the .map file included which is the editable version) Here's the tutorial on doing a ladder style map:
  13. Version 1.3 (2025-03-02) Fixed the scripts targeting kyle (player in JK2) changed to player, NPCs are now a bit more aggressive more like the original and force powers and weapons are now properly given to the player at the start. Used a workaround for force powers and saber styles with SET_PLAYERMODEL to a custom Kyle NPC. Also removed the Kyle voice lines since the player may not always be Kyle. Character chooser menu in JAEnhanced should still work just fine after loading if you don't want to be Kyle.
    You never disappoint with your maps Art, but you've also come such a long way as a mapper. This might be my favorite one you've released so far. The lighting is *chef's kiss* but the precision and overall architectural design is so unique and yet still fits in Star Wars extremely well. I could see this being a room in Cloud City or Theed Palace or something like that. Excellent job!
    This map is so clean looking, from a design perspective, which I always love to see. It's simple, yet elegant. It looks like it could have been one of the vanilla maps included with the game, but maybe even better. Nice work!
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