Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Posts posted by AshuraDX

  1. @@Boothand

    2 options :

    a. sketchfab is acting up on me

    b. the textures are blurry as fuck and quite low res O.o

     

    if it's the latter get a neat high res wood texture and a sharper stone texture for the stone, it should have a really rough surface

    try these for the wood  :

    http://www.cgtextures.com/texview.php?id=36869&PHPSESSID=j2h23k0udd9atu526b480ctc13

    http://www.cgtextures.com/texview.php?id=39500&PHPSESSID=j2h23k0udd9atu526b480ctc13

     

    I'll keep looking for something fit for that stone

    Boothand likes this
  2. I don't know how the texure is set up but this could probably work :

    models/players/Gregor/visor
    models/players/Gregor/visor
    {
    
        {
            map models/players/Gregor/visor
            blendFunc GL_ONE GL_ZERO
            rgbGen identity
        }
        {
            map models/players/Gregor/visor-spec
            blendFunc GL_ONE GL_ONE
            glow
        }
    }

    try with and without the "rgbGen identity" line

    this line will prevent it from recieving shadows, see wether you like that or not

  3. I use turbosmooth render iterations at 4 for when the model renders, and iterations at 2 or 3 for viewport so I can see what I'm doing incase I've forgot a part. :P

    that's what I do but my max starts crawling and crashing every 5 minutes around 300k polys which is usually the moment I transfer my finished pieces over to mudbox

     

    EDIT : I might require your help for the viewport Animations DT, as I suck at animating :D

    Tempust85 likes this
  4. Inspired by @@DT85's work at the Heavy Repeater I decided to start gathering reference material for the DL-44

    pics will come soon

     

    EDIT :

    finished my basic sketch for the guns right side, drawn over photos of the original Mauser C96 model the DL44 was built from

     

     

    3Ppjs2T.png

     

     

     

    it's lacking a lot of details as of now but I don't need to have them in my sketch as of now , mainly a lot of small nubs & ribs

    but I included some of the asymmetric details from the right side of the gun , still have to finish the left side and sketch up the scope, I also jsut noticed that I completely forgot a piece that sits right behind the flash hider on top of the barrel

    Archangel35757, Grab, Jeff and 3 others like this
×
×
  • Create New...