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AshuraDX

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Posts posted by AshuraDX

  1. Hello everybody , you might have seen my recent status update allready but incase you didn't :
    I just stumbled across this :


     
    I really like that design and decided to start modeling it, quality wise I'm aiming for the same level of detail as with my ahsoka hilt
    while still trieing to stay as low as possible with the vertex count, the hardest piece to create, without wasting a shitload of vertices and tris on while maintaining a smooth, rounded look, is the tsuba , which I just finished


    Screenshot%202014-08-14%2016.03.14.png
    Screenshot%202014-08-14%2016.03.16.png

     

     

     

    I'll probably release 2 versions , one with the katana blade and the other with a regular lightsaber blade in place

    Lancelot, Ruxith, Tempust85 and 6 others like this
  2. Or select face/polygon and hit "Z", then "W" and drag the axis you want with the mouse to extrude. (I'm trying to get used to using the keyboard shortcuts.) Thanks @@AshuraDX! ^_^ I find that Silo really isn't a bad software (so far). It's buggy with adding the reference images on my Mac, but it works fine on Linux. It's also really easy to fully customise to your liking.

     

    Silo certainly is not a bad program, i've just grown so used to 3ds max that I barely use it, even though I just noticed that my Silo2 (on Steam) was somehow upgraded to the professional version O.o

  3. not bad for a first model !

    while I own Silo 2 myself, I never actually used it to create a new model, only to make changes to models I made in max

    I'll keep an eye on your work here, If you need help anywhere let me know

     

    Edit : just had a look at my silo, to extrude simply select a face, then hit the extrude button on the top left, now a small yellow/orange ball should appear in the middle of your selected face/polygon click and drag that ball to extrude

    Cerez, eezstreet and Tempust85 like this
  4. Strange - now I too have the same wierd lit from back thing in both , SP and MP

    39T7tYil.jpgwf9kCkll.jpg

     

    as you can see both AT-ST's are lit stronger from their backside even though their alignment in the world is completely different and this doesn't match the direction the sun light in that area is coming from in any way , they are also completely uneffected by any other light sources in the map nor the lightsaber's dynamic light which is pretty odd, in my opinion

    z3filus likes this
  5. The Normal maps display correctly in every program I looked at them sofar aswell as the mesh normals, the only thing thats off is the strange lighting bug which only appears in Jedi Academys multiplayer, base JA and OpenJk, while it's lit correctly in Jedi Academys Singleplayer. So I guess there must be a difference in how the renderer renders models in jasp & jamp

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