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About Circa
Clan
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Current Clan
-[DE]- Dark Empire of the Sith
Profile Information
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Gender
Male
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Location
Indianapolis, USA
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Interests
audio • gaming • music • art • words
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Modding Interests
Mapper
Texture Artist
General Modding -
Gaming Specialty
Dueling
FFA
TFFA
Singleplayer -
Operating System
macOS 14, Windows 11, iOS 17, Android 13
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cir.ca
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Circa#8436
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Circa_IXI
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Circa's Achievements
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The one I've had work was Ä
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JA++ is meant to be a "new version" of JA+ and I believe it will show ingame as JA+. Seeing japlus in the mods menu ingame is literally just showing that folder you dropped the files into and that should still be used. From the japp site: Being on Mac will make this more complicated though, I'm not sure razor has made a working mac version that runs on newer Macs. I also just tried to get this installed on my MacBook M3 and couldn't get it either. Might want to just use OpenJK/EternalJK as the client right now until razor sees this to help. Or you could use Whisky to run JKA in Windows on Mac which is a newer thing that works pretty well actually. I'm hoping to write up a new tutorial on that soon. The benefit to that is you can use any Windows versions of client executable mods that otherwise don't have Mac versions (or outdated Mac versions like JA+).
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Instructions are on the downloads page, you put the files in the Gamedata/japlus folder. https://japplus.github.io/site/download.html As far as disabling saber types, I'm not sure. It's not possible in basejka but maybe I'm not aware of something JA+ or ++ added. @Raz0r
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Circa liked a post in a topic: Noodle's WIP Zone
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bloodPLUS Gore/Dismemberment mod in Movie Duels 2
Circa replied to iTzTOoEPiC's topic in Modding Assistance
Even if so, they should be able to be overwritten. Maybe @GPChannel would know. -
bloodPLUS Gore/Dismemberment mod in Movie Duels 2
Circa replied to iTzTOoEPiC's topic in Modding Assistance
Presumably because MD uses their own saber effects. Try renaming the blood mod pk3 files to have ZZZZ in their names like ZZZZbloodPLUS.pk3 or whatever it is. That will make it load last. -
Providenci Krajcik liked a post in a topic: A big news about Ubisoft!
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Like Lancelot said, it is only for inactive accounts with no purchases, which means accounts that signed up and didn't use it (which is extremely common, we see that here on JKHub too) Here's the official page that outlines it: https://www.ubisoft.com/en-us/help/account/article/closure-of-inactive-ubisoft-accounts/000079595 So don't worry about it if you actually use your account or have used it in the past.
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It wouldn't be as simple as changing a line in a file in a pk3, you'd need to make the changes to the game code itself and recompile to use a new .exe file completely. If you aren't familiar with coding at all it may be a bit advanced. If you do, it's recommended to use OpenJK's code as a baseline. Compile instructions are in the readme. Maybe someone can point you to where the exact code is but implementing it for a different weapon will be quite involved.
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Doesn't look like it is possible without code changes. g_friendlyFire is for MP and doesn't exist in SP. Could be something @redsaurus could implement in JAEnhanced maybe, if he was interested at some point. From what I gathered, the OpenJK devs aren't interested.
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Circa liked a file: Shadows of the Empire Trooper
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Star Wars: Outlaws - Open-world game by Ubisoft
Circa replied to Lancelot's topic in Star Wars Franchise Discussions
Looks great. I like that they didn't spoil too much about the story in this, just the broad strokes to set the stage. Can't wait! -
Circa liked a post in a topic: Star Wars: Outlaws - Open-world game by Ubisoft
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Circa liked a status update: Getting there with my SP mod.
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Circa liked a reply to a status update: Hi guys! Sorry for the late replies! I had been offline since around 2020. Sorry if I
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JamyzGenius liked an article: Twenty years of Jedi Academy
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smsdalle liked a post in a topic: Can't spawn npc
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Circa liked a status update: Hi guys! Sorry for the late replies! I had been offline since around 2020. Sorry if I
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Like I said, could be too many NPCs too, not just vehicles. By JK2 maps, do you mean a pk3 with jk2 maps converted to work properly with JKA or did you just pop in the jk2 assets? Your best bet is to troubleshoot by process of elimination. Take out all pk3s except for assets, and add one by one (or a few at a time) to nail down which pk3 is causing the problem.
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They are native to the game in t2_trip, yes. Its possible you just have too many NPCs in general, vehicles are a type of NPC in the limits IIRC. I'd be curious to see your base folder, I would assume you have tons of pk3s of skins and models that probably all have their own NPC file in ext_data.
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Xoxx liked a post in a topic: Is there a mod to practice light saber duels with NPCs?
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It depends, does the racing map pk3 add a ton of vehicles? The issue is the amount of vehicles, not the maps themselves. Not sure how familiar you are with pk3 files but you could remove the vehicles .veh files you don't want from the maps if they are included in them.
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Also using a client like OpenJK or its derivatives will raise limits like that but only by a reasonable bit.
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GamerRedNeck liked a post in a topic: Easter family camp gaming
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Smoo liked a post in a topic: Image uploads now enabled
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Circa liked a post in a topic: Easter family camp gaming
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Discord has started blocking externally linked images now too. Please avoid using image links from Discord in posts or file pages. Just upload directly like explained above.
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Discord has started blocking externally linked images now too. Please avoid using Discord image links. Just upload directly like explained above.