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ZanderNao

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Everything posted by ZanderNao

  1. Wait, you saw a shuttle? Really? I need that so bad! Or do you mean the H shape landing transports? There' a broken link to a neimoidan guard on moddb, the sort they depict as the statues in TFU but Id idn't see the improved Rune. So much to research!
  2. Yeah, I do find it interesting the various depictions have the bridge cities in different orientations. I took some reference pics in case they would be helpful getting textures down and such. What are the rules regarding skyboxes? I know you can't port anything from games, but do screenshots used in the making of skyboxes count since you would have to calibrate them into Jedi Academy? Anyhow, onto the pics:
  3. I am so glad you included the picture, I was trying to rack my brain remembering. It matches the Force Unleashed II content better than I expected it would.
  4. What sort of map did you have in mind when you were considering before? The airy platforms? The almost palatial interiors? The tram?
  5. I think there would be many, many people that would want that!
  6. There really doesn't seem to be much neimoidian content in general... There's a gunray/rune/holographic neimoidian skin that was part of a much larger mod but not released on its own, I found a few traces of a neimoidian guard on moddb but no downloads or anything... and saddest of all, no maps of that beautiful arch city. If I ever find any I'll try and share the news.
  7. Oh wow, it really is amazing to see it expand like this! I loved the map before even with its limited size. This is a project worthy of much support!
  8. Simply outstanding work... It's amazing to see them in game. Your attention to detail is exquisite and it is really nice seeing how much can be maintained in the game engine. Some of those variations are starting to remind me a bit of Merillion Tarko from Force Unleashed 2. It amuses me.
  9. I got startled and couldn't find this... But then I realized it had been moved from requests to work in progress. I feel a lot better now, lol.
  10. Ohhh! These are glorious. I hope someone puts them to good use!
  11. I am very excited to see the progress. It seems spot on and a great higher res interpretation. 8t88 and Proxy are two very under-served droids and I am very delighted that you're making progress bringing this one to life.
  12. The problem I had was it keeping other things from spawning, but that doesn't seem to be an issue either so yay!
  13. That's true, though it always seems to be the case... Modeling software has advanced quite a bit, but until the open code is finished we're still dealing with the limitations of an older game. Still, such great promise in this creature!
  14. Oh dear, conflicting reviews... Too Dark and needs to be darker... Perhaps they meant the interior is too dark and the exterior too bright? I'm blown away by the work though, it covers so much ground. The detailing on the interior is really amazing, but the geographical work on the exteriors impresses me the most.
  15. Those look so much better than the 2D ship ribbons... Fantastic work, great atmospherics.
  16. Oh god, that space vacuum idea is complex... I hope you can get it worked out, that's way more dynamic than I'm used to. It'd be a great play feature.
  17. Oh wow, that's some pretty useful referencing there! It does show the limitations of the game engine though, and makes you wonder how much creative license would be involved to make him slightly less boxy. Reminds me of the C3P0 head detonator weapon, though hopefully the scaling could be more accurate.
  18. The diversity is really appreciated! The detailing is exquisite as well.
  19. They are a fascinating creature for sure, though it'd be interesting to see how they get deployed in game. The closest I can imagine is the Sentries in outcast... Floating around, changing position, opening and closing the exterior panels. There aren't a lot of animations on the in-game creatures though, a bite and tail swipe could be pretty challenging. It sure would make the level more authentic though!
  20. Oh wow, this just reminded me... I have no idea why, but when I had the Gammorean in my base folder over the years I got an error when I tried to spawn anything and we've never been able to use the model in our films. I might be alone in that though, but I obtained the file from a couple different sites back in the day. Hopefully it isn't interfering with the development of this mod.
  21. It is really amazing to see it coming together in pre-production. Good progress!
  22. I was just reading the wookieepedia article on Tenebrae... I'm glad T3 was heroic 'till the end, but that was one bad dude to go against.
  23. I'm all for any droid skins, and it would be neat to see how far your power has grown!
  24. Ohhh... The T2 droids I was talking about were the R2 units. Perhaps I looked at the naming nomenclature wrong... The sort of 'gaming case' R2's caught my eye.
  25. Ported from what?
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