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AshuraDX

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Posts posted by AshuraDX

  1. Normal mapping off :

    cnpUj3q.png

    Normal mapping on :

    qTsULeU.png

     

    @@Boothand let me explain my process, I've linked images to illustrate the process ;) :

     

    After redoing the UVs, I took one of the wood textures I've linked here yesterday and a random stone texture I had on my hard drive and layed those out in Substance Designer, in Substance I tiled, scaled and rotated the textures until I achieved the look I was going for and then masked textures to the appropiate UV chunks and added a few nails. This map would later become my premade diffuse map for dDo

     

    I then used "bitmap2material light"(the full app is like Crazy Bump, but on Steroids) inside of Substance to create a normal map & specular map from those textures which I later overlayed ontop of my baked normal map from 3ds max

    I used the generated premade spec map and the combined normal map later in dDo

     

    using the generated normal map I let Substance create a curvature map, then used a levels adjustments to isolate the (black) cavitys in the wood. I did this to create a neat overlay for my baked Ambient Occlusion map from max

    After blurring the baked normal map and multiplieing my overlay on top I ended up with this AO map for dDo

     

    Using the material masks I created earlier, and some Photoshop work I created this material map for dDo (Beige=Wood, brown=Stone, brown/redish-grey=iron)

     

    by then I had everything I needed to get started in dDo. I won't explainwhat I did in dDo so here are the finished textures, notice that I scrapped the stone texture I used and replaced it with a texture generated by dDo

    here's the end Product :

    Diffuse Specular Normal Gloss

     

    then I took those back into substance to add snow, using various tools and quite a bit of painting in Substance to get a decent snow mask, here is the snowy version :

    Diffuse Specular Normal Gloss

     

    Any comments/wishes @zeƒilus ? I can easily tweak the snow and everything you want to have tweaked

    Boothand likes this
  2. @@Boothand

    2 options :

    a. sketchfab is acting up on me

    b. the textures are blurry as fuck and quite low res O.o

     

    if it's the latter get a neat high res wood texture and a sharper stone texture for the stone, it should have a really rough surface

    try these for the wood  :

    http://www.cgtextures.com/texview.php?id=36869&PHPSESSID=j2h23k0udd9atu526b480ctc13

    http://www.cgtextures.com/texview.php?id=39500&PHPSESSID=j2h23k0udd9atu526b480ctc13

     

    I'll keep looking for something fit for that stone

    Boothand likes this
  3. I don't know how the texure is set up but this could probably work :

    models/players/Gregor/visor
    models/players/Gregor/visor
    {
    
        {
            map models/players/Gregor/visor
            blendFunc GL_ONE GL_ZERO
            rgbGen identity
        }
        {
            map models/players/Gregor/visor-spec
            blendFunc GL_ONE GL_ONE
            glow
        }
    }

    try with and without the "rgbGen identity" line

    this line will prevent it from recieving shadows, see wether you like that or not

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