-
Posts
2,319 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by AshuraDX
-
-
-
Started working at Jetstream "Minuano" Sam's High Frequency Blade, the Murasama, from Metal Gear Rising.
The easy part is allready done :
Still lacks UV maps, the fun part will be the creation of the highpoly mesh
-
-
Woah! Nice work! Don't worry about it too much. If you didn't think it looked good, then it probably didn't.
Allright, feel free to reskin it if you wish though
Currently thinking of modeling a few swords from Metal Gear Rising, if you want a red blade you'll probably like one of them
-
The resource cannot be found apparently ;_;
Looks superb, when the link works I'll go download it
whoops, had a typo in there, thanks !
forgot to check the link before submitting
it works now
Omicron likes this -
Finished
and published, hope you guys like it
@@therfiles I made the blade red temporarily and didn't like it that much , if you really want a version with a red blade let me know and I'll get crackin at it
@@Omicron the blade length doesn't look so odd ingame, but if more requests for that come up I'll do it
-
finished texturing it
EDIT :
Imgur gallery with more pics
also showing the highpoly model
-
Damn, wonder if it's usable and available to buy.
it's usable, atleast all of the Man at arms weapons have been so far, but they are not for sale - sadly
-
hm... i'll try that red blade thing
-
blade might appear too long , but it should match the default lightsaberblade length from Jedi Academy (about 4 times the hilt)
if it really is too long I'll shorten it later, as that's not too much work
NumberWan, Stoiss, Asgarath83 and 2 others like this -
Hello everybody , you might have seen my recent status update allready but incase you didn't :
I just stumbled across this :
I really like that design and decided to start modeling it, quality wise I'm aiming for the same level of detail as with my ahsoka hilt
while still trieing to stay as low as possible with the vertex count, the hardest piece to create, without wasting a shitload of vertices and tris on while maintaining a smooth, rounded look, is the tsuba , which I just finishedI'll
probablyrelease 2 versions , one with the katana blade and the other with a regular lightsaber blade in place -
Chibi Kyle Katarn ?
-
Or select face/polygon and hit "Z", then "W" and drag the axis you want with the mouse to extrude. (I'm trying to get used to using the keyboard shortcuts.) Thanks @@AshuraDX! I find that Silo really isn't a bad software (so far). It's buggy with adding the reference images on my Mac, but it works fine on Linux. It's also really easy to fully customise to your liking.
Silo certainly is not a bad program, i've just grown so used to 3ds max that I barely use it, even though I just noticed that my Silo2 (on Steam) was somehow upgraded to the professional version O.o
-
upload the model to sketchfab
Anyway that model will need some proper smoothing groups or it will look very wierd, if people try to use it without rend2
the shaidng will end up looking like on that untextured model , which is something nobody wants
Tempust85 likes this -
I could slap it onto my Jedi HM.
if you wish, I could pass you a .max file with the weighted head, I just need to know your max version
Tempust85 likes this -
not bad for a first model !
while I own Silo 2 myself, I never actually used it to create a new model, only to make changes to models I made in max
I'll keep an eye on your work here, If you need help anywhere let me know
Edit : just had a look at my silo, to extrude simply select a face, then hit the extrude button on the top left, now a small yellow/orange ball should appear in the middle of your selected face/polygon click and drag that ball to extrude
-
-
pretty much, yes
-
woah , tone down those surface chips a lot , they look way to sparkly atm
othwerwise that's not bad , I'd add a lil more dirt in those cavitys
-
should do the job
-
wow , I never had trouble with xnormal
-
nice work , I guess you'll now switch to nDo2 to create the stock&grip details ?
Tempust85 likes this -
Strange - now I too have the same wierd lit from back thing in both , SP and MP
as you can see both AT-ST's are lit stronger from their backside even though their alignment in the world is completely different and this doesn't match the direction the sun light in that area is coming from in any way , they are also completely uneffected by any other light sources in the map nor the lightsaber's dynamic light which is pretty odd, in my opinion
z3filus likes this -
nice idea , I'm digging that - I could throw an unstable saber blade fx in the mix if there's enough interest
i'll get some screenshots later as the ones I currently have are taken with a model I can show as of now
[WIP] Jetstream Sam's Murasama HF Blade
in WIPs, Teasers & Releases
Posted
Well okay , I spent over 12 hours at this today, the last 2 of them on some effects stuff which is not done yet and therefore not visible on these images
I really like the way the textures turned out , even though thry could be higher res at the handle, sadly I noticed this too late and was to lazy to redo everything after adjusting the UV maps