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ZanderNao

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Everything posted by ZanderNao

  1. This was one of the best maps that the past had to offer, but the direct ports always left something to be desired, an update to the graphics. You've accomplished that in spades and I'm so excited for the future release. The comments about how Bespin appears in the official trilogy though is also a good point. Big, curved buildings, more white than brown. It'll be interesting to see what compromise you reach.
  2. THAT IS AMAZING! I truly think cutscene work is really hard, but it brings SO MUCH quality to any mission or mod, it just... it's absolutely fantastic stuff. I really do hope you continue work on this and get the support you need. You have a gift I envy... If only I could hire cutscene makers, lol, that would really be amazing.
  3. Oh no need to be sorry, you've been working hard for the JA community at large. There isn't anything more that I could ask than that. It's amazing that you're keeping this creativity alive, but I'm super extra excited that progress is still being made on T3 as well. I feel a bit encouraged with that unwrapping progress. I made the request twice before, once from Inyri several years ago. T3 always seemed to get to the same spot and then get stuck, but you're pushing past the cursed point. Yay!
  4. Despite the murky politics around these upcoming releases, I am thrilled to see so much new content on the horizon.
  5. It's like cataract surgery, lol. After all these years I can finally see it as it was meant to be.
  6. I was so late to the party... I saw the 1313 trailer only a month or two ago and my jaw dropped. The setting, the concept, it all just... I was in love. Then about twenty eight seconds later I found out Disney had canceled it and I was crushed... I'd been praying someone would mod something from that at some point. The monocular droids make me drool, the sort of correlian light transport is something I'd kill to have as an in-game resource. Shifting the focus to this Boba Fett centric mod, black sun as enemies? We haven't seen enough of those at all, even as a stand alone asset to whet people's appetites for the full mod that would be glorious.
  7. It's easy to see how the TOR droids evolved from T3, but I don't think I really like them quite as much, especially with the paint roller hind wheel. Even without a skin, the progress on T3 seems more pleasing to me than this.
  8. Wow! The unfortunate sith limitations are our gain. The architectural structuring is great so far. I can't wait to see more.
  9. Thank you so much SJC! I am so happy to see this map released! The symbol on the jump pads and the waterfall were both very nice surprises, and its good to see the naboo crystal map in a new light, or new night as the case might be. I am glad that even though it wasn't quite finished in a few spots that you shared it anyway. Some of the interactive features are quite interesting... The double panel wall in the hallway perplexed me, lol. So good, especially the architecture! So spot on, I love it! The rounded hallways reminded me of your great millennium falcon map as well.
  10. My god... I know everyone's good at something... and while I appreciate what I'm good at in life, I can't even begin to imagine the degree to which all the modders on this site have perfected such meticulous and detailed exploits. How you can even keep track of your goal from step to step is amazing. Anyhow, thank you for all your hard work on this mod and all the others you've worked on.
  11. @@ChalklYne What strategies do you use when you start planning to skin something?
  12. Oh wow! Talk about marvelous corrections. Starkiller's head is back on track again! Good work recovering from that odd squishy phase. The texturing is looking amazing too!
  13. I really love it, and perfect pick of maps for beauty shots of the mod, lol
  14. Well all my suggestions on how to obtain audio were already shared, so I'll just say that I am so happy and excited to see a new species being born for Jedi Academy. The texture work is phenomenal and the modeling supreme!
  15. Ugh, KDR, you are so good at finding great ships that should have new life in Jedi Academy, I want them all but those that can create so well are so busy these days, lol. I'm still investing all my hope that the T3-M4 will get made. Still, all these wonderful ships...
  16. You're a man of many talents and many projects. I look forward to progress on any front, but mention of the droid makes me very happy... and Raxus, my god that'll be exciting!
  17. I have a somewhat impertinent question. Given that T3 is from an RPG, he's always ready for battle, but would the animation be as difficult if he had a closed head panel and his arm was not extendable? A sleeker model? Certainly less interactive, but perhaps more manageable? Then again, for a beta version it'd be nice just to see a static model rolling around, lol.
  18. ZanderNao

    Nikto

    Ohhh! Such a good job! This is a species that doesn't get as much attention.
  19. The actor behind starkiller's got the most unique head ever... So complicated.
  20. So poking through the assets, is it just me that gets missing textures on the narshadda and fuelstat levels? Were these the unfinished ones? Other than that, though, wow... Talay, Gromas, the sewers... These are some of the most beautiful maps that have ever existed, and the fact that they were inspired from such a... classic... game engine, it really shows how brilliant the mod makers are.
  21. Haha, I noticed my typo but only after someone had already quoted it. I promise I shall amend my ways.
  22. That's actually genius, but it requires importing the audio into the game engine and getting it to play... and also makes it more complicated to get them to do it whenever one wants, rather than getting it to run randomly through 0-4 whenever a button is pressed. Still, very good insight to have.
  23. That certainly narrows in on the problem at hand... If only we could bind, as you said 'move the jaw and the lip with animation BOTH_FACE_TALK0/1/2/3/4 in a random mode' to a key rather than a sound file. That would be exactly what all machinima filmers would want to sync to their own external audio.
  24. Oh wow, that is some awesome shader! I love it!
  25. Is this going to get a link in the threat when it is available for download?
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