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ZanderNao

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Everything posted by ZanderNao

  1. There's always an interesting balance between absolute authenticity and upgrading because art assets are so much better now; I think the later screen shots show that perfect balance between the old and new. Its amazing to see so much ressurected from the old and brought to our familiar medium. Great work! You mentioned spotting 8T88 in once instance. What model are you using for him?
  2. I don't know whether to faint or swoon... Szico, you've always been tied for my favorite mapper of all time and you are far more reliable on the postings... I am so thankful you are still mapping, and this looks insanely awesome. One of my favorite mods ever was a toss item pack where you could spew out NPC's of various items. My favorite was the EMOD (tanks of swirling yellow gas) as it had relevence to my machinima, but other than moving them around there wasn't much you could do. This is far more interesting given that they have that post destruction event. So I can tell they are NPC's, but would they be spawnable in other maps, while this one was in base?
  3. Now you're thinking with portals. Very creative, very creative indeed. I like the promise of this.
  4. That is so cool... I've never had a chance to play Mass Effect, but I love its design aesthetic and this captures it so well.
  5. Now that is certainly a good tease...
  6. This site has some of the most skilled people I've ever seen. The costume work is outstanding and the head is coming along so well. The only issue I saw, and it has probably already been fixed in later updates, was that this link showed a rather strange chin deformation where it came down almost like two prongs in the front when viewed from certain angles.
  7. Ohhhh! This is so good. The texture quality, the variation in design. I really like it. Fantastic quality. The tattooed character and the padawan mask character are my favorites.
  8. I've never seen a map with functionign escape pods. I can't even think of a map that had an escape pod you could go into. These ideas fascinate me greatly.
  9. Wow, there is a lot of work going into this. I can't wait to see it in action. Good work everyone!
  10. Oh very nice! It is coming together really well. I especially love the head.
  11. Then it must be the second condition since it isn't on her website, she just mentioned it in one of the threads I was reading.
  12. Since I'm becoming a more active member of the community at least in terms of the forums, I wanted to share what it is I do. For the last several years I've run a comedy improv machinima group and we've produced two Star Wars series with Jedi Academy assets and mods. There is a website for it, providing primarily background information. It is available through this link. The first we made many years ago and it was a learning process. It started pretty rough but over time got better and better. It was called "Star Wars: Holocron" and featured students of a college based on Kamino, their rival school Mericest, and the threat of a polarized remnant. I have a trailer for it here and the youtube playlist is here. The second series is "Star Wars: Chronicles" and is still in active development. The graphical quality of this series is far higher as we started it knowing how to use JKA's engine better. There are trailers here and here and the youtube playlist is here. If anyone has interest, I thank you for your time.
  13. Ohhh my, that is a much better video. Look at lovely T3, he's so very shiny and clean. Thanks for the reference vid!
  14. Apparently Inyri had an 8t88 a while back, but I find no trace of it on the interwebs.
  15. I am so delighted to hear about you releasing the characters one by one. It really is a good way to keep interest up and give shorter term gratification. What surprised me was to hear about all these other Proxy mods floating around. I can't find a single one, so I eagerly await this one.
  16. Openjk, would that be when they released the source code for all to use?
  17. As more of a mod collector than one that is capable in the arts, can I thank everyone in this forum? Suggestions are made, explanations given, things are accepted... You guys are really civil and helpful and you are all awesome. Also, while it soaks up more time, I can already feel that this tie is going to be more accurate than the base game one. It'll be nice to see the fresh designs in completion.
  18. This is mind numbingly good... Eye candy pure and simple. I wait with baited breath to play in these hallowed halls.
  19. I really appreciated reading this and all the points raised in it. First of all, ChalklYne, I have a feeling you're going to make more progress than any of the other SWFU mods because you're accomplishing so much on your own and so graciously getting help when you can rather than depending on it. I think you'll do great. I've looked at your map progress for the Tie Facility and I am seriously impressed. Your talents are legendary and with the help of the others they're just going to get better. I can also respect the 'SP first' mentality, though I would be heart broken if it was 'SP only'. I think some of the best mods out there that I've seen I don't get to use much because they are locked into SP. The Dark Forces mod comes to mind. Mind numbingly awesome work went into it, it was beautiful, but if you tried to do anything with it in MP it crashed at once. There were so many maps I'd want to explore with friends and couldn't. SJC's Mos Kreetle preview map from JKG was a nice example of releasing something outside of the mod, so hopefully once you're satisfied with the SP experience someone can help release the maps as MP as well. Someone mentioned 'making the maps MP friendly'. What exactly goes into that? Do you strip down the scripting and add in a variety of spawn points? Are there engine differences?
  20. That was my first though too, lol. That Geth model of hers is outstanding.
  21. My experience was some of the maps leading up to the release being released by SJC, but I didn't even know it had been released officially. So the servers are down and that's why we're waiting for another version?
  22. That's a good question, though it makes me think of all the asymetrical ships out there... B-wings, the Outrider, and to an extend the Millenium Falcon, though barely. I can't remember if the starboard solar collectors slide down closer together at any point or not.
  23. Even though there won't be a Rogue Shadow in that mod, I thank you for the information. I'll check it out as all new content is something I enjoy.
  24. My goodness! You are a creative genius! That was just a few minutes? I am looking for video of his loping sort of roll, though honestly I'd be fine with a static model myself. On the search for the animations video, here is a 360 view. Alright, so when he's in motion he sort of leans down to be more streamlined and when he stops he sits upright. That can sort of be viewed in this video on youtube, but just a textured T3 would be miraculous.
  25. Yeah, the texturing was always the problem. I recruited two people before, Inyri was one. For all I know you were the other, lol, but we always got stuck at the texture/animation stage. Still, I appreciate the effort. Thank you.
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