-
Posts
2,319 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by AshuraDX
-
-
Painting a realistic wood texture is hard, very hard stylised wood textures are kinda easy though
anyway here's what I could do to the Grindstone, I remade the UV's to get a more even texture resolution over the model
3D preview (link to sketchfab)
@zeƒilus if you want snow on this let me know and I'll make a snowy version
Asgarath83 and Boothand like this -
woah, that needs to be cleaned up
the handle is a complete mess right now
You have quite a few random vertices you really don't need (atleast from what I can tell) in there
-
@@Mandalorian Sorry again,
Wireframe overlay would be better than a pure wireframe pic I need to express myself more clear the next time
-
@@Boothand send me the model and i'll retexture it if I find the time to do so
cgtextures offers free textures anyone may use so there'S no problem with that
-
give it a run, if it's not too much work probably the code willl have to be tweaked though
-
wireframes please !
keep it in mind for your WIP models
as wireframes make it easier for us more experienced modelers to help you improve your models
Mandalorian likes this -
2 options :
a. sketchfab is acting up on me
b. the textures are blurry as fuck and quite low res O.o
if it's the latter get a neat high res wood texture and a sharper stone texture for the stone, it should have a really rough surface
try these for the wood :
http://www.cgtextures.com/texview.php?id=36869&PHPSESSID=j2h23k0udd9atu526b480ctc13
http://www.cgtextures.com/texview.php?id=39500&PHPSESSID=j2h23k0udd9atu526b480ctc13
I'll keep looking for something fit for that stone
Boothand likes this -
-
-
@@Barricade24 sure, just let me find and upload it
you mgiht want to reskin it though as I did a pretty quick& sloppy job while texturing that skull
Edit : found it
Barricade24 likes this -
I don't know how the texure is set up but this could probably work :
models/players/Gregor/visormodels/players/Gregor/visor { { map models/players/Gregor/visor blendFunc GL_ONE GL_ZERO rgbGen identity } { map models/players/Gregor/visor-spec blendFunc GL_ONE GL_ONE glow } }
try with and without the "rgbGen identity" line
this line will prevent it from recieving shadows, see wether you like that or not
-
Put another few hours into this - still have to finish the black piece, currently it relies on smoothing groups for those hard edges which is something I will have to change later
Barricade24, DarthStiv, minilogoguy18 and 7 others like this -
@@Barricade24 better, yes
now show me that shader and give me your helmet texture I'll take a look at it
-
They take forever to make though... It's hardly worth it anymore, there's barely any modders left.
and keeping their chances to learn something new that low keeps more from starting as they give up before they even got started
Jeff, Futuza and John Barleycorn like this -
Stevenus
! Welcome to the Hub, Long time no see buddy
-
I just remembered that I still have this guy somewhere
Omicron and Barricade24 like this -
@@minilogoguy18 if you get it a decent UV map I'll texture 88 for ya, you guys can also count on me for a few of the guns
@@DT85 we should probably start splitting up the list of guns
Tempust85 likes this -
I'd darken the specular map a bit for most of the armor as it shines pretty bright atm which doesn't match the greyshade camo paint on his armor
Barricade24 and Onysfx like this -
Faster, but more easier to have errors.
-md3tbone command will convert any bones named to a tag of any name you choose. Waiting on my tutorial to be approved.
done
Tempust85 likes this -
-
I use turbosmooth render iterations at 4 for when the model renders, and iterations at 2 or 3 for viewport so I can see what I'm doing incase I've forgot a part.
that's what I do but my max starts crawling and crashing every 5 minutes around 300k polys which is usually the moment I transfer my finished pieces over to mudbox
EDIT : I might require your help for the viewport Animations DT, as I suck at animating
Tempust85 likes this -
-
-
Inspired by @@DT85's work at the Heavy Repeater I decided to start gathering reference material for the DL-44
pics will come soon
EDIT :
finished my basic sketch for the guns right side, drawn over photos of the original Mauser C96 model the DL44 was built from
it's lacking a lot of details as of now but I don't need to have them in my sketch as of now , mainly a lot of small nubs & ribs
but I included some of the asymmetric details from the right side of the gun , still have to finish the left side and sketch up the scope, I also jsut noticed that I completely forgot a piece that sits right behind the flash hider on top of the barrel
Archangel35757, Grab, Jeff and 3 others like this
Game Of Thrones: Castel Black
in WIPs, Teasers & Releases
Posted
Allright !