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ZanderNao

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Everything posted by ZanderNao

  1. So I was getting ready to film a cutscene for use in my film group, the Dosuun cutscenes with Rax Jorris... I've played lots of mods that swap around which models are used for specific NPC's and I've even, far in the past, made a few myself... For cutscene purposes, getting the NPC file to point to the model you want to use is supposed to be enough. I tried that, but the game defaults back to the original models. I took it a step further and made the models/players/rax_joris and saboteur folders and loaded them up with the characters I wanted to be using, but that didn't work either. No matter what I do, it just defaults back to the original characters. I feel like I'm missing something rudimentary, something basic, but I don't know what it is. Anyone have some tips?
  2. That's pretty close to the original request, nice find!
  3. Where might one obtain the shield gauntlet from?
  4. I would be most honored to beta test and provide screenshots or video should you so choose.
  5. If it were a matter of just skinning, there are a few different Kit Fisto models out there... but to get this guy's super cool outfit there'd really need to be a new model made.
  6. It turned out pretty darn good, I'm quite delighted to add this model to my collection.
  7. Ahhhh, yes! They have those circling around the force unleashed maps to give the skybox a little more action. It would be very nice to have that in JA too!
  8. Alright, I took some more reference pictures for consideration with skyboxes and such.
  9. Oh good... I'm glad. This planet has some pretty scenic backdrops.
  10. Wait, you saw a shuttle? Really? I need that so bad! Or do you mean the H shape landing transports? There' a broken link to a neimoidan guard on moddb, the sort they depict as the statues in TFU but Id idn't see the improved Rune. So much to research!
  11. Yeah, I do find it interesting the various depictions have the bridge cities in different orientations. I took some reference pics in case they would be helpful getting textures down and such. What are the rules regarding skyboxes? I know you can't port anything from games, but do screenshots used in the making of skyboxes count since you would have to calibrate them into Jedi Academy? Anyhow, onto the pics:
  12. I am so glad you included the picture, I was trying to rack my brain remembering. It matches the Force Unleashed II content better than I expected it would.
  13. What sort of map did you have in mind when you were considering before? The airy platforms? The almost palatial interiors? The tram?
  14. I think there would be many, many people that would want that!
  15. There really doesn't seem to be much neimoidian content in general... There's a gunray/rune/holographic neimoidian skin that was part of a much larger mod but not released on its own, I found a few traces of a neimoidian guard on moddb but no downloads or anything... and saddest of all, no maps of that beautiful arch city. If I ever find any I'll try and share the news.
  16. Oh wow, it really is amazing to see it expand like this! I loved the map before even with its limited size. This is a project worthy of much support!
  17. Simply outstanding work... It's amazing to see them in game. Your attention to detail is exquisite and it is really nice seeing how much can be maintained in the game engine. Some of those variations are starting to remind me a bit of Merillion Tarko from Force Unleashed 2. It amuses me.
  18. I got startled and couldn't find this... But then I realized it had been moved from requests to work in progress. I feel a lot better now, lol.
  19. Ohhh! These are glorious. I hope someone puts them to good use!
  20. I am very excited to see the progress. It seems spot on and a great higher res interpretation. 8t88 and Proxy are two very under-served droids and I am very delighted that you're making progress bringing this one to life.
  21. The problem I had was it keeping other things from spawning, but that doesn't seem to be an issue either so yay!
  22. That's true, though it always seems to be the case... Modeling software has advanced quite a bit, but until the open code is finished we're still dealing with the limitations of an older game. Still, such great promise in this creature!
  23. Oh dear, conflicting reviews... Too Dark and needs to be darker... Perhaps they meant the interior is too dark and the exterior too bright? I'm blown away by the work though, it covers so much ground. The detailing on the interior is really amazing, but the geographical work on the exteriors impresses me the most.
  24. Those look so much better than the 2D ship ribbons... Fantastic work, great atmospherics.
  25. Oh god, that space vacuum idea is complex... I hope you can get it worked out, that's way more dynamic than I'm used to. It'd be a great play feature.
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