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Everything posted by ZanderNao
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It's closer to just a little tazer thing, shoots out ion bolts to stun stormtroopers or damage electronics.
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Yeah, I've been waiting for this question to be asked too, lol. A reskin of the female mando for Sabine wouldn't be too hard either, but Chopper's unusually short for an R5 and he has that satellite top on his head, might look weird as just a re-skin.
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OHHHH! These are fantastic! I'm so very excited! The textures are truly glorious too!
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Oh wow, magnificent work!!!
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I think what everyone's saying so far is quite spot on. Makes sense. Reading the EULA, it amuses me that all new content falls under the term 'new levels' but really includes any mod. The fact that they can't use lucasfilm sound effects was interesting as well, as that's a direct violation. Clause 7 has been gone over in great detail and how all mods belong to Lucasarts, but it was clause 6 that caught my eye. (6) New Levels [all mods] may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge at all times. That's an interesting phrasing they used. New content can not be sold along with another product that is charged for. So presumably one could not pay for a conversion mod that includes a variety of maps, or a collection of skins, but a single stand alone 'new level' could be monetized... at least legally. As for morality, the intention of use is never an excuse so it falls back to the fan art example. Disney could prosecute but almost certainly won't. Would I pay for a mod? Yes, yes I would. I've learned how to modify NPC's, how to reskin, but as for modeling and UV mapping and everything along those lines I'm bitterly hopeless and have not shown any sign of improvements despite years of efforts. I'd like to see some ideas realized, and if I lack the skill it would be nice if there was a way to accomplish it with any resources I did have. That being said, even with money, I'm at the mercy of those with the skills. Does the project interest them? Is it something worth making? And while it's just my opinion, it seems to me that I'd be fine with paying for a mod to be made, the person who made it to get all the credit, and the mod to be released to the internet for free for everyone to enjoy just as the mods have been all this time. We're supporting an eleven year old game because of the freedom it affords us. More than any other game out there, a true novice can dump files into a folder and revolutionize the gaming experience - then swap out for a completely different set. I hope that there continue to be new and exciting ways for the game to evolve, even if it needs monetary help.
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[Spoiler Video] Episode VII X-wing
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
That's true... I waffled a bit on the distinction myself. It did seem so much more streamlined like a Z-95. but the edge of the foil rims was more like the X-wing than I'm used to. Plus the clincher is no droid pit. Your distinction makes more sense. Still, seeing an updated Z-95 in JA wouldn't be a bad thing either... One that seems less clunky would be great. -
Where can I find this Utapau map ?
ZanderNao replied to Śăļvõö's topic in Mod Requests & Suggestions
The top picture is actually not part of the episode III map packs. The same assets were used for a conversion mod and was just the utapau sink hole with a single platform for the grievous/Obi-Wan duel and then put into a mod something like Movie Battles or some such. That being said, that stand alone map was absolutely nothing compared to the full featured Utapau map in the episode III map packs with moving platforms and multiple points of interest. -
character HUMANOID SKEL PLAYER: Kyle Katarn
ZanderNao replied to Tempust85's topic in Dark Forces II Mod
Holy cow! This is absolutely amazing... The detailing and... wow, fantastic work! -
(Request)Models for my Hrakert Station map
ZanderNao replied to DarthDementous's topic in Mod Requests & Suggestions
Ohhhh, I'd love to see that submarine model realized. Good luck, and I wish you more good progress on the map! -
Well, as part of the "Star Wars for Change" campaign JJ Abrams released a video showing off the brand new version of the X-wing. It's an interesting blend of classic gritty star wars with an updated, more streamlined design. I think it could make for a great in-game experience if anyone wanted to get a jump on it. The link to the video is below:
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He's based on a human with incredibly unusual proportions. Brow, nose, chin, head, ears - none of it lines up like most people. Just too unique for his own good, lol.
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Thinking back on this mod, though, just having the player itself would be a major advance for FU fans. The number of things proxy can turn into is pretty wide, so it'd be super hard to bind the changes when he can just be swapped out for various models in the SP campaign.
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I am sure the red is a sensor platform and he has an enhanced heads up display in his helmet.
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I guess form is more important than function when you can shoot lightning out of your hands, lol.
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The collar piece is quite absurd, but the rest of it doesn't seem any stranger to me than Vader's outfit. The sith lords often have incumbering outfits, lol.
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I'd really like to be able to spawn him as an NPC in MP?
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The last time I had to film a scene on Dagobah for my machinima group we had to use the Kampong Cham River Crossing map from jk3files for the right aesthetic. It would be amazing to have one tailored more after actual Dagobah.
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The dianoga model from Dark Forces is only able to move around in water but is stuck in place on land. Perhaps something like that could get it closer - though honestly, just having in game is so exciting.
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The fact that you got it in game, that it chases you... I am astounded at your brilliance and amazed at the progress of this mod!
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No matter how long it takes, I don't suspect I will cease being interested in this map. Thank you for continuing your efforts, no matter the speed.
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lol. This thread is amazing on two distinct levels... 1) I am so happy to see people work together to get a shark into Jedi Academy. Good suggestions, good reception of modifications, the model really taking shape. 2) I could not imagine at all how, even if the shark was animated and rigged perfectly, it would work in a game like Jedi Academy... but the ideas are amazing... You could jump the shark or the shark could force jump you... Swoop, flying sharks, floating sharks, swimming sharks, walking sharks. This is so amazing.
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Stargate.... I absolutely love Stargate. Captain M's Stargate_Atlantis map never left my base folder once it got there. The pudjumpr vehicle that doesn't have full exterior clipping has proven so handy as well.... So many good maps. Even talked to SJC and asked him to release his SGC beta map and it worked out. And yet there was so much more to explore. I look forward to seeing more screenshots, and especially to the actual mod release!